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Full Time Educational Game Developer Jobs in Oregon

Game Systems Engineer

Eugene, OR ยท On-site +1

$92K - $110K/yr

Engineering Employment Type: Full Time Location: Eugene, OR Compensation: $92,000 - $110,000 / year ... Education & Experience * 5+ years of relevant professional engineering experience, or equivalent ...

Education & Experience * 5+ years of relevant professional engineering experience, or equivalent practical experience. * At least one (1) shipped commercial game or another substantial production ...

Product Manager - Games, TV as a Platform (L5)

OR ยท On-site +1

$310K - $545K/yr

Act as the central node between Game Studios, Platform Engineering, Mobile App teams, and Data ... Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation ...

Our unique team brings together people from VFX, games, visualization, and more to transform the ... Will accept any suitable combination of education, experience, and training. * 7+ years' experience ...

For over 25 years, NVIDIA has revolutionized computer graphics, PC gaming, and accelerated ... for education. Ways to Stand Out from the Crowd: Experience creating or optimizing vertical ...

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

... engineers to develop efficient, reliable workflows for creating and implementing game content ... Education & Experience 3+ years of experience in a similar role. Any degree or certification in ...

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Full Time Educational Game Developer information

What does a full time educational game developer do?

A Full Time Educational Game Developer designs, creates, and tests interactive games that are specifically intended to teach or reinforce educational concepts. They collaborate with educators, subject matter experts, and other developers to ensure the games are both engaging and effective for learning. Their work involves programming, graphic design, user experience design, and sometimes educational content creation or curriculum alignment. These professionals are often employed by educational technology companies, schools, or game development studios focused on learning products.

What are some common challenges faced by full time educational game developers, and how can they be addressed?

Full-time educational game developers often encounter the challenge of balancing engaging gameplay with effective learning outcomes. It can be difficult to ensure that educational objectives are seamlessly integrated without making the game feel forced or less enjoyable. Close collaboration with educators and subject matter experts is crucial to achieve this balance. Additionally, developers may face tight production timelines and the need to iterate based on user feedback, making strong project management and adaptability essential skills.

What are the key skills and qualifications needed to thrive as a full time educational game developer, and why are they important?

To thrive as a Full Time Educational Game Developer, you need expertise in game design, programming (often with languages like C# or JavaScript), and an understanding of educational theory, typically supported by a degree in computer science, game design, or a related field. Familiarity with game engines such as Unity or Unreal Engine, experience with version control systems like Git, and relevant certifications in game development are highly valued. Creativity, strong communication, and collaboration skills help developers work effectively with educators, designers, and other stakeholders to create engaging learning experiences. These skills and qualifications are crucial for developing interactive, effective, and pedagogically sound educational games that meet both technical and instructional goals.

What is the difference between Full Time Educational Game Developer vs Full Time Video Game Developer?

AspectFull Time Educational Game DeveloperFull Time Video Game Developer
Required CredentialsBachelor's in Game Design, Education, or related field; experience in educational contentBachelor's in Computer Science, Game Design, or related field; experience in entertainment gaming
Work EnvironmentEducational institutions, e-learning companies, edtech startupsGame studios, entertainment companies, tech firms
Industry UsagePrimarily in education, edtech, and nonprofit sectorsEntertainment, mobile, console, and PC gaming industries

Full Time Educational Game Developers focus on creating engaging learning experiences for students, often working within educational or edtech organizations. In contrast, Full Time Video Game Developers develop entertainment-focused games for commercial markets. While both roles require programming and design skills, educational game developers emphasize pedagogical principles, whereas video game developers prioritize entertainment and gameplay mechanics.

What are the most commonly searched types of Educational Game Developer jobs in Oregon?

The most popular types of Educational Game Developer jobs in Oregon are:

What cities in Oregon are hiring for Full Time Educational Game Developer jobs?

Cities in Oregon with the most Full Time Educational Game Developer job openings:

Game Systems Engineer

Pipeworks Studios

Eugene, OR โ€ข On-site, Remote

$92K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 4 days ago


Job description

Game Systems Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $110,000 / year
Description
Pipeworks Studios is seeking an experienced Engineer. This is a hands-on individual-contributor role for an engineer who can work autonomously, own the technical design, development, and rollout of medium-complexity features and systems, and help the broader team succeed.
The ideal candidate will work independently, communicate clearly about progress and risks, stay open to feedback, and enjoy working directly with content creators. This role may involve coordinating work with one or two other engineers, but it does not require formal people management or ownership of an entire project.
Day To Day
Responsibilities
  • Own the technical design, development, testing, documentation, rollout, and support of medium-complexity features and systems.
  • Break larger bodies of work into smaller tasks, provide first-pass estimates, and coordinate implementation with one or two other engineers when appropriate.
  • Parallelize work across active development, code review, automated testing, feedback, and questions so progress continues while dependencies are resolved.
  • Translate product and creative goals into practical technical solutions, identifying dependencies, risks, edge cases, and tradeoffs early.
  • Treat systems as if they are already live by writing defensive code, maintaining high attention to detail, and communicating risks before they affect the team.
  • Write consistently high-quality, readable, maintainable, and well-tested code that follows team conventions.
  • Investigate difficult bugs and technical issues using debuggers, profilers, logs, source control, documentation, and other appropriate tools.
  • Work autonomously in a large or unfamiliar codebase, keep Jira tickets, statuses, and estimates current throughout sprints, and communicate status so progress and problems are visible.
  • Participate proactively across engineering, design, art, production, QA, and other team channels; ask questions early, reduce ambiguity, and help the group reach positive outcomes.

Skills Knowledge and Expertise
Must Haves
  • Substantial professional experience developing and delivering production software in a collaborative environment.
  • Proficiency in C++ with familiarity in C#
  • Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics, performance optimization, networking, online services, web development, tools, or automated testing.
  • Demonstrated ability to own medium-complexity features or systems from technical design through rollout and ongoing support.
  • Strong debugging, resourcefulness, and systems-thinking skills, including the judgment to investigate methodically and ask for help when appropriate.
  • Consistent commitment to code quality, testing, maintainability, defensive programming, and team best practices.
  • Ability to work autonomously in a large or interconnected codebase while remaining patient and open to feedback.
  • Clear, direct, professional, and concise communication, including proactive updates about progress, risks, dependencies, and requests for help.

Nice-To-Have Skills
  • Experience shipping a commercial game or another substantial production release.
  • Experience shipping a AAA project
  • Experience working across multiple platforms, including PC or console.
  • Experience with performance optimization, memory management, multithreading, networking, backend services, tools, automated testing, build systems, or development workflows.
  • Experience mentoring engineers or improving team documentation, processes, and coding practices.
  • Experience working directly with clients or external development partners.

Education & Experience
  • 5+ years of relevant professional engineering experience, or equivalent practical experience.
  • At least one (1) shipped commercial game or another substantial production release is preferred.
  • A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 17-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.