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Executive Unity Software Developer Jobs in California

Software Developer VII

Poway, CA · On-site

$140.94K - $252.29K/yr

You will define how GA-ASI engineers trust, certifies, fields, and continuously improves autonomy ... Strong executive communication and briefing skills * Ability to influence across matrixed ...

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Executive Unity Software Developer information

What is the difference between Executive Unity Software Developer vs Unity Software Developer?

AspectExecutive Unity Software DeveloperUnity Software Developer
Required CredentialsBachelor's in Computer Science, Unity certifications, experience in leadership rolesBachelor's in Computer Science or related field, Unity certifications often preferred
Work EnvironmentLeadership teams, project management, strategic planningDevelopment teams, coding, testing, and implementing Unity projects
Employer & Industry UsageTech companies, gaming studios, AR/VR firms with leadership responsibilitiesGame development, AR/VR, simulation projects across various companies
Search & Comparison IntentUnderstanding leadership roles in Unity developmentTechnical skills and coding responsibilities in Unity

The Executive Unity Software Developer typically holds leadership and strategic responsibilities, often requiring experience in project management and industry certifications. In contrast, a Unity Software Developer focuses on coding, designing, and implementing Unity-based applications. Both roles are vital in the industry but differ mainly in scope, responsibilities, and experience level.

What are the most commonly searched types of Unity Software Developer jobs in California? The most popular types of Unity Software Developer jobs in California are:
What cities in California are hiring for Executive Unity Software Developer jobs? Cities in California with the most Executive Unity Software Developer job openings:
Senior Machine Learning Engineer, Vector Bidding Science

Senior Machine Learning Engineer, Vector Bidding Science

Unity

Mountain View, CA • On-site

$149.30K - $205.90K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Summary:
Unity is the world’s leading game engine, powering play for more than 3 billion consumers each month. They are looking for Senior Machine Learning Engineers to join their Vector Bidding Science team, where the role involves defining the technical vision and architecting scalable real-time bidding systems using AI and advanced optimization frameworks.
Responsibilities:
• Design, implement, and optimize core bidding algorithms and auction mechanisms
• Architect and scale bid landscape forecasting capabilities
• Analyze large-scale marketplace dynamics to uncover deep insights and deliver algorithmic improvements
• Drive offline evaluations and online A/B experiments to validate model performance and deliver measurable business impact
• Collaborate cross-functionally with product, infrastructure, and engineering teams
Qualifications:
Required:
• Hands-on experience on state-of-the-art machine learning, reinforcement learning, and control theory to complex, real-world bidding or pricing problems
• Strong software engineering skills in Python and experience with deep learning frameworks, preferably PyTorch
• Solid understanding of metric design, online experimentation frameworks (A/B testing), and large-scale data analysis
• Proven ability to lead projects end-to-end and deliver measurable business impact in an ambiguous technical landscape
Preferred:
• Experience working with large datasets and distributed computing frameworks (e.g., Spark, Ray, BigQuery, Flink)
• Experience building real-time ad systems, specifically in DSP (Demand-Side Platform) bidding logic, survival analysis for market price estimation, or game-theoretic modeling
• Experience leveraging AI tools (such as Claude Code, GitHub Copilot, and Cursor) to accelerate development
Company:
Unity [NYSE: U] offers a suite of tools to create, market, and grow games and interactive experiences across all major platforms from mobile, PC, and console, to extended reality. Founded in 2004, the company is headquartered in San Francisco, USA, with a team of 5001-10000 employees. The company is currently Late Stage.