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Figma Developer Jobs in Quebec (NOW HIRING)

... Figma. - Leverage AI-powered design tools to accelerate ideation, prototyping, and design ... with developers, project managers, and stakeholders throughout the project lifecycle. - Ensure ...

... programming teams. You turn gameplay concepts into clear, functional, and visually consistent ... Proficiency with visual design tools such as Photoshop, Illustrator, After Effects, Figma, or Miro

Experience working directly with engineering teams, including clarifying requirements and ... Figma (plus) * Productboard (plus) The Ideal Candidate * Understands that product vision is only as ...

Mastery of UI design tools, especially Figma (a must have). * An understanding of responsive design, ideally with a mobile-first approach. * Basic knowledge of programming languages like HTML/CSS and ...

Figma Developer information

What jobs in the US pay 300,000 a year?

Figma developers typically do not reach a $300,000 annual salary, as this level is more common in executive roles, specialized software engineers, or senior product managers. High-paying tech roles such as software architects, engineering managers, or senior UX/UI designers with extensive experience and skills in design tools like Figma can approach or exceed this salary range. Achieving such compensation often requires advanced expertise, leadership responsibilities, and working in high-demand industries or companies.

What is a Figma Developer?

A Figma Developer is a professional who specializes in using Figma, a collaborative interface design tool, to create, prototype, and refine user interfaces for web and mobile applications. They often bridge the gap between design and development by turning Figma designs into interactive prototypes or production-ready code. Figma Developers work closely with designers and front-end engineers to ensure design consistency and usability across digital products. Their expertise includes working with Figma's features, plugins, and sometimes integrating Figma assets with development workflows.

What are the key skills and qualifications needed to thrive as a Figma Developer, and why are they important?

To thrive as a Figma Developer, you need a strong grasp of UI/UX design principles, proficiency in Figma, and a solid understanding of front-end development languages like HTML, CSS, and JavaScript. Familiarity with design systems, prototyping tools, and version control platforms such as Git is typically required. Collaboration, attention to detail, and effective communication are crucial soft skills for translating design concepts into functional, user-friendly interfaces. These skills ensure high-quality, consistent digital products and smooth collaboration between design and development teams.

How much does a software engineer at Figma make?

Software engineers at Figma typically earn a salary ranging from $100,000 to $160,000 annually, depending on experience, location, and role level. Compensation may also include stock options and benefits, especially for senior positions or specialized skills in UI/UX design and front-end development.

How does a Figma Developer typically collaborate with designers and other team members during a project?

A Figma Developer works closely with designers by translating design prototypes into interactive, production-ready components while ensuring the final product matches the intended user experience. They often participate in design handoff meetings, provide technical feedback, and use Figma's collaborative features to communicate changes and resolve questions in real time. Additionally, they may work alongside front-end developers, product managers, and QA specialists to ensure seamless integration of designs into the development workflow. This role requires strong communication skills and a proactive approach to addressing design and technical challenges.

What does Figma developer do?

A Figma developer designs and creates user interfaces and prototypes using Figma, a collaborative design tool. They translate design concepts into functional digital products, often working closely with developers and designers to ensure visual consistency and usability. Proficiency in Figma, front-end skills, and understanding of user experience are typically required for this role.

Is Figma in high demand?

Figma developers are in high demand as many companies adopt Figma for collaborative UI/UX design and prototyping. Skills in Figma, along with knowledge of design principles and user experience, can lead to numerous job opportunities across tech, design agencies, and product teams.

What is the difference between Figma Developer vs UI Designer?

AspectFigma DeveloperUI Designer
Primary FocusImplementing designs in Figma, creating prototypes, collaborating on design systemsDesigning user interfaces, creating visual layouts, selecting color schemes and typography
Skills & CertificationsProficiency in Figma, basic understanding of front-end code, collaboration skillsDesign tools (Adobe XD, Sketch), visual design skills, user experience knowledge
Work EnvironmentDesign teams, product teams, often in tech or digital agenciesCreative studios, in-house design teams, digital agencies

While both roles work closely on digital product design, a Figma Developer specializes in translating designs into interactive prototypes and collaborating on design systems within Figma, often with some coding knowledge. A UI Designer focuses on creating the visual aspects of interfaces, emphasizing aesthetics and user experience. Understanding these differences helps employers and job seekers align expectations and skills.

What are popular job titles related to Figma Developer jobs in Quebec? For Figma Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Figma Developer jobs in Quebec look for? The top searched job categories for Figma Developer jobs in Quebec are:
Infographic showing various Figma Developer job openings in Quebec as of July 2026, with employment types broken down into 84% Full Time, 4% Part Time, 1% Temporary, and 11% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution.

Senior UX Designer - Central Technology | Concepteurtrice UX seniore - Technologies centrales

Behaviour Interactive

Montreal, QC

Full-time

Re-posted 7 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

The UX Designer in the Central Technologies team will lead the design of intuitive, scalable experiences across player-facing platforms and internal tools. This role focuses on optimizing account management, live operations, and content systems to ensure seamless interactions for both players and internal teams. 

Collaborating closely with Product, Engineering, Data, and LiveOps, you'll drive clarity, usability, and efficiency across complex ecosystems, while owning key product areas, shaping UX strategy, and driving a systems-thinking approach aligned with both user and business needs. 

In this role you will:
  • Own and drive UX strategy across player platforms and internal tools (LiveOps, CMS, account experiences).
  • Design and optimize complex workflows, ensuring efficient operations and seamless user journeys.
  • Create scalable interaction models that balance internal efficiency with player clarity.
  • Produce wireframes, user flows, and high-fidelity prototypes in Figma.
  • Leverage research, usability testing, and data insights to identify friction and drive improvements.
  • Collaborate with Product, Engineering, and LiveOps to deliver consistent, high-quality experiences while contributing to design systems. 
What we're looking for:
  • 5+ years of experience in UX design. 
  • Strong portfoliodemonstratingcomplex systems, internal tools, or platform UX. 
  • Experience with live-operated products, SaaS tools, or game-adjacent platforms is a strong asset. 
  • Proven ability to collaborate with diverse stakeholders in a creative, autonomous, and adaptable way. 
  • Reliable and adaptable, able to contribute quickly and effectively on projects with real constraints. 
  • Strong proficiency in Figma; experience with Adobe tools is a plus. 
Dans ce role tu devras:
  • Definir et piloter la strategie UX sur les plateformes joueurs et les outils internes (LiveOps, CMS, experiences de compte);
  • Concevoir et optimiser des workflows complexes, en garantissant des operations efficaces et des parcours utilisateurs fluides;
  • Creer des modeles d'interaction evolutifs qui concilient efficacite interne et clarte pour les joueurs;
  • Produire des wireframes, des parcours utilisateurs (user flows) et des prototypes haute fidelite dans Figma;
  • T'appuyer sur la recherche, les tests d'utilisabilite et l'analyse de donnees pour identifier les points de friction et generer des ameliorations;
  • Collaborer avec les equipes Produit, programmation et LiveOps afin de livrer des experiences coherentes et de haute qualite, tout en contribuant aux design systems.
Ce que nous recherchons:
  • Plus de 5 ans d'experience en design UX;
  • Portfolio solide demontrant des systemes complexes, des outils internes ou des experiences UX de plateforme;
  • Une experience avec des produits operes en continu (live), des outils SaaS ou des plateformes liees au jeu est un atout majeur;
  • Capacite averee a collaborer avec des parties prenantes variees, de maniere creative, autonome et adaptable;
  • Personne fiable et flexible, capable de contribuer rapidement et efficacement sur des projets avec de reelles contraintes;
  • Excellente maitrise de Figma; une experience avec les outils Adobe est un plus.

Lela Concepteurtrice UX au sein de l'equipe Technologies centrales pilote la conception d'experiences intuitives et evolutives, a la fois sur les plateformes destinees aux joueurs et sur les outils internes. Ce role se concentre sur l'optimisation de la gestion des comptes, des operations en continu (LiveOps) et des systemes de contenu, afin de garantir des interactions fluides pour les joueurses comme pour les equipes internes.

En collaboration etroite avec les equipes produit, programmation, data et LiveOps, tu favoriseras la clarte, l'utilisabilite et l'efficacite au sein d'ecosystemes complexes. Tu prendras en charge des perimetres produits cles, contribueras a definir la strategie UX et adopteras une approche systemique alignee a la fois sur les besoins des utilisateurs et les objectifs d'affaires.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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