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Full Time Computer Graphics Engineer Jobs (NOW HIRING)

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

Required : • Bachelor's or Master's degree in Computer Science, Computer Graphics, or a related field. • At least 7 years of industry experience in graphics or UI engineering. • Expert-level ...

Principal Graphics Developer Tools Engineer

Austin, TX · On-site

$138K - $171K/yr

What We Need To See: * BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience). * 15+ years of experience developing graphics software, developer tools ...

Principal Graphics Developer Tools Engineer

Seattle, WA · On-site

$159K - $196K/yr

What We Need To See: * BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience). * 15+ years of experience developing graphics software, developer tools ...

Understanding of fundamental computer graphics concepts (rendering pipelines, shaders, 3D math) * Experience with GLSL shader programming and graphics optimizations * Knowledge of modern web ...

Graphics Engineer Senior

Aberdeen, MD · On-site

$138K - $160K/yr

Overview The Graphics Engineer Sr I produces and reviews technical documentation reflecting ... Qualifications Required: • Bachelor's Degree- Graphics design, computer information systems ...

Graphics Software Content Engineer

Orlando, FL · On-site

$130K - $161K/yr

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...

As part of our Silicon Engineering team, you'll help develop and manufacture our next-generation ... Relevant coursework/projects in Computer Graphics or Computer Architecture. B.S. degree and 0 years ...

The Viewer team is looking for a skilled computer graphics engineer to help us build the next generation of radiology visualization tools. This Software Engineer L3 is responsible for the design ...

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Full Time Computer Graphics Engineer information

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$138.5K

$162.1K

$174.5K

How much do full time computer graphics engineer jobs pay per year?

As of Jul 17, 2026, the average yearly pay for full time computer graphics engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Computer Graphics Engineer jobs? The most popular types of Computer Graphics Engineer jobs are:
Sr/Staff Graphics Engineer

Sr/Staff Graphics Engineer

Figure

San Jose, CA • On-site

$164K - $202K/yr

Full-time

Posted 21 days ago


Job description

Job Summary:
Figure is an AI robotics company developing autonomous general-purpose humanoid robots. They are seeking a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering their robot’s displays, building the rendering engine and UI framework for engaging human-robot interactions.
Responsibilities:
• Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
• Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
• Develop and tune shaders for real-time vector graphics, animations, and visual effects.
• Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
• Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
• Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
• Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
• Establish best practices for graphics development, testing, and CI integration within the platform team.
Qualifications:
Required:
• Bachelor’s or Master’s degree in Computer Science, Computer Graphics, or a related field.
• At least 7 years of industry experience in graphics or UI engineering.
• Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
• Deep hands-on experience with Vulkan and OpenGL ES — including shader authoring (GLSL/SPIR-V) and render pipeline design.
• Strong experience with vector graphics rendering and animation.
• Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
• Solid C++ skills and familiarity with Linux userspace development.
• Strong cross-functional communication skills — comfortable working directly with designers and translating visual specs into technical implementations.
Preferred:
• Hands-on experience with game engines such as Unreal Engine or Unity.
• Experience with scene graph architectures or retained-mode rendering frameworks.
• Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
• Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
• Experience with EGLFS/DRM/KMS display backends.
• Background in HMI or human-robot interaction design.
Company:
Figure is an AI robotics company that develops autonomous general-purpose humanoid robots. Founded in 2022, the company is headquartered in San Jose, USA, with a team of 201-500 employees. The company is currently Growth Stage.