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Exhibit Design Jobs in Tennessee (NOW HIRING)

Assists in the needs assessment process and makes suggestions to improve design, creation ... Exhibit the capability to manage several tasks at once while maintaining high standards of quality.

Assists in the needs assessment process and makes suggestions to improve design, creation ... Exhibit the capability to manage several tasks at once while maintaining high standards of quality.

Assists in the needs assessment process and makes suggestions to improve design, creation ... Exhibit the capability to manage several tasks at once while maintaining high standards of quality.

Assists in the needs assessment process and makes suggestions to improve design, creation ... Exhibit the capability to manage several tasks at once while maintaining high standards of quality.

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Exhibit Design information

See Tennessee salary details

$37.7K

$56.6K

$85.3K

How much do exhibit design jobs pay per year?

As of Sep 8, 2026, the average yearly pay for exhibit design in Tennessee is $56,554.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,200.00 and $61,300.00 per year, depending on experience, location, and employer.

What is exhibit design?

Exhibit design is the process of creating engaging and effective displays or installations for museums, galleries, trade shows, and other public spaces. It involves planning the layout, selecting materials, designing graphics, and integrating technology to communicate information or tell a story to visitors. Exhibit designers work closely with curators, educators, and fabricators to ensure that exhibits are both visually appealing and educational. Their goal is to enhance visitor experience by making information accessible and engaging.

What are the key skills and qualifications needed to thrive as an exhibit designer, and why are they important?

To thrive as an Exhibit Designer, you need a strong background in spatial design, visual storytelling, and an understanding of materials, often supported by a degree in design, architecture, or a related field. Proficiency with design software such as Adobe Creative Suite, AutoCAD, and 3D modeling tools is typically required, along with knowledge of fabrication processes. Creativity, attention to detail, and effective communication with clients and project teams are essential soft skills for this role. These skills ensure exhibits are both visually captivating and functional, meeting client objectives and providing engaging visitor experiences.

What are some common challenges faced by exhibit designers when working on a new museum display?

Exhibit designers often face the challenge of balancing creative vision with practical constraints such as budget, space limitations, and accessibility requirements. Collaborating closely with curators, fabricators, and educators, they must ensure the exhibit conveys the intended story while also being engaging and durable. Additionally, meeting tight deadlines and accommodating last-minute changes are frequent hurdles. Successful exhibit designers are adaptable and skilled at problem-solving in multidisciplinary teams.

What is the difference between Exhibit Design vs Museum Curator?

AspectExhibit DesignMuseum Curator
CredentialsDesign or architecture degree, portfolioHistory, archaeology, or related master's degree
Work EnvironmentDesign studios, museums, galleriesMuseums, cultural institutions, archives
Primary FocusCreating visual and physical exhibit layoutsResearch, acquisition, and interpretation of collections
Employer & Industry UsageDesign firms, museums, exhibition companiesMuseums, cultural organizations, educational institutions

Exhibit Designers focus on the visual and physical creation of exhibits, working closely with architects and artists. Museum Curators manage collections, conduct research, and develop educational content. While both roles are integral to museum displays, Exhibit Design emphasizes the aesthetic and structural aspects, whereas Museum Curators concentrate on content and collection management.

How do you become an exhibition designer?

To become an exhibition designer, typically a bachelor's degree in fields such as interior design, architecture, or fine arts is required. Gaining experience through internships, developing skills in design software like AutoCAD or SketchUp, and building a strong portfolio are important steps. Some professionals also pursue certifications or specialized training in exhibit design to enhance their qualifications.

How to get a job in exhibition design?

To pursue a career in exhibition design, develop skills in graphic design, spatial planning, and project management, often through a degree in design, architecture, or related fields. Building a strong portfolio showcasing previous work and gaining experience through internships or entry-level positions can improve job prospects. Familiarity with design software like Adobe Creative Suite and 3D modeling tools is also beneficial.

Is exhibit design a good career?

Exhibit design is a creative profession that involves developing visual displays for museums, galleries, and public spaces. It requires skills in graphic design, architecture, and project management, often involving collaboration with clients and stakeholders. The field offers opportunities for artistic expression and can be stable with experience and specialized knowledge.

What does an exhibit designer do?

An exhibit designer creates visual and spatial layouts for displays in museums, galleries, trade shows, and other venues. They plan the design, select materials, and use tools like CAD software to develop detailed plans that communicate the concept and ensure functionality and safety. Strong artistic skills, technical knowledge, and collaboration with clients and engineers are essential in this role.
Infographic showing various Exhibit Design job openings in Tennessee as of September 2026, with employment types broken down into 2% Internship, 86% Full Time, and 12% Part Time. Highlights an 96% In-person, 2% Hybrid, and 2% Remote job distribution, with an average salary of $56,554 per year, or $27.2 per hour.

Experience Designer - Open Invite to Apply

Nashville, TN • On-site

Full-time

Re-posted 12 days ago


Job description

Description:

**Please note we are not currently hiring for this position but always accepting applications.**


The primary goal of the Experience Designer is to imagine and execute something out of nothing. If that piques your interest, here’s some more context:


Responsible for concept ideation and creative output that includes, but is not limited to, developing visual mood boards/inspiration, initiating high level and divergent conceptual ideas, and executing 2D and 3D design output, as directed by the Design Director. Must utilize a variety of techniques, skillsets and softwares to visualize concepts. Work with the Design Director to develop, refine, and champion the creative vision throughout the entire lifecycle of the project. Must demonstrate creative problem solving skills, high-quality ideation skills, and strong creative technical ability in 2D and 3D design. Responsible for balancing multiple projects/clients, meeting deadlines consistently, and collaborating with an interdisciplinary team.


An Experience Designer is focused on the conceptual ideation and design output as directed by the Design Director or Senior Experience Designer. An Experience Designer has the ability to design 5-10 overlapping projects of small to medium scope.


KEY RESPONSIBILITIES

Primary (All day, every day)


  • Work with the Design Director to establish strategic and creative vision for the project that captures client and audience needs, visual direction and audience journey.
  • Collaborate with the Design Director to develop audience journey maps, inspiration/mood boards, story maps and other design narrative collateral that capture the creative vision.
  • Design and develop new concepts that solve client problems and capture powerful storytelling through graphics, form, material and space within the creative vision established by the Design Director.
  • Execute design output that best visualizes creative intent and conceptual designs (Photoshop renders, photo-realism renders, hand sketches and/or digital sketches).
  • Refine concepts and further execute creative intent based on client feedback and through collaboration with the Design Director and Delivery Team.
  • Secondary (Likely, just depends on the day)
  • Assist the Design Director and Story Team with some discovery, including sitting in on client interviews and performing relevant research prior to conceptual design.
  • Collaborate with multiple designers and/or freelancers on larger, more complex projects to execute creative output as directed by the Design Director.
  • Assist with some client presentations, including creation of some presentation decks and opportunities to co-present with the Design Director.
  • Assist the Design Director with some art direction of production art files to ensure consistency with concept and that quality meets creative intent.
  • Work with the Design Director to champion creative solutions while balancing budgetary and schedule needs when appropriate.
  • Attend and contribute to Live Creative Sessions with the client by ideating, sketching, asking good questions, seeking insights and solving problems.


TECHNICAL SKILLS & ABILITIES


Primary Softwares (You will definitely use these daily)

  • Sketchup, Photoshop, Illustrator
  • Secondary Softwares (You will probably use these sometimes)
  • Keynote, InDesign

Other Softwares (You may or may not find these handy occasionally)

  • Enscape / 3D Max / Lumion / Vray or other rendering software, Procreate or other digital sketching software, AfterEffects or other animation/motion media software


Must be a creative problem solver who demonstrates a strong technical ability in 2D and 3D design. Must excel at thinking divergently, exploring many ideas and/or executions early in the creative process. Must have strong communication skills to effectively articulate creative intent and to collaborate with an interdisciplinary team.


Must be a self starter with an aptitude for learning quickly. A sense of humor is preferred, but not required. A minimum of one (1) interesting hobby also preferred, but not required.



Requirements:

QUALIFICATIONS

EDUCATION: A bachelor’s or equivalent degree in Industrial Design, Graphic Design or related field is required.

EXPERIENCE: 3-6 years of relevant design experience is required.

PORTFOLIO: Lastly (and most importantly!) a portfolio demonstrating the previously mentioned design capabilities in graphic design, industrial design, environmental/spatial design, exhibit design, interior design, architecture and/or other relevant design field(s) is required. Show off and show out!


ADDITIONAL INFO

Every job has its pro’s and con’s. While we feel that the opportunities and awesomeness of the job far outweigh the negatives, we want you to know what you’re getting into! People who thrive here have and appreciate:


  • Curiosity
  • Eager to learn new skill sets/softwares/disciplines, proactively asks good (re: insightful) questions. The path to success looks different on every project.
  • Drive
  • Inspired by fresh challenges and seeks out new opportunities. Tenacious desire to learn and do better work. We believe in finding the best solution, not settling for the first one.
  • Autonomy
  • Self-starter who consistently “H.Y.S.” (handles your stuff). Don’t worry, you’ll still interact with the team daily/continuously, but you will be responsible for and trusted with important tasks to accomplish.
  • Variety / Quick Tempo
  • High volume, fast paced, divergent concept iteration. Balance overlapping projects and multiple clients. Cons: your favorite projects end far too soon. Pros: if you don’t like one project, you’ll probably have a few more that you do love.
  • Cool Clients
  • Respect for (but not intimidated by) very recognizable brands with high expectations.
  • The Whole Story
  • Empathizing with clients, their audiences and their stories. Engaging with the full life span of a project from discovery to ribbon cutting. A book’s plot isn’t determined by its first chapter or the last one—it’s built by all the chapters in between.


WORKING ENVIRONMENT


Physical Demands

  • Reaching, standing, walking, lifting, grasping, talking, hearing and repetitive motion.
  • Primarily office-based work—exerting up to 10 pounds of force occasionally, sits or stands.
  • Close visual acuity to perform activities at distances close to the eye.
  • Subject to activities that occur inside and outside, heat and noise.
  • When working in the office, not substantially exposed to adverse environmental conditions.


Travel Requirements

Low Travel Needs. Typically 0-6 trips per year, 1-3 days per trip.