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Explosives Engineer Jobs in California (NOW HIRING)

The Manufacturing Engineer develops and improves manufacturing processes by studying products and ... Prior experience in Explosives and/or Energetics. * Experience with Lean Manufacturing, Continuous ...

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Explosives Engineer information

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How much do explosives engineer jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for explosives engineer in California is $31.86, according to ZipRecruiter salary data. Most workers in this role earn between $31.88 and $31.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Explosives Engineer position, and why are they important?

To excel as an Explosives Engineer, you typically need a degree in engineering (such as chemical or mechanical), strong mathematics and physics proficiency, and thorough knowledge of explosives materials and safety regulations. Familiarity with computer-aided design (CAD) software, blast modeling tools, and relevant licensing or certification (such as from ATF or IME) is also crucial. Excellent problem-solving, attention to detail, and communication skills help professionals work effectively in high-stakes, multidisciplinary environments. These competencies ensure projects are executed safely, efficiently, and in compliance with stringent regulatory standards.

What are typical work environments and team structures for explosives engineers?

Explosives engineers often work on-site at mining operations, construction sites, demolition projects, or research facilities, and may split their time between fieldwork and office-based planning. Teams are usually multidisciplinary, involving engineers, safety specialists, project managers, and field technicians, requiring strong collaboration and communication. Daily tasks may include designing blast patterns, conducting safety inspections, preparing documentation, and overseeing blast operations. The role may occasionally require travel and working outdoors in varying conditions, making adaptability and safety awareness key components of success.

What does an Explosives Engineer do?

An Explosives Engineer is responsible for designing, handling, and safely executing controlled explosions for various industries, including mining, construction, and demolition. They analyze blast sites, select appropriate explosive materials, and ensure compliance with safety regulations. Their work requires expertise in chemistry, physics, and engineering principles to minimize risks and maximize efficiency.

What are the most commonly searched types of Explosives Engineer jobs in California? The most popular types of Explosives Engineer jobs in California are:
What are popular job titles related to Explosives Engineer jobs in California? For Explosives Engineer jobs in California, the most frequently searched job titles are:
What job categories do people searching Explosives Engineer jobs in California look for? The top searched job categories for Explosives Engineer jobs in California are:
What cities in California are hiring for Explosives Engineer jobs? Cities in California with the most Explosives Engineer job openings:
What are popular job titles related to Explosives Engineer jobs in CA? For Explosives Engineer jobs in CA, the most frequently searched job titles are:
Infographic showing various Explosives Engineer job openings in California as of July 2026, with employment types broken down into 92% Full Time, 4% Part Time, 1% Temporary, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $66,271 per year, or $31.9 per hour.
Warhead Design Engineer - Modeling & Simulation

Warhead Design Engineer - Modeling & Simulation

Anduril Industries

Costa Mesa, CA • On-site

Other

Re-posted 24 days ago


Anduril rating

9.4

Company rating: 9.4 out of 10

Anduril

Based on 7 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 71,263 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Lethality team is responsible for the design, analysis, testing, and transition to production of advanced warhead and ordnance systems across multiple platforms. This team operates at the intersection of design engineering, explosives understanding, safety, test execution, and numerical analysis to help Anduril build high-performing, mission-relevant systems faster and with better technical judgment.

This is not a narrow, siloed engineering environment. The team supports a broad range of applications across land, air, sea, ship, underwater, and other mission contexts, depending on where warhead-related capability is needed. In practice, that means the team contributes not only to design maturity and performance analysis, but also to safety-related questions such as storage compatibility, accidental initiation, sympathetic detonation risk, and other system-level concerns.

The team also plays a critical role in helping Anduril move quickly without relying on unnecessary physical testing. Numerical analysis and simulation are used to guide design decisions, shape experimental setups, inform diagnostic strategies, interpret results, and improve future product and proposal work. This role sits directly in that loop.

ABOUT THE JOB

Anduril is looking for a Warhead Design Engineer - Modeling & Simulation to join the  team in Costa Mesa, CA. This role is for an engineer who can use academic literature, empirical data, first-principles reasoning, and computational modeling to help steer warhead design and related ordnance decisions from concept maturity through testing and toward production readiness.

The objective of this role is not simply to run simulations. It is to use modeling and analysis as an engineering tool to improve decisions across design, explosive selection, initiation concepts, test planning, and post-test interpretation. The right person will help the team evaluate performance at a high level, build credible pre-test predictions, correlate model outputs to test data, and contribute to the broader engineering understanding needed to support complex munitions systems.

This role will support work across multiple programs rather than sitting in a tightly bounded lane. It is a strong fit for someone who wants broad technical exposure, meaningful influence on real engineering decisions, and the opportunity to work alongside a deeply technical team on some of the hardest warhead and effects problems in the business. Steven Todd described the role as one that should not be overly pigeonholed and that may grow into broader ownership over time depending on the person's strengths.

WHAT YOU'LL DO
  • Leverage academic studies and literature, empirical data, and simulation to steer the design of warheads and missile/ordnance systems from concept design maturity to production.
  • Analyze lethality and performance using hand-calculations (Gurney equations) and multi-physics modeling and simulation tools (CTH, Sierra, Zapotec, etc.)
  • Create pre-test predictions and correlate models with test data.
  • Manage arena and system testing of munitions products from end-to-end, including project planning, design of experiments, and safety.
  • Capture test video, compile data from ground and flight tests, and analyze results.
  • Assemble/disassemble explosive test articles and precision targets.
  • Individual Impact In this role, you will directly influence how Anduril designs, evaluates, and matures advanced warhead systems. Your work will help the team:
    • absorb growing analysis demand across multiple active programs
    • make better engineering decisions earlier in the development cycle
    • reduce avoidable physical testing through smarter simulation and planning
    • design more informative experiments and diagnostics strategies
    • translate test data into better future designs, technical reports, customer-facing outputs, and proposal inputs
REQUIRED QUALIFICATIONS
  • BS or higher degree in mechanical, aerospace, explosives, or another engineering discipline.
  • 2-10 years' work experience as an individual contributing engineer, focused on mechanical design, analysis, and testing of warheads or ordnance systems.
  • Experience using multi-physics modeling and simulation tools such as ALE3D, Ansys Autodyn/LS-Dyna, CTH, EPIC, Matlab, Python, Sierra, Velodyne, Zapotec
  • Test experience including data acquisition, data analysis, and project coordination
  • Ability to travel as required for testing (surges up to 25%)
  • Experience preparing engineering documentation (i.e. specifications, test procedures, technical reports, drawings, etc.)
  • Passion for defending the United States and her allies
  • Be able to obtain and hold a U.S. Top Secret security clearance
  • Must be a U.S. Person due to required access to U.S. export controlled information or facilities
PREFERRED QUALIFICATIONS
  • Active U.S. security clearance (DoD Secret or Top-Secret or DOE L or Q)
  • Expert level experience with multi-physics modeling and simulation tools
  • Experience with munitions testing
  • Experience with CAD design tools such as SolidWorks or NX CAD
  • Prior experience in explosive operations and/or handling munitions
  • Experience with the DoD Weapons Safety Boards
  • Experience designing and scaling production of mechanical components at volume
  • Experience developing or testing complex electrical or mechatronics systems

Working at Anduril


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About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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