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From Home Animation Internships Jobs (NOW HIRING)

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning ... We all use "Band-Aid solutions" from time to time, but we love forward thinkers, people who think ...

Animator (First-Person)

Rockville, MD · On-site

$70K - $155K/yr

Bethesda Game Studios strives to offer its employees a well-balanced home and work life by ... Apply animation principles to create high-quality hand keyed animations, while making any changes ...

Position Summary As a Junior Motion Graphic Designer/Animator, you will create high-quality 2D ... Benefits: * WFH Days * Half day Fridays (every week!) * Paid time off + 11 paid holidays * Medical ...

Internship (Unpaid and/or College Credit) Overview: The Florida Everblades, a premier ECHL hockey ... Current enrollment in or recent graduation from a degree program in Motion Graphics, Animation ...

UI Engineer

San Francisco, CA · On-site

$122K - $163K/yr

We love working together to stay creative and connected, with flexibility to work from home when ... Build pixel-perfect layouts, smooth animations, and responsive interactions across the product

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How much do from home animation internships jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for from home animation internships in the United States is $23.91, according to ZipRecruiter salary data. Most workers in this role earn between $17.79 and $26.92 per hour, depending on experience, location, and employer.

What is the difference between From Home Animation Internships vs From Home Graphic Design Internships?

AspectFrom Home Animation InternshipsFrom Home Graphic Design Internships
Required SkillsAnimation software, storytelling, creativityDesign tools, visual communication, creativity
Work EnvironmentRemote, collaborative with animation teamsRemote, working with design teams or clients
Industry UsageFilm, gaming, advertisingMarketing, branding, publishing

Both internships are remote and focus on creative skills, but animation internships emphasize motion, storytelling, and animation software, while graphic design internships focus on visual communication and design tools. Your choice depends on whether you prefer working with moving images or static visuals within similar industries.

Can you do an internship from home?

From home animation internships are available and typically involve remote work, allowing interns to complete tasks using digital tools like animation software and communication platforms. These internships often require self-motivation, good internet connectivity, and familiarity with relevant software, making remote work feasible for many candidates.

Can I work from home as an intern?

From home animation internships often offer remote work options, allowing interns to complete tasks such as creating animations and editing from their own environment. However, availability depends on the company's policies and the specific internship program, which may require certain software, hardware, or periodic in-person meetings.

How to get an internship as an animator?

To secure an animation internship, build a strong portfolio showcasing your best work, gain proficiency in animation software like Adobe After Effects or Toon Boom, and apply to companies or studios that offer internship programs. Relevant skills, a good understanding of animation principles, and a willingness to learn are essential for increasing your chances of acceptance.

Can I work from home as an animator?

From home animation internships are common, allowing interns to work remotely using digital tools like Adobe Animate or Toon Boom. Successful remote work requires strong communication skills, self-discipline, and access to a reliable internet connection and a suitable workspace.
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Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA • On-site

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted yesterday


Job description

Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!
Job Description
CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.
Daily Responsibilities:
  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.

Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:
  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.
Additional Information
The application window for this position will close by 07/30/2026.
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being
  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth
  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office
  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.
Estimated pay range for this position: $95,000 - $174,000 USD annually
At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.
If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.
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