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Episode Interactive Jobs in California (NOW HIRING)

Potential for long-term employment or full-time role * $200-$450 per episode * Ongoing work with ... Links to any film, television, game, or interactive media projects you've scored or edited * A ...

... episode. It's like unboxing a new gadget, except you're the one designing it. You shape how it ... Architect Real-Time Multimodal Simulations Own the development of realistic, interactive training ...

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Episode Interactive information

What are some typical collaborative processes for writers at Episode Interactive?

Writers at Episode Interactive often work closely with editors, illustrators, and other writers to develop engaging, interactive storylines. Collaboration typically involves brainstorming sessions, feedback exchanges, and iterative script development to ensure stories are both creative and technically feasible within the platform's constraints. Regular meetings and use of project management tools help keep everyone aligned, making strong communication skills essential for success.

What is an Episode Interactive writer?

An Episode Interactive writer is someone who creates interactive stories using the Episode app and platform. Writers use a special scripting language to design storylines where readers can make choices that affect the plot, characters, and outcomes. These stories can range across genres, including romance, drama, fantasy, and mystery. Episode writers often publish their stories publicly, allowing millions of users to read and interact with their creations.

What are the key skills and qualifications needed to thrive as an interactive story writer for Episode Interactive, and why are they important?

To thrive as an Interactive Story Writer for Episode Interactive, you need strong creative writing skills, a solid grasp of narrative structure, and familiarity with interactive storytelling formats. Proficiency in Episode’s scripting language (such as using their Writer Portal), and understanding visual storyboarding tools are typically required. Exceptional communication, adaptability, and the ability to collaborate with artists and editors help writers stand out. These skills are crucial for creating engaging, immersive stories that resonate with players and meet the platform’s interactive standards.

What is an Episode Interactive?

An Episode Interactive job typically involves creating interactive stories for the Episode app, a platform where users can read and play visual stories. Roles may include writing scripts using the Episode scripting language, directing scenes, designing characters, and managing choices that affect the storyline. Writers and creators may work freelance or as part of a development team to produce engaging, choice-driven narratives.

What is the difference between Episode Interactive vs Game Designer?

AspectEpisode InteractiveGame Designer
Required CredentialsHigh school diploma or equivalent; experience in storytelling and app developmentBachelor's degree in game design, computer science, or related field
Work EnvironmentRemote or office-based, focused on interactive storytelling appsStudio or remote, involved in overall game development process
Industry UsageUsed mainly in mobile storytelling apps and interactive fictionUsed across various gaming platforms including console, PC, and mobile
Common Search & ComparisonYesYes

While Episode Interactive focuses on creating interactive stories for mobile platforms, Game Designers have a broader role in designing and developing various types of video games across multiple platforms. Both roles require creativity and technical skills, but Game Designers typically have more extensive technical and design education. Understanding these differences helps job seekers identify the right career path in the gaming and storytelling industry.

What are popular job titles related to Episode Interactive jobs in California? For Episode Interactive jobs in California, the most frequently searched job titles are:
What job categories do people searching Episode Interactive jobs in California look for? The top searched job categories for Episode Interactive jobs in California are:
What cities in California are hiring for Episode Interactive jobs? Cities in California with the most Episode Interactive job openings:
Infographic showing various Episode Interactive job openings in California as of August 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 80% In-person, and 20% Remote job distribution.

Software Engineer, Data Infra

DYNA Robotics Inc

Redwood City, CA • On-site

$180K - $270K/yr

Full-time

Re-posted 17 days ago


Job description

Dyna Robotics makes general-purpose robots powered by a proprietary embodied AI foundation model that generalizes and self-improves across varied environments with commercial-grade performance. Dyna's robots have been deployed at customers across multiple industries. Its frontier model has the top generalization and performance in the industry.
Dyna Robotics has raised over $140M, backed by top investors including CRV, First Round Capital, Robostrategy, Salesforce Ventures, NVentures, Amazon, Samsung Next, and LG Technology Ventures. Our team brings together engineers and researchers from Google, Meta, Apple, Amazon, Cruise, Aurora, NVIDIA, along with academic roots at Stanford, Berkeley, MIT, UPenn, and beyond. We're positioned to redefine the landscape of robotic automation.
The Role
As a Software Engineer, Data Infra you are the architect of the "Laboratory" where Dyna's robotic intelligence is refined. You won't just move data; you will build the interactive systems that bridge the gap between raw multimodal sensor streams and production-ready ML models.
This is a high-impact, hands-on role where you will design the infrastructure to visualize model performance, automate data labeling, and manage the "human-in-the-loop" workflows - such as teleoperation and skill capture - that are critical to our scaling. If you enjoy solving complex geometric problems and building the low-friction tools that empower ML researchers, you'll thrive here.
What You'll Do
  • Interactive Data Systems: Architect the engines and interfaces that unify raw robot logs, video, and 3D sensor data. You will enable seamless "human-in-the-loop" workflows, from episode annotation to analyzing manual interventions.
  • Signal Extraction & Geometry: Design and implement algorithms to extract structured signals (trajectories, events, 3D poses) from raw captures. Strong mathematical intuition is required to turn pixels and point clouds into ground-truth insights.
  • Evaluation & Benchmarking: Build high-performance tools to compare model-driven motion against human-captured data, helping the team quantify model progress across diverse tasks.
  • Scalable ML Pipelines: Build and operate distributed data pipelines (using Python, GCP/AWS, and Kubernetes) for the ingestion, transformation, and validation of terabytes of multimodal data.
  • Observability & Debugging: Develop visualization tools that make complex model behaviors and sensor data easy to interpret, reducing the time from "data collected" to "model trained."
  • Startup Fluidity: Collaborate across ML, Robotics, and Product teams. As an early member of the data team, you will help define the roadmap where no blueprint yet exists.
What You'll Bring
  • The Experience: 5+ years of professional software experience, ideally with a focus on data-intensive or "human-in-the-loop" platforms.
  • Technical Stack: Proficiency in Python (NumPy, Pandas) and a solid understanding of modern backend architectures. Experience with React/TypeScript is a major plus for building internal observability tools.
  • Mathematical Core: Strong skills in algorithms and geometric calculations (e.g., coordinate transformations, 3D spatial reasoning).
  • Data Mastery: Hands-on experience with relational and NoSQL databases (PostgreSQL, Redis) and cloud-native infrastructure (GCP/AWS).
  • Problem-Solving: The ability to debug real-world data issues - from sensor drift to pipeline bottlenecks - independently.
Bonus Points For:
  • Experience with multimodal data (video, LiDAR, time-series) in robotics or autonomous systems.
  • Familiarity with Airflow, Kubeflow, or similar distributed batch processing systems.
  • Experience with experiment tracking frameworks like Weights & Biases or MLFlow.
  • Experience as an early hire in a fast-paced startup environment.

At Dyna Robotics, we build technology for the real world, which requires a team as diverse as the environments our robots inhabit. We are an equal opportunity employer committed to technical rigor and mutual respect.
Don't let a checklist stop you. Data shows that underrepresented groups often only apply if they meet 100% of the criteria. We value problem-solving and grit over keyword matching. If you're passionate about closing the loop between deployed robots and better models, we want to hear from you, even if you don't check every box.