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Executive Mobile Game Developer Jobs (NOW HIRING)

Senior Product Manager

Austin, TX · On-site

$125K - $165K/yr

Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the ...

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're searching for innovators who consider themselves dynamic, collaborative, and thrive in a fast-paced ...

New

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... We have an exciting roadmap of features supporting games ranging from mobile, to indie, to AAA, and ...

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... We have an exciting roadmap of features supporting games ranging from mobile, to indie, to AAA, and ...

NY · On-site

$90 - $150/hr

Описание Moon Active is a mobile game company that develops interactive casual games for a ... Collaborate with a cross-functional team including Unity developers and QAs Требования

New

They are seeking a General Manager to lead and scale an independent mobile game studio's next phase ... art, engineering, and product • Own studio operations including process design, workflow ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

... teams (engineering, art, QA, marketing) to ensure designs are player-centric and technically feasible. Who You Are * 2+ years of experience designing casual F2P mobile games . Casual mobile ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

... teams (engineering, art, QA, marketing) to ensure designs are player-centric and technically feasible. Who You Are * 2+ years of experience designing casual F2P mobile games . Casual mobile ...

Senior Software Engineer

Needham, MA · On-site +1

$133K - $175K/yr

Games development studio focused on creating free-to-play games for mobile platforms. The studio is ... The Job WB Games Boston is looking for a Senior Software Engineer to join the team! In this ...

Showing results 41-60

Executive Mobile Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do executive mobile game developer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for executive mobile game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the most commonly searched types of Mobile Game Developer jobs?

The most popular types of Mobile Game Developer jobs are:

Infographic showing various Executive Mobile Game Developer job openings in the United States as of August 2026, with employment types broken down into 90% Full Time, 6% Part Time, and 4% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Engineer in Residence: Gesture Based Mobile Games

career

Mountain View, CA • On-site

$101.56 - $121.64/hr

Other

Re-posted 21 days ago


Job description

Mobile input is stale — tap and swipe have been the default for 15 years. This role is to build a new category of mobile games controlled by real-time hand movement through the phone camera, starting with a gesture-driven game that's immediately fun and obviously physical.

What you’ll build
  • A playable game where gesture interaction is the core mechanic, not a novelty input mode pasted on top.
  • A low-latency recognition loop that maps hand movement into responsive gameplay.
  • Calibration, feedback, and fail‑state handling so the game remains usable in messy real‑world environments.
  • A technical base that could expand into a reusable gesture‑recognition platform over time.
What you’ll do
  • Own the prototype across game loop, recognition pipeline, UX feedback, and on-device performance.
  • Make smart tradeoffs between model quality, latency, battery, and actual game feel.
  • Test the experience quickly with real players and learn where delight or frustration shows up.
  • Build the first product wedge while keeping an eye on what could become platform IP.
  • Work with AI Fund’s build team on gameplay scope, technical feasibility, and expansion paths.
What you need
  • Experience in computer vision, on-device ML, pose or gesture recognition, or mobile game development.
  • Strong engineering ability across inference pipelines, UX responsiveness, and real-time system constraints.
  • A feel for interaction design and what makes a game mechanic fun rather than technically clever.
  • The ability to ship rough but playable prototypes quickly.
  • You know how to use AI coding assistants and modern AI tools to accelerate implementation without shipping brittle game logic.
  • US work authorization. We are unable to sponsor visas for this role.
Helpful but not required
  • Experience with Unity, Unreal, CoreML, TFLite, MediaPipe, AR, or motion capture systems.
  • Experience shipping mobile games or highly interactive consumer products.
  • Experience optimizing real-time pipelines for noisy camera input.
Who this is for
  • A builder who likes the combination of ML systems, interaction design, and fast consumer product feedback loops.
  • Someone who wants to create a new input pattern instead of incrementally improving an existing category.
What to know upfront
  • This is a 12-week, full-time, on-site residency in Mountain View, California.
  • Not every residency becomes a company. The goal is to pressure-test the idea quickly and honestly with real users and customers.
  • You will be building an AI Fund idea, not bringing your own startup idea into the program.
  • The process typically includes a Builder Event or equivalent working conversation, then a 48-hour Builder Challenge, then panel review with AI Fund build leadership.
  • The compensation is intentionally modest during the residency because the upside, if the idea works, is a founder-level role.
Compensation
  • $10,000/month for 12 weeks ($30,000 total). This is a contract role during the residency. If the build leads to a funded company, the next step is a founder-level role with meaningful equity upside.

$10,000 - $10,000 a month

This is a great opportunity for someone in transition and looking to gain awesome building experience working alongside Andrew Ng. We are only considering candidates within commuting distance from Mountain View.

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