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Flutter Jobs in Silver Spring, MD (NOW HIRING)

Work across our stack Ruby on Rails, React, and Flutter, with native bits where it counts (yes, even BrightScript) * Measure success in outcomes that move the business, not tickets closed * Throw out ...

Work across our stack - Ruby on Rails, React, and Flutter, with native bits where it counts (yes, even BrightScript) * Measure success in outcomes that move the business, not tickets closed * Throw ...

Electrophysiology procedures- pacemaker/ICD placement, leadless pacemaker, ablations-VT, SVT, A-Fib, A-Flutter * Cardiac catheterization procedures- left and right heart caths, heart biopsies, ASD ...

... Flutter engine and Google's Dart language and similar Android/iOS framework. • Excellent problem-solving skills. • Creative thinker • Proficiency and knowledge of the following: Postgres ...

Angular, Spring Boot, Flutter, Kubernetes, Gradle, iOS & Android (Native), Firebase and the following languages; Dart, Java, JavaScript/TypeScript, Swift, Postgres SQL, Groovy, HTML/CSS, Tool Command ...

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How much do flutter jobs pay per year?

As of Jul 5, 2026, the average yearly pay for flutter in Silver Spring, MD is $112,188.00, according to ZipRecruiter salary data. Most workers in this role earn between $82,900.00 and $129,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Flutter position, and why are they important?

To thrive as a Flutter Developer, you need expertise in Dart programming, a solid understanding of cross-platform mobile development, and experience building responsive UIs with the Flutter framework. Familiarity with version control systems like Git, integration with APIs, and experience using tools such as Android Studio or VS Code are highly beneficial, with certifications in Flutter development being a plus. Strong problem-solving skills, effective communication, and adaptability help developers collaborate and troubleshoot efficiently in dynamic project environments. These skills are vital to create high-quality mobile applications, deliver on project goals, and contribute proactively within development teams.

What types of projects and teams do Flutter Developers typically work on?

Flutter Developers are often involved in building and maintaining cross-platform mobile applications for both Android and iOS, working on projects that range from startups' MVPs to enterprise-level apps. They usually collaborate within agile teams that include other developers, UI/UX designers, and product managers, ensuring seamless integration of features and user-interface consistency. It’s common for Flutter Developers to participate in regular code reviews, sprint planning, and team meetings to align with overall project objectives. This collaborative and dynamic environment helps developers learn from peers and grow their technical and soft skills throughout various stages of a project.

What is a Flutter job?

A Flutter job typically involves developing cross-platform mobile applications using the Flutter framework and the Dart programming language. Flutter developers are responsible for designing, building, testing, and maintaining mobile apps for both iOS and Android from a single codebase. They work with UI/UX designers, backend developers, and other stakeholders to ensure smooth app functionality and user experience. Flutter jobs may be available in various industries, including finance, healthcare, e-commerce, and entertainment.

What are the most commonly searched types of Flutter jobs in Silver Spring, MD? The most popular types of Flutter jobs in Silver Spring, MD are:
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What cities near Silver Spring, MD are hiring for Flutter jobs? Cities near Silver Spring, MD with the most Flutter job openings:
Infographic showing various Flutter job openings in Silver Spring, MD as of June 2026, with employment types broken down into 1% As Needed, 91% Full Time, 6% Part Time, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $112,188 per year, or $53.9 per hour.
Product Engineer

Product Engineer

Uscreen

Washington, DC • Remote

Full-time

Posted 3 days ago


Job description

Salary:

About the Role

Most companies hire engineers to close tickets. We hire them to solve problems.

Uscreen is looking for a Product Engineer who starts with the creator's experience and works backward to the tech that delivers it. Someone hands you a half-formed problem. You turn it into something creators can actually use, and you own the whole thing: the design call, the code, the ugly edge cases, and the metric that proves it worked.

This is not a ticket-taking role, and it is not a place to wait for someone to tell you what to build. You take a fuzzy customer pain and ship the value, end to end. The outcome is what matters to you.

This role is fully remote, worldwide. You report to the
CTO.

What You'll Do

  • Take ambiguous, half-formed customer problems and turn them into shipped product creators can actually use
  • Own the full path of a solution: the design decision, the code, the edge cases, and the metric that proves it worked
  • Talk directly to creators rather than waiting for a PM to translate their needs
  • Work across our stack Ruby on Rails, React, and Flutter, with native bits where it counts (yes, even BrightScript)
  • Measure success in outcomes that move the business, not tickets closed
  • Throw out yesterday's work the moment a better answer shows up, and delete more code than you add
  • Hold the bar between "working" and "solved" and keep fixing until good becomes right

You'll Likely Succeed If

  • You've shipped something real, and you can send us the link.
  • You'd rather talk to a creator than wait for a PM to translate.
  • You measure success in outcomes, not tickets closed.
  • You'll throw out yesterday's work the second a better answer shows up.
  • You delete more code than you add, at least sometimes.
  • You can tell good from almost-good and it bugs you until you fix it.
  • You have judgment about which problem actually matters, then ship the thing that moves it.

Why This Matters

Code that runs is table stakes. Working software isn't the same as a solved business problem, and the engineer we want feels that difference in their gut.

Anyone can rent a machine that spits out working code now, so that's not the edge anymore. The edge is judgment: knowing which problem actually matters to a creator, then shipping the thing that moves it. We hire for how you think, not what you've memorized.

How to Apply

Take an ambiguous prompt and ship a sharp answer: write to our CTO atcto@uscreen.tv and show one problem you owned end to end the problem and why it mattered, what you shipped to kill it (and what you chose not to build), how you knew it worked, and something you've built that we can click right now.

The best applications don't read like applications.