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Figma Jobs in Alabama (NOW HIRING)

Sr. Graphic Designer

Birmingham, AL

$60K - $82K/yr

Own handoff and QA. Developer-ready Figma specs. Ready to ship saved out assets. Rendering QA across Gmail, Apple Mail, Outlook, and mobile -- including dark mode -- before anything hits an inbox.

Sr. Graphic Designer

Birmingham, AL · On-site

$55K - $75K/yr

Own handoff and QA. Developer-ready Figma specs. Ready to ship saved out assets. Rendering QA across Gmail, Apple Mail, Outlook, and mobile - including dark mode - before anything hits an inbox.

$14.75 - $19.75/hr

Proficiency with design software (Figma, Adobe Creative Suite, or similar) * Proficiency with generative AI * Video editing skills * Experience with motion graphics or animation * Understanding of ...

New

$14 - $18.50/hr

Proficiency with design software (Figma, Adobe Creative Suite, or similar) * Proficiency with generative AI * Video editing skills * Experience with motion graphics or animation * Understanding of ...

New

$14 - $18.75/hr

Proficiency with design software (Figma, Adobe Creative Suite, or similar) * Proficiency with generative AI * Video editing skills * Experience with motion graphics or animation * Understanding of ...

Stronger design skills or experience with tools such as Figma, Sketch, or Adobe Creative Suite. * Familiarity with RESTful API design and/or GraphQL. * Product photography experience or interest.

Basic design sensibility and ability to work from Figma or similar tools What We Offer * Opportunity to work on high-visibility marketing initiatives * Collaborative, fast-paced team environment

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Figma information

See Alabama salary details

$55.3K

$119.3K

$141.8K

How much do figma jobs pay per year?

As of Jul 18, 2026, the average yearly pay for figma in Alabama is $119,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,900.00 and $140,500.00 per year, depending on experience, location, and employer.

Is Figma a good company to work for?

Figma is known for its collaborative design platform and positive workplace culture, with many employees citing opportunities for growth and a focus on innovation. The company offers flexible work arrangements and values skills in design, development, and teamwork. However, individual experiences may vary based on role and team dynamics.

What is a Figma job?

A Figma job typically involves designing user interfaces, wireframes, and prototypes using Figma, a popular UI/UX design tool. Professionals in these roles might work as UI/UX designers, product designers, or graphic designers, collaborating with teams to create visually appealing and user-friendly digital experiences. Responsibilities often include creating design systems, iterating on user feedback, and ensuring consistency in design across platforms.

Does Figma hire remotely?

Figma offers remote work opportunities for many of its roles, especially in design, engineering, and product teams. The company has a flexible work environment that supports remote and hybrid arrangements, depending on the position and team needs.

What skills are needed for Figma jobs?

Figma jobs typically require strong skills in user interface and user experience design, proficiency with Figma software, and knowledge of design principles. Familiarity with front-end development, collaboration tools, and version control can also be beneficial for these roles.

What does a typical workday look like for a Figma Designer?

A typical workday for a Figma Designer involves collaborating with product managers, developers, and fellow designers to create user flows, wireframes, and interactive prototypes using Figma. You’ll spend time gathering and implementing feedback, participating in design reviews, and ensuring design consistency across projects. The role often requires juggling multiple priorities and communicating design decisions clearly to both technical and non-technical stakeholders. This collaborative and iterative process helps ensure the final product is both visually appealing and highly usable.

Why are designers leaving Figma?

Designers may leave Figma due to factors such as the availability of alternative design tools, evolving project requirements, or organizational changes. Some may seek platforms with different collaboration features or better integration with other software. Job roles involving Figma often require staying updated on new features and industry trends to remain competitive.

What are the key skills and qualifications needed to thrive in the Figma position, and why are they important?

To thrive as a Figma Designer, you need a strong background in UI/UX design principles, visual storytelling, and digital prototyping, typically supported by a portfolio showcasing user-centric projects. Proficiency in Figma’s collaborative design platform, including components, prototyping, and team libraries, is essential. Strong communication, collaboration, and problem-solving skills help designers excel when working with cross-functional teams. These abilities are vital for creating intuitive user experiences, streamlining the design process, and ensuring seamless team coordination.

What are popular job titles related to Figma jobs in Alabama? For Figma jobs in Alabama, the most frequently searched job titles are:
Infographic showing various Figma job openings in Alabama as of July 2026, with employment types broken down into 81% Full Time, 10% Part Time, 1% Temporary, and 8% Contract. Highlights an 72% Physical, 5% Hybrid, and 23% Remote job distribution, with an average salary of $119,257 per year, or $57.3 per hour.
Sr. Graphic Designer

$55K - $75K/yr

Other

Posted 27 days ago


Job description

Headquartered in Birmingham, Alabama, Moultrie (www.moultrie.com) is the leader in game feeders and cellular camera innovation, building products used by hunters, property owners, and others for real-time remote monitoring. We take pride in developing deep user understanding, obsessing about the details, and going the extra mile to show our users we love them. Moultrie is customer-driven - hardware, software, marketing, and customer success teams collaborate to deliver a quality user experience.

We are guided by the following principles: Customer Obsession.; Excellence is the Standard.; Bias for Action.; Act Boldly.; Deliver Results.; Hire and Develop the Best.; Be Curious and Learn.; Win as a Team

Job Summary

Most hunters don't trust brands. They tolerate them. This role exists to make Moultrie the exception.

The Senior CX Designer owns the creative quality of every message we send - email, SMS, content cards and in-app - across the full customer journey. Loyalty comes before conversion here. A hunter who trusts what's inside our emails will convert. Your job is to earn that open and keep earning it.

You'll work directly with our lifecycle marketing leader, who owns strategy and writes the briefs. You own the creative execution.

Job Responsibilities

Set the creative bar. Every message - onboarding, activation, retention, reactivation, win-back - should feel like Moultrie at its best. You're the last line of defense on creative quality before it reaches the customer.

Design for the hunter, not the send. Understand who's receiving this message and where they are in their season before you open Figma. Design to that person - their moment, their mindset, their relationship with the brand.

Contribute to concepting. Bring ideas to the brief, not just execution of it. Subject line angles, message hooks, offer framing. You're a creative partner, not a layout service.

Build a system that scales without losing craft. Build and maintain a modular component library for lifecycle messaging including reusable design blocks and patterns that scale that the developer can implement once and reuse everywhere.

Own handoff and QA. Developer-ready Figma specs. Ready to ship saved out assets. Rendering QA across Gmail, Apple Mail, Outlook, and mobile - including dark mode - before anything hits an inbox.

Evolve the CX design system. Typography, color, iconography, photography direction. Unmistakably Moultrie across every channel.

Job Requirements

You understand what loyalty costs in this category. A hunter who opens every Moultrie email is rare. That trust is built slowly and lost fast. You don't have to be a hunter - but you need to design like you respect one.

You have a point of view on great. You can articulate why one layout earns attention and another doesn't. Your portfolio shows it. Your instinct protects it when schedules get tight.

You've done this before. 4+ years with a meaningful portion in email, lifecycle, or in-app design. Portfolio showing responsive email craft, systems thinking, and consistent execution across digital touchpoints.

You understand how the work builds. You know what responsive email looks like in code. You understand how Braze, Iterable or comparable platforms surface dynamic content - and how design decisions affect what's possible in production.

You ship and you care. Craft isn't a reason to miss deadlines - it's a reason to start earlier.

Essential Job Function
  • Advanced Figma: component libraries, design tokens, prototyping, developer handoff
  • Adobe Creative Suite: Photoshop, Illustrator, InDesign required. After Effects and Lightroom a plus.
  • Responsive email and mobile design: breakpoints, mobile-first layouts, dark mode, cross-client rendering
  • Asana or comparable project management tool

We are an equal opportunity employer and comply with all applicable federal, state, and local fair employment practices laws. We strictly prohibit and do not tolerate discrimination against employees, applicants, or any other covered persons because of race, color, sex, pregnancy status, age, national origin or ancestry, ethnicity, religion, creed, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. This policy applies to all terms and conditions of employment, including, but not limited to, hiring, training, promotion, discipline, compensation, benefits, and termination of employment.

We comply with the Americans with Disabilities Act (ADA), as amended by the ADA Amendments Act, and all applicable state or local law.