1

Freelance 3D Graphics Programmer Jobs in Florida

Design, develop, and animate high-quality 2D and 3D motion graphics for Orlando Magic content ... Collaborate with internal teams, external agencies, freelancers, and vendors to ensure motion ...

Design, develop, and animate high-quality 2D and 3D motion graphics for Orlando Magic content ... Collaborate with internal teams, external agencies, freelancers, and vendors to ensure motion ...

Working under the direction of a senior VDB Developer, this individual creates and refines 3D ... Computer Graphics * Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental ...

New

... 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation's pilots safer. We will give you a chance to work with some of ...

The Senior QA SDET will ensure the quality and reliability of simulation software through system ... Preferred : • Experience testing 3D graphics or simulation software • Python, C++, or ...

AutoCAD Drafter (Civil 3D)

Tampa, FL

$20.75 - $26.75/hr

... engineers. Responsibilities: * Performs drafting, detailing, and graphics layout with limited ... Prepare construction documents using AutoCAD Civil 3D * Apply and follow appropriate CAD standards ...

AutoCAD Drafter (Civil 3D)

Tampa, FL · On-site

$20.75 - $26.75/hr

... engineers. Responsibilities: * Performs drafting, detailing, and graphics layout with limited ... Prepare construction documents using AutoCAD Civil 3D * Apply and follow appropriate CAD standards ...

AutoCAD Drafter (Civil 3D)

Tampa, FL · On-site

$20.75 - $26.75/hr

... engineers. Responsibilities: * Performs drafting, detailing, and graphics layout with limited ... Prepare construction documents using AutoCAD Civil 3D * Apply and follow appropriate CAD standards ...

next page

Showing results 1-20

Freelance 3D Graphics Programmer information

What is the difference between Freelance 3D Graphics Programmer vs 3D Artist?

AspectFreelance 3D Graphics Programmer3D Artist
Required SkillsProgramming, shader development, rendering techniquesModeling, texturing, visual design
Work EnvironmentProject-based, remote or on-site, technical focusStudio or freelance, creative focus
Industry UsageGame development, simulations, visual effectsGames, movies, advertising
Common Search IntentTechnical roles, programming tasksArt creation, design

The main difference is that Freelance 3D Graphics Programmers focus on coding and technical development of 3D visuals, while 3D Artists concentrate on creating visual assets and artistic design. Both roles are essential in the 3D industry but serve different functions and skill sets.

What are the most commonly searched types of 3D Graphics Programmer jobs in Florida? The most popular types of 3D Graphics Programmer jobs in Florida are:
What are popular job titles related to Freelance 3D Graphics Programmer jobs in Florida? For Freelance 3D Graphics Programmer jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Freelance 3D Graphics Programmer jobs in Florida look for? The top searched job categories for Freelance 3D Graphics Programmer jobs in Florida are:
What cities in Florida are hiring for Freelance 3D Graphics Programmer jobs? Cities in Florida with the most Freelance 3D Graphics Programmer job openings:

3D Graphics Engineer (Three.js / WebGL)

Together Group

Sarasota, FL • On-site, Remote

$134K - $166K/yr

Full-time

Posted 11 days ago


Job description

3D Graphics Engineer (Three.js / WebGL)
Department: Imerza
Employment Type: Full Time
Location: Imerza
Description
We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.
Key Responsibilities
Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.

Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.

Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.

Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.

Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.

Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.

Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.