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Full Time Educational Game Developer Jobs in Texas

Sr. DevOps Engineer

Austin, TX · On-site

$128K - $165K/yr

At Exacta Systems, we're not just shaping the future of gaming--we're redefining it. As a leader in ... Strong problem-solving skills and a proactive, ownership-driven mindset EDUCATION AND EXPERIENCE ...

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Sr. DevOps Engineer

Austin, TX · On-site

$128K - $165K/yr

At Exacta Systems, we're not just shaping the future of gaming-we're redefining it. As a leader in ... Strong problem-solving skills and a proactive, ownership-driven mindset EDUCATION AND EXPERIENCE ...

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Dallas, TX Job Type: Full-time Work Authorization: Visa Independent Only * Assist in designing and ... We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ...

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DevOps Engineer

Austin, TX · On-site

$100K - $130K/yr

We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ... education field.

As a leading global company in gaming content and technology, we are known for delivering ... Candidates must be authorized to work in the job posting location for this position on a full-time ...

Fan-favorites and latest hits include FarmVille™, Words With Friends™, Zynga Poker™, Game of ... Regular, full-time employees are also eligible for a range of benefits at the Company, including ...

Sr. Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... gaming environment. This is a full-time, in-office position, based in our Austin, Texas HQ. Our ... HTML, SCSS, Material UI EDUCATION AND EXPERIENCE * Bachelor's degree in Computer Science ...

Sr. Software Engineer

Austin, TX · On-site

$121K - $160K/yr

... gaming environment. This is a full-time, in-office position, based in our Austin, Texas HQ. Our ... HTML, SCSS, Material UI EDUCATION AND EXPERIENCE * Bachelor's degree in Computer Science ...

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Full Stack Developer

Dallas, TX · On-site

$95K - $135K/yr

We have helped so far hundreds of businesses in the software, gaming, hospitality, energy ... education field.

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Full Time Educational Game Developer information

What are some common challenges faced by full-time educational game developers, and how can they be addressed?

Full-time educational game developers often encounter the challenge of balancing engaging gameplay with effective learning outcomes. It can be difficult to ensure that educational objectives are seamlessly integrated without making the game feel forced or less enjoyable. Close collaboration with educators and subject matter experts is crucial to achieve this balance. Additionally, developers may face tight production timelines and the need to iterate based on user feedback, making strong project management and adaptability essential skills.

What are the key skills and qualifications needed to thrive as a Full Time Educational Game Developer, and why are they important?

To thrive as a Full Time Educational Game Developer, you need expertise in game design, programming (often with languages like C# or JavaScript), and an understanding of educational theory, typically supported by a degree in computer science, game design, or a related field. Familiarity with game engines such as Unity or Unreal Engine, experience with version control systems like Git, and relevant certifications in game development are highly valued. Creativity, strong communication, and collaboration skills help developers work effectively with educators, designers, and other stakeholders to create engaging learning experiences. These skills and qualifications are crucial for developing interactive, effective, and pedagogically sound educational games that meet both technical and instructional goals.

What does a Full Time Educational Game Developer do?

A Full Time Educational Game Developer designs, creates, and tests interactive games that are specifically intended to teach or reinforce educational concepts. They collaborate with educators, subject matter experts, and other developers to ensure the games are both engaging and effective for learning. Their work involves programming, graphic design, user experience design, and sometimes educational content creation or curriculum alignment. These professionals are often employed by educational technology companies, schools, or game development studios focused on learning products.

What is the difference between Full Time Educational Game Developer vs Full Time Video Game Developer?

AspectFull Time Educational Game DeveloperFull Time Video Game Developer
Required CredentialsBachelor's in Game Design, Education, or related field; experience in educational contentBachelor's in Computer Science, Game Design, or related field; experience in entertainment gaming
Work EnvironmentEducational institutions, e-learning companies, edtech startupsGame studios, entertainment companies, tech firms
Industry UsagePrimarily in education, edtech, and nonprofit sectorsEntertainment, mobile, console, and PC gaming industries

Full Time Educational Game Developers focus on creating engaging learning experiences for students, often working within educational or edtech organizations. In contrast, Full Time Video Game Developers develop entertainment-focused games for commercial markets. While both roles require programming and design skills, educational game developers emphasize pedagogical principles, whereas video game developers prioritize entertainment and gameplay mechanics.

What are the most commonly searched types of Educational Game Developer jobs in Texas? The most popular types of Educational Game Developer jobs in Texas are:
What cities in Texas are hiring for Full Time Educational Game Developer jobs? Cities in Texas with the most Full Time Educational Game Developer job openings:

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Posted 18 days ago


Job description

Job Summary:
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.