1

Freelance Game Science Studio Jobs (NOW HIRING)

The Jackalope Studio leads the development of engaging land-based slot machines, contributing to ... Bachelor's degree in Computer Science or relevant experience in lieu * 5+ years of programming ...

Freelance Logger

Secaucus, NJ · On-site

$24.50/hr

MLB Network seeks a Logger to view and database live baseball and/or hockey game broadcasts, MLB/NHL Network studio programming, exclusive shoot footage, archival footage from the MLB library, etc ...

MLB Network seeks a Logger to view and database live baseball and/or hockey game broadcasts, MLB/NHL Network studio programming, exclusive shoot footage, archival footage from the MLB library, etc ...

Art Teacher

Eden Prairie, MN · On-site

$17 - $20/hr

... freelance artists, ceramic artists, daycare providers, and caregivers. Who the heck is Kidcreate Studio? At Kidcreate Studio, we specialize in children's art and science classes, camps, and themed ...

Jr. Game Designer

Greenville, NC · On-site

$148.50K/yr

... Science or Math • Knowledge of a Project Management Software Preferred • Game engine knowledge (Unity/Unreal) Company : Headquartered in Greenville, North Carolina, with a dedicated game studio ...

Role Overview This Expert Game Engineer works in our studio organization to develop high quality ... Bachelor's degree (or higher) in Computer Science. * Eligibility to work in the U.S. without ...

Game Designer, Mathematician

OR · Remote

$154.80K/yr

... game studio. The Game Designer defines features, bonus structures, paytable economics, and ... Bachelor's degree in mathematics, statistics, applied mathematics, computer science, physics ...

next page

Showing results 1-20

Freelance Game Science Studio information

See salary details

$9

$22

$68

How much do freelance game science studio jobs pay per hour?

As of May 30, 2026, the average hourly pay for freelance game science studio in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a freelance game designer in a game science studio, and why are they important?

To excel as a freelance game designer in a game science studio, you need strong skills in game mechanics, systems design, and an understanding of player psychology, usually supported by a portfolio or relevant degree. Familiarity with game engines like Unity or Unreal, version control tools, and sometimes certifications in game development are typically required. Creativity, communication, and project management are essential soft skills for collaborating with remote teams and clients. These abilities ensure the creation of engaging, well-balanced games while meeting project goals and client expectations.

What are some common challenges freelance game developers face when working with game science studios?

Freelance game developers collaborating with game science studios often encounter challenges such as aligning with the studio's design philosophy, managing communication across distributed teams, and adapting to rapid changes in project scope or priorities. Because game science projects often require a blend of technical and creative skills, freelancers may also need to quickly learn new tools or scientific concepts. Effective time management and proactive communication are essential for meeting deadlines and ensuring your work integrates smoothly with the broader team.

What is a Freelance Game Science Studio?

A Freelance Game Science Studio is an independent business or group of professionals specializing in game design, development, and research, often with a focus on applying principles from game science. These studios typically work on a project-by-project basis for various clients, helping create, analyze, or improve games using scientific methods and data-driven approaches. They may offer services like game mechanics design, user experience testing, educational game development, or consulting for game-based learning. Being freelance means they operate independently rather than as part of a large company, providing flexibility and specialized expertise. This setup appeals to clients looking for innovative and research-backed game solutions.

What is the difference between Freelance Game Science Studio vs Freelance Game Developer?

AspectFreelance Game Science StudioFreelance Game Developer
CredentialsKnowledge of game mechanics, programming, and data analysisProficiency in programming languages, game engines, and design
Work EnvironmentCollaborative projects, often with multiple specialistsIndependent or small team work on game creation
Industry UsageUsed by studios focusing on game mechanics, analytics, and researchUsed by individuals or small teams developing games
Search & Comparison IntentUnderstanding specialized roles in game developmentLooking for game development freelance opportunities

Freelance Game Science Studios focus on research, analytics, and game mechanics, often collaborating with developers. Freelance Game Developers primarily create and code games. Both roles require technical skills, but their focus areas differ, with studios emphasizing scientific analysis and developers concentrating on game creation.

What cities are hiring for Freelance Game Science Studio jobs? Cities with the most Freelance Game Science Studio job openings:
What are the most commonly searched types of Game Science Studio jobs? The most popular types of Game Science Studio jobs are:
What states have the most Freelance Game Science Studio jobs? States with the most job openings for Freelance Game Science Studio jobs include:
Senior Gameplay Engineer - Studio Sirens

Senior Gameplay Engineer - Studio Sirens

Snail Games USA

Loveland, CO • On-site

$110K - $135K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 28 days ago


Job description

Senior Gameplay Engineer - Studio Sirens
About Studio SirensFounded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.
About the Role
We recently released an expansion for an existing UE5 product; the next phase is to transition the expansion into a fully-fledged standalone product.
We are seeking a Senior Gameplay Engineer with strong Unreal Engine expertise to lead the transition effort. This role owns the architectural and systemic transition from expansion-based integration to an independent, stand-alone, commercial game experience.
You will serve as the technical lead for gameplay systems during this transition, defining the refactoring strategy, establishing technical standards, and mentoring other engineers to excel in the craft. In parallel, you will support targeted efforts to improve the player onboarding experience and balance gameplay to broaden audience accessibility while preserving the IP's core identity.
Studio Sirens operates as a lean, high-ownership team where engineers frequently operate across system boundaries and contribute beyond narrowly defined roles.
This is a hands-on leadership role requiring strong Unreal Engine expertise, fluency in C++ and Blueprints, sound architectural judgment, and the ability to collaborate with high ownership in a fast-moving, production environment.
Job Type: Full-Time Location: Hybrid in Loveland, Colorado (preferred 4 days/week onsite).
Responsibilities
  • Lead the architectural transition of an existing UE5 expansion into a standalone product, defining the technical roadmap for system decoupling and stabilization.
  • Guide sequencing of technical work, surface risks early, and propose pragmatic solutions to production challenges.
  • Partner with art, design, engineering, and QA to ensure gameplay systems align with creative and technical goals.
  • Identify and resolve cross-system dependencies to ensure the integrity of core gameplay systems and product packaging.
  • Define, document, and uphold engineering best practices across C++ and Blueprint workflows to ensure maintainability, clarity, and performance.
  • Diagnose and remediate technical debt exposed during system separation and refactoring.
  • Debug, profile, and resolve complex gameplay and performance issues across the stack to ensure shipping-readiness for a standalone release.
  • Maintain clear documentation of architectural changes and system boundaries.
  • Mentor and support other gameplay engineers, providing technical guidance, code reviews, and architectural insight.

Minimum Requirements
  • Bachelor's degree in Computer Science or a related field, or equivalent professional experience.
  • 6+ years of professional game development experience, through the full software development lifecycle, and shipped titles with Unreal Engine 4 or 5.
  • Strong proficiency in C++ and Blueprint-based workflows.
  • Experience working with multiplayer games, replication, and client-server architectures.
  • Solid understanding of software design patterns, clean architecture, and scalable system design.
  • Demonstrated experience refactoring established and mature production codebases.
  • Experience leading technical direction within a feature area or gameplay pillar.
  • Ability to operate with high ownership and experience collaborating closely with designers, artists, and cross-disciplinary teams.
  • Proven ability to manage memory, performance budgets, and computing resources responsibly.
  • Strong debugging and profiling skills across gameplay and engine-level systems within complex production codebases.
  • Experience supporting and mentoring other engineers.

Nice to Have
  • Experience developing for multiple platforms.
  • Experience shipping games to consoles.
  • Familiarity with Ark Modkit workflows or similar large-scale mod ecosystems.
  • Experience converting integrated content into independently deployable products.
  • Experience improving new player experience (NPE) or accessibility-driven balance adjustments.
  • Familiarity with survival, or sandbox-oriented gameplay.
  • Experience supporting standalone build and packaging workflows in UE5.

Salary Range: $110,000 - $135,000 Annually
Why Join the Studio Sirens Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.