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From Home Gaming Animation Jobs (NOW HIRING)

... and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...

Iterate quickly based on feedback from animation leads, designers, and engineers * Export ... Strong experience in character animation , with a focus on creating believable, game-ready ...

New

Animator

Reno, NV · On-site +1

$114K - $141K/yr

You'll shape the look, feel, and energy of our games-owning animation from concept to final polish while collaborating with a passionate, cross-disciplinary team. What You'll Do * Create high-impact ...

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...

Lead Animator

San Mateo, CA · On-site

$123K - $182K/yr

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...

Develop quick animation prototypes for new gameplay features, such as combat abilities, character ... Interpret and translate direction from directors and creative leads into clear, actionable ...

Our app allows people to compete with each other playing simple games like replicas of Candy Crush ... You can download our iOS app from the App Store and, check us out!

Our app allows people to compete with each other playing simple games like replicas of Candy Crush ... You can download our iOS app from the App Store and, check us out!

Mid-Level/Senior Animator

Madison, WI · On-site +1

$106K - $121K/yr

... game systems. * Review animation work from team members and outsource artists and provide specific feedback. * Improve animation production pipelines and systems including state machines and blending ...

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company ...

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From Home Gaming Animation information

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How much do from home gaming animation jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for from home gaming animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

How can I make 2000 a week working from home?

To earn $2000 weekly as a from-home gaming animator, you need to secure multiple freelance or contract projects, often requiring advanced skills in animation software like Blender or Maya. Building a strong portfolio, networking with clients, and setting competitive rates are essential, and consistent work may involve working on several projects simultaneously or securing high-paying clients.

Can video game developers work from home?

Yes, many video game developers, including those working in animation for gaming, can work from home. Remote work is common in the industry, especially for roles involving programming, design, and animation, often requiring collaboration tools and strong communication skills.

Can I work from home as an animator?

Yes, many animation jobs, including those in gaming animation, can be performed remotely. Successful remote animators typically have strong skills in animation software, good communication, and a reliable internet connection. However, some employers or projects may require in-person collaboration or access to specialized equipment.

How to make $100,000 a year working from home?

To earn $100,000 annually in a from-home gaming animation role, professionals typically need advanced skills in animation software, a strong portfolio, and experience in the gaming industry. Building a client base or working for a company with high-paying projects can help reach this income level, often requiring consistent work, networking, and possibly freelance or contract work to maximize earnings.

What is the difference between From Home Gaming Animation vs From Home 3D Modeling?

AspectFrom Home Gaming AnimationFrom Home 3D Modeling
Required SkillsAnimation software, storytelling, game design3D software, modeling techniques, texturing
Work EnvironmentRemote, primarily in gaming studios or freelanceRemote, often freelance or studio-based
Industry UsageVideo game development, entertainmentGame assets, product visualization, entertainment

Both roles often work remotely and require skills in digital software. From Home Gaming Animation focuses on creating animated sequences for games, emphasizing storytelling and motion. From Home 3D Modeling involves designing 3D assets used in games or other media, emphasizing modeling and texturing. While they share technical skills, their primary focus differs: animation versus modeling.

What cities are hiring for From Home Gaming Animation jobs? Cities with the most From Home Gaming Animation job openings:
What are the most commonly searched types of Gaming Animation jobs? The most popular types of Gaming Animation jobs are:
What states have the most From Home Gaming Animation jobs? States with the most job openings for From Home Gaming Animation jobs include:
Animator [Contract] (Retro Studios)

Animator [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

Full-time

Re-posted 9 days ago


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Retro Studios is looking for an Animator!
We are looking for someone who is passionate about quality and takes pride in their work. An animator who wants to be part of a creative and collaborative team. Someone who will be thrilled to work on Nintendo's awesome IPs!
We expect our animators to exhibit leadership qualities and encourage involvement and responsibility across wider aspects of the project.
DESCRIPTIONS OF DUTIES:
  • You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics and pretty much anything that moves.
  • You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story.
  • We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think long term.
  • Your feedback will be greatly appreciated, and you will get plenty of critique from others to help you grow your own skills.
  • You feel comfortable on the technical side of animation deployment. You don't have to be an expert rigger or scripter, but you know how to set up simple characters and are familiar with using a variety of tools to speed up your work process.
  • You are part of a creative team, the process of game making is dynamic, so it is important that you maintain familiarity with the game, the latest changes and updates.
  • You enjoy collaborating with other development disciplines, contributing your expertise and taking advantage of the expertise of others to achieve more together.
  • Did we mention how excited we are that you are considering this position?

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Minimum 5 years' experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles.
  • A robust portfolio that demonstrates a wide range of animation experience.
  • Considerable experience animating in Maya.
  • Undergraduate degree in art related subject or completion of an intensive art training program preferred. Specific experience can be substituted for formal education.
  • Effective written, verbal and interpersonal skills.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each

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