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Freelance Educational Game Developer Jobs (NOW HIRING)

Solid experience with MS Excel and basic programming knowledge (C++, C#, or similar language) Keys ... education, and geographic location. These factors may result in variation in starting pay. The ...

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Freelance Educational Game Developer information

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$68

How much do freelance educational game developer jobs pay per hour?

As of Aug 23, 2026, the average hourly pay for freelance educational game developer in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Freelance Educational Game Developer vs Educational Game Designer?

AspectFreelance Educational Game DeveloperEducational Game Designer
CredentialsTypically requires a background in game development, programming, or related fields; certifications are optionalUsually holds degrees or certifications in education, instructional design, or game design
Work EnvironmentFreelance, project-based, remote or on-siteEmployed by companies or educational institutions, often in office settings or remote
Industry UsageCommonly hired for development projects across various educational sectorsDesigns educational content and game mechanics, often collaborating with developers

While both roles focus on educational content, Freelance Educational Game Developers primarily handle the technical development and programming of educational games on a freelance basis. Educational Game Designers focus on designing the learning experience and game mechanics, often working within organizations. The roles overlap in skills but differ in responsibilities and work settings.

What cities are hiring for Freelance Educational Game Developer jobs?

Cities with the most Freelance Educational Game Developer job openings:

What are the most commonly searched types of Educational Game Developer jobs?

The most popular types of Educational Game Developer jobs are:

What states have the most Freelance Educational Game Developer jobs?

States with the most job openings for Freelance Educational Game Developer jobs include:

What job categories do people searching Freelance Educational Game Developer jobs look for?

The top searched job categories for Freelance Educational Game Developer jobs are:

Infographic showing various Freelance Educational Game Developer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $47,772 per year, or $23 per hour.

Developer Relations Engineer, Gaming

Socket.dev

Mountain View, CA • On-site

$163 - $236/hr

Other

Posted yesterday

New


Job description

Minimum qualifications:
  • Bachelor's degree in Computer Science, a similar technical field of study, or equivalent practical experience.
  • 5 years of work experience in a technical role (e.g., software engineering, solutions consultant, etc.) or equivalent technical experience.
  • 2 years of experience in game development based on unity, unreal, or C/C++/C# custom game engines.
Preferred qualifications:
  • Experience scripting and tooling in Android development environments such as Renderdoc, Perfetto, Frame Pacing API, SurfaceFlinger, GFX Reconstruct and Android GPU Inspector.
  • Knowledge of rendering and GPU pipelines such as OpenGL ES, Vulkan, Metal, or DirectX.
  • Ability to be comfortable to advocate with both internal teams and external partners.
  • Ability to take ownership of solutions and exert influence without authority.
  • Excellent problem-solving skills, with the ability to synthesize data into useful formats and bring actionable insights through effective communication.
About the job:

Passionate people are everywhere at Google. In Developer Relations, we get excited to collaborate and connect with the communities that love technology as much as we do. Part community manager and part developer advocate, Developer Relations Engineers collaborate with developers at conferences and online, and advocate for developers interests internally at Google. Not afraid to be hands‑on, you write sample code and client libraries as well as participate in developer forums and support queues to troubleshoot and debug coding problems developers encounter. Internally, you work with product engineering teams to improve our products by conveying feedback from developers, reviewing API designs and testing new features.

With your technical expertise, you drive strategy around fostering a community of developers who work with Google technologies. An ardent advocate for these developers, you represent their voice internally to our Product Managers and serve as their Google support in application development and technology implementation.

Android is Google’s mobile operating system powering more than 3 billion devices worldwide. Android is about bringing computing to everyone in the world. We believe computing is a super power for good, enabling access to information, economic opportunity, productivity, connectivity between friends and family and more. We think everyone in the world should have access to the best computing has to offer. We provide the platform for original equipment manufacturers (OEMs) and developers to build compelling computing devices (smartphones, tablets, TVs, wearables, etc) that run the best apps/services for everyone in the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $163000 - $236000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google.

Responsibilities:
  • Work with game developers and game engines in the Americas region to support exciting new product integrations on Android devices.
  • Optimize AA/AAA game titles, resolve engineering problems with Google technologies and scale the knowledge to improve the overall gaming ecosystem.
  • Advocate for game developers internally and influence Google developer product strategy by working with Product Management, Engineering, Marketing, Business Development, Public Relations, and other cross‑functional teams.
  • Drive regular, engineering‑focused workshops and meetings with developers to optimize the gaming experience and resolve complex technical problems at a scale of millions of users.
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