... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...
Animation Editor - Temp (SFD / Cinematics)
Irvine, CA · On-site
$30.47 - $56.35/hr
From worldwide reveal trailers to in-game content, we help create the short films and cinematic ... The potential home studio for this role is Irvine, CA. However, we understand each person ...
Animation Editor - Temp (SFD / Cinematics)
Irvine, CA · On-site
$30.47 - $56.35/hr
From worldwide reveal trailers to in-game content, we help create the short films and cinematic ... The potential home studio for this role is Irvine, CA. However, we understand each person ...
Senior 3D Animator (Short Term)
$120K - $137K/yr
Iterate quickly based on feedback from animation leads, designers, and engineers * Export ... Strong experience in character animation , with a focus on creating believable, game-ready ...
New
Senior 3D Animator (Short Term)
$120K - $137K/yr
Iterate quickly based on feedback from animation leads, designers, and engineers * Export ... Strong experience in character animation , with a focus on creating believable, game-ready ...
New
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
San Mateo, CA · On-site
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Lead Animator
$123K - $182K/yr
Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...
Senior Gameplay Animator (Combat Specialist)
Los Angeles, CA · On-site
$110K - $207K/yr
Collaborate with game designers and programmers to craft high-quality animations that look and feel ... Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing ...
Senior Gameplay Animator (Combat Specialist)
Los Angeles, CA · On-site
$110K - $207K/yr
Collaborate with game designers and programmers to craft high-quality animations that look and feel ... Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing ...
Senior Gameplay Animator (Combat Specialist)
Los Angeles, CA · On-site
$110K - $207K/yr
Collaborate with game designers and programmers to craft high-quality animations that look and feel ... Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing ...
Senior Gameplay Animator (Combat Specialist)
Los Angeles, CA · On-site
$110K - $207K/yr
Collaborate with game designers and programmers to craft high-quality animations that look and feel ... Own the full animation pipeline, from previz and mocap planning through clean-up, keyframing ...
Senior Technical Animation Designer
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Senior Technical Animation Designer
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Our app allows people to compete with each other playing simple games like replicas of Candy Crush ... You can download our iOS app from the App Store and, check us out!
Our app allows people to compete with each other playing simple games like replicas of Candy Crush ... You can download our iOS app from the App Store and, check us out!
Our app allows people to compete with each other playing simple games like replicas of Candy Crush ... You can download our iOS app from the App Store and, check us out!
Our app allows people to compete with each other playing simple games like replicas of Candy Crush ... You can download our iOS app from the App Store and, check us out!
Mid-Level/Senior Animator
Madison, WI · On-site +1
$106K - $121K/yr
... game systems. * Review animation work from team members and outsource artists and provide specific feedback. * Improve animation production pipelines and systems including state machines and blending ...
Mid-Level/Senior Animator
Madison, WI · On-site +1
$106K - $121K/yr
... game systems. * Review animation work from team members and outsource artists and provide specific feedback. * Improve animation production pipelines and systems including state machines and blending ...
Senior Technical Animation Designer
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Senior Technical Animation Designer
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Senior Technical Animation Designer
San Mateo, CA · On-site
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Senior Technical Animation Designer
San Mateo, CA · On-site
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Senior Technical Animation Designer
San Mateo, CA · On-site
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
Senior Technical Animation Designer
San Mateo, CA · On-site
$108K - $161K/yr
WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...
From Home Gaming Animation information
See salary details
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
How much do from home gaming animation jobs pay per hour?
How can I make 2000 a week working from home?
Can video game developers work from home?
Can I work from home as an animator?
How to make $100,000 a year working from home?
What is the difference between From Home Gaming Animation vs From Home 3D Modeling?
| Aspect | From Home Gaming Animation | From Home 3D Modeling |
|---|---|---|
| Required Skills | Animation software, storytelling, game design | 3D software, modeling techniques, texturing |
| Work Environment | Remote, primarily in gaming studios or freelance | Remote, often freelance or studio-based |
| Industry Usage | Video game development, entertainment | Game assets, product visualization, entertainment |
Both roles often work remotely and require skills in digital software. From Home Gaming Animation focuses on creating animated sequences for games, emphasizing storytelling and motion. From Home 3D Modeling involves designing 3D assets used in games or other media, emphasizing modeling and texturing. While they share technical skills, their primary focus differs: animation versus modeling.
Nintendo rating
8.2
Based on 8 frontline employees who took The Breakroom Quiz
87th of 209 rated software companies
Job description
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Retro Studios is looking for an Animator!
We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo's awesome IPs!
We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project.
DESCRIPTIONS OF DUTIES:
- You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves.
- You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story.
- We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think long term.
- Your feedback will be greatly appreciated, and you will get plenty of critique from others to help you grow your own skills.
- You feel comfortable on the technical side of animation deployment. You don't have to be an expert rigger or scripter, but you know how to set up simple characters and are familiar with using a variety of tools to speed up your work process.
- You are part of a creative team, the process of game making is dynamic, so it is important that you maintain familiarity with the game, the latest changes and updates.
- You enjoy collaborating with other development disciplines, contributing your expertise and taking advantage of the expertise of others to achieve more together.
- Did we mention how excited we are that you are considering this position?
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
- Minimum 5 years' experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles.
- A robust portfolio that demonstrates a wide range of animation experience.
- Considerable experience animating in Maya.
- Undergraduate degree in art related subject or completion of an intensive art training program preferred. Specific experience can be substituted for formal education.
- Effective written, verbal and interpersonal skills.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980