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Film Animation Jobs in Oregon (NOW HIRING)

Senior Facial Character TD (CONTRACT)

OR · On-site +1

$98K/yr

Collaborates with animation, character art, and engineering teams to produce high quality face rigs ... Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film ...

New

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

OR · Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Autodesk 3DS Max Tutor

Eugene, OR · Remote

$18 - $40/hr

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

Be Seen First

... film shoots, editing footage, and producing eye-catching motion graphics for our clients. Bonus if you're familiar with working in a 3D animation pipeline, though it is not required. Our campaigns ...

New

Film Animation information

See Oregon salary details

$11

$41

$74

How much do film animation jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for film animation in Oregon is $41.67, according to ZipRecruiter salary data. Most workers in this role earn between $23.12 and $67.60 per hour, depending on experience, location, and employer.

What is a film animation?

A Film Animation job involves creating moving images through digital tools or traditional frame-by-frame techniques for movies, TV shows, or other media. Animators use software to design characters, backgrounds, and visual effects that bring stories to life. They often collaborate with storyboard artists, directors, and producers to ensure the animation fits the creative vision. This role requires artistic skills, technical proficiency, and attention to detail to produce high-quality visuals.

What are the typical daily responsibilities of a film animator?

As a Film Animator, your daily responsibilities generally include collaborating with directors and other artists to understand the animation requirements, creating storyboards or animatics, developing key frames and in-between frames, and refining animations for timing and realism. You may also troubleshoot technical issues, incorporate feedback from supervisors, and participate in regular team meetings to align your work with the project's creative vision. Depending on the studio, you might specialize in certain aspects such as character animation, effects, or rigging. This role is both creative and technical, requiring ongoing communication with other departments to ensure a cohesive final product.

What are the key skills and qualifications needed to thrive in the film animation position, and why are they important?

To thrive in Film Animation, you need strong artistic ability, a solid understanding of animation principles, and proficiency in computer graphics, often supported by a relevant degree or certification. Mastery of industry-standard software such as Autodesk Maya, Adobe After Effects, or Toon Boom Harmony is typically essential. Creative problem-solving, collaboration, and attention to detail are important soft skills that help animators excel in team environments. These competencies ensure the creation of polished, engaging visuals while meeting deadlines and collaborating effectively with directors and other creative professionals.

What can you do with a film animation degree?

A film animation degree prepares individuals for roles such as animator, character designer, storyboard artist, or visual effects artist. Graduates can work in film, television, video game development, or advertising, often using tools like Adobe After Effects, Maya, or Blender. The degree provides skills in storytelling, digital art, and technical software essential for animation production.

What kind of jobs can film animators get?

Film animators can work in roles such as 3D animator, character animator, visual effects artist, or motion designer, often employed in film, television, advertising, or video game industries. They typically use tools like Maya, Blender, or Adobe After Effects and may work in studios or as freelancers, requiring strong artistic skills and knowledge of animation software.

What are popular job titles related to Film Animation jobs in Oregon?

For Film Animation jobs in Oregon, the most frequently searched job titles are:

What job categories do people searching Film Animation jobs in Oregon look for?

The top searched job categories for Film Animation jobs in Oregon are:

Infographic showing various Film Animation job openings in Oregon as of August 2026, with employment types broken down into 2% As Needed, 70% Full Time, 24% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $86,670 per year, or $41.7 per hour.

Senior Facial Character TD (CONTRACT)

OR • On-site, Remote

$98K/yr

Full-time

Posted 3 days ago

New


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac Games is looking for a new Senior Facial Character TD. In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes from scratch for human and non-human characters; collaborates in developing rigs to support high-fidelity animated facial performances; participates in facial research & development efforts. Expected to have an expert understanding of FACS and facial anatomy and cutting-edge approaches to facial technology.

Essential Duties and Responsibilities include the following:

  • Expert level understanding of FACS and facial anatomy for cutting edge application to facial animation technology
  • Expert proficiency in sculpting FACS shapes using deformers and/or sculpting tools for human and non-human characters
  • Expert understanding of facial skeletal and muscle anatomy;
  • Collaborates with animation, character art, and engineering teams to produce high quality face rigs
  • Authors rigging systems to augment or support blendshape-based facial rigs
  • Authors high quality photorealistic facial rigs based on FACS using blendshapes
  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine 
  • Contributes to automated tools and workflows for runtime optimization
  • Contributes to tools for ingesting 3rd party facial rigs
  • Processes and cleans 3D or 4D scan data from FACS sessions
  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games
  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines
  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside)
  • May be asked to direct actors through FACS during facial acquisitions
  • May ingest and integrate facial assets from 3rd parties
  • May be expected to maintain relationships and provide feedback to external vendors
  • Other duties may be assigned
  • undefinedSupervisory Responsibilities: This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques. Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Supervisory Responsibilities: This role has no supervisory duties but may mentor other TDs with regard to facial mechanics, rigging, sculpting, or solving techniques.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills: Expert-level experience with Maya. Experience sculpting details with ZBrush, Mudbox, or comparable; processing scan data with Wrap 3D/$D or comparable; and with deformation transfer workflows. Preferred experience working with faces for realtime applications (Unity, Unreal or other).

Other Skills: Strong understanding of state-of-the-art approaches to authoring photorealistic faces for film or games; of FACS, how it relates to facial anatomy, and ability to identify primary action units on sight; General understanding of current approaches to facial performance capture & solving; of modern approaches to scanning including 4D scanning. Passion for achieving highest quality detail through iteration and refinement. Ability to think outside the box to achieve more realistic solutions or optimize runtime performance. Passion for collaborating and sharing knowledge across teams.