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Freelance Demo Pilot Jobs (NOW HIRING)

$120 - $190/hr

... paid pilot with the first studios. The engagement is prototype-first : the client's C-level and ... This is a Talent Network engagement (freelance contract), not a full-time position. Allocation is 0 ...

New

Personally write high-quality content rather than only briefing freelancers or agencies * Translate ... talks, podcasts, and pilot-based proof points * Turn MSO and PE-backed customer wins into ...

Freelance Demo Pilot information

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$49.5K

$130.9K

$201K

How much do freelance demo pilot jobs pay per year?

As of Aug 21, 2026, the average yearly pay for freelance demo pilot in the United States is $130,916.00, according to ZipRecruiter salary data. Most workers in this role earn between $100,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the most commonly searched types of Demo Pilot jobs?

The most popular types of Demo Pilot jobs are:

$120 - $190/hr

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Posted 3 days ago

New


Job description

About the project (description, duration, stage)

The client is a group of iGaming companies (multiple game studios and providers, incl. slot-game studios) whose shareholders engaged Neurons Lab to accelerate AI adoption across the whole group — not just one studio. We have completed the assessment phase (interviews and workshops across studios), delivered a working prototype for AI-assisted game production, and are now entering a paid pilot with the first studios.


The engagement is prototype-first: the client's C-level and product owners expect working code and live demos, not slides. The core technical direction is agentic AI applied to real game production — game math engines, game logic (backend), and game client code — and a shared, transferable AI layer that benefits every studio in the group.


This is a Talent Network engagement (freelance contract), not a full-time position. Allocation is 0.5+ FTE, with strong preference for a candidate available closer to full-time — ideally one person covers both architecture and hands‑on engineering.


Objective

  • Act as the embedded technical lead for AI on the account: design, build, and demo production‑grade agentic AI solutions for game development


  • Deliver fast, visible results that benefit the group of companies as a whole (shared AI layer across studios), not only a single studio


  • Transfer knowledge continuously to the client's teams and to Neurons Lab engineers



Areas of Responsibility
Technical Architecture & Hands‑on Implementation

  • Build working prototypes and pilots on the client's real game stack — mathematical engine, game backend, and client — so product owners can test game ideas at scale on real math, not simplified mocks


  • Design and implement custom agentic setups ("harness + loop + graph") that are transferable between AI systems (Claude Code / Codex / Cursor and similar), beyond what off‑the‑shelf tools provide


  • Own the technical architecture: model selection, deployment patterns, infrastructure, cost estimation (incl. token economics), and monitoring


  • Prepare and run technical demos; always keep a fallback (recorded demo, whitelisted environment) so a live session never fails


  • Produce follow‑up technical packs after client sessions: flows, component schemas, deployment views, cost estimates



Working with Client Stakeholders

  • Present technical solutions with concrete focus on the actual system being built — avoid abstract industry examples and generic "challenges software teams face" talking points


  • Engage confidently with senior, technically strong client‑side stakeholders (CTO‑level scrutiny is the norm on this account); articulate clearly why our approach is better than the tools the client already knows


  • Respect role boundaries: product feature decisions belong to the product/delivery lead, and commercial topics (what we sell, engagement model) belong to the account team — the architect's voice is decisive on technical excellence, architecture, and implementation


  • Accept decisions once they are made and move forward — collaborative, low‑ego working style with quick debriefs and fast iteration



Team & Knowledge

  • Lead and unblock AI engineers on the project where present; create tasks, review output, share feedback


  • Run knowledge transfer sessions so the team is never a single point of failure


  • Support proposal preparation with technical input (estimates, architecture options) when asked by the account team



Experience

  1. iGaming / game‑development domain expertise — mandatory. Hands‑on familiarity with slot/casino game production: game math engines (RTP, volatility, balancing), game logic and backend, game client. This is the primary reason the role is open — generic AI expertise without gaming domain knowledge is not sufficient for this client.


  2. 7+ years hands‑on AI/ML development, incl. strong recent agentic AI practice: building harnesses, loops, multi‑agent systems, and AI developer‑tooling on top of Claude / Codex / Cursor‑class systems.


  3. Prototype‑first delivery record. Can show (not tell) existing work: working skills, tools, agents, and loops that operate strictly on code and math. Candidates will be asked to demo real artifacts during the interview.


  4. Consulting / client‑facing seniority. Experience as a technical lead in front of demanding enterprise or product‑company stakeholders; confident and proactive (not defensive) under challenge from strong internal engineering teams.



Nice to have:

  • Experience delivering to a group/holding structure or multi‑brand organization (shared platform serving several business units)


  • Game art/graphics pipeline understanding (not required to work on it, but useful for context)


  • Cloud hyperscaler experience (AWS / Azure / GCP — all equally valid)


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