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Epic Software Jobs in Quebec (NOW HIRING)

Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software This is not a server-side feature developer who hands services to an ops team once they ship. It is an engineer who architects ...

Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are looking for a Gameplay Designer specializing in combat systems, player abilities, and in-engine implementation to help ...

Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software In this role, you will own and drive the development of core systems and performance initiatives from planning and design through ...

Epic * Xbox * Meta * Obsidian Entertainment * Riot * Gearbox Software We are looking for a Level Designer specializing in mission scripting and quest design to create memorable player-facing content ...

Enter claim details into our document filing software (EPIC/LEO) and maintain up-to-date records. * Write letters to the insured and send checks. * Work closely with our accounting department to ...

Showing results 21-25

Epic Software information

See Quebec salary details

$31.5K

$89.7K

$169K

How much do epic software jobs pay per year?

As of Aug 12, 2026, the average yearly pay for epic software in Quebec is $89,697.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,000.00 and $118,500.00 per year, depending on experience, location, and employer.

What is the difference between Epic Software Developer vs Epic Software Analyst?

AspectEpic Software DeveloperEpic Software Analyst
Required CredentialsTypically requires a degree in computer science or related field, programming certificationsOften requires a degree in health informatics, business, or related field, plus Epic certifications
Work EnvironmentDevelops and codes Epic applications, works closely with IT teamsAnalyzes workflows, gathers requirements, and supports Epic system implementation
Employer & Industry UsageUsed by healthcare IT departments, hospitals, and clinicsUsed by healthcare organizations for system optimization and user support

Epic Software Developers focus on coding and building Epic applications, while Epic Software Analysts analyze workflows and support system implementation. Both roles require Epic certifications and are integral to healthcare IT teams, but they differ in daily responsibilities and skill sets.

What are the key skills and qualifications needed to thrive as an Epic software analyst?

To thrive as an Epic Software Analyst, you need a solid understanding of healthcare workflows, analytical thinking, and often a background in healthcare IT or informatics, along with an Epic certification. Familiarity with Epic modules, data reporting tools, and electronic health record (EHR) systems is typically required. Strong communication, problem-solving, and collaboration skills help analysts work effectively with clinicians and technical teams. These competencies ensure successful implementation, optimization, and support of Epic systems, directly impacting clinical efficiency and patient care.

Can I work remotely for Epic Software?

Epic Software offers some remote work opportunities, particularly for roles in software development, support, and project management. However, the availability of remote positions varies by role and department, and some positions may require on-site presence or travel. Candidates should review specific job postings for remote work options and requirements.

What is Epic software?

Epic software is a comprehensive electronic health record (EHR) system used primarily by hospitals and healthcare organizations to manage patient information, clinical workflows, and billing processes. It helps healthcare providers store and access patient records securely, schedule appointments, handle prescriptions, and track outcomes. Epic is known for its interoperability, allowing different healthcare providers to share patient data efficiently while ensuring privacy and compliance with regulations. The system supports various specialties and integrates with other healthcare technologies to enhance patient care and streamline administrative tasks.

What are some common challenges faced by Epic software analysts, and how can they be effectively addressed?

Epic Software Analysts often encounter challenges such as managing complex system configurations, balancing competing priorities during implementation, and ensuring effective communication between clinical and technical teams. To address these challenges, it's important to stay organized, engage in continuous learning about system updates, and foster strong relationships with end users and stakeholders. Collaborating closely with colleagues and attending Epic training sessions can also help analysts stay ahead of changes and deliver high-quality support.
Infographic showing various Epic Software job openings in Quebec as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $89,697 per year, or $43.1 per hour.

Backend Engineer

Devoted Studios

Montreal, QC • On-site

Full-time

Re-posted 4 days ago


Job description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

This is not a server-side feature developer who hands services to an ops team once they ship. It is an engineer who architects the service, deploys it, monitors it in production, responds when it breaks, and improves it after every incident.

Key Responsibilities:Service Design & Architecture

Design and build scalable, resilient web services in Java and/or Scala that support game client needs across PC, console, and mobile

Own the data model - choose the right store (MongoDB for flexible document storage, DynamoDB for key-value at scale, Redis for caching and session state) and justify it

Design REST APIs that game clients actually integrate well against - clear contracts, versioned, documented, forgiving of client-side variation

Architect for the load profile of a live game: average load, launch spikes, event peaks, and graceful degradation when upstream dependencies fail

Define and enforce service boundaries - knows where one service ends and another begins, and why

AWS Infrastructure & Deployment

Build and maintain AWS infrastructure using IaC tooling (CDK, Terraform, or CloudFormation - confirm what's in use on the engagement)

Own the deployment pipeline for services they build: CI/CD configuration, environment promotion, rollback capability

Right-size AWS resources for cost and performance - does not default to over-provisioning and does not leave obvious cost inefficiencies

Familiar with the AWS services relevant to game backends: EC2, ECS/EKS, Lambda (where appropriate), API Gateway, ElastiCache, SQS/SNS, CloudWatch, S3

Understands the network and security posture of services exposed to game clients - VPC design, security groups, IAM least privilege, secrets management

Live Operation & Observability

Instruments every service for production readiness: structured logging, metrics, distributed tracing, health checks, and alerting before it goes live - not after the first incident

Monitors services in production: reads dashboards, interprets anomalies, distinguishes noise from signal

Responds to production incidents in services they own - has on-call responsibilities commensurate with service criticality

Writes post-mortems and follows through on structural improvements so the same failure mode does not recur

Understands the difference between a symptom and a root cause - does not fix symptoms

Cross-Platform Client Integration

Works directly with game client engineers (PC, console, mobile) to define integration contracts, review client-side usage patterns, and debug integration issues

Understands the constraints of each platform environment: console certification requirements around network usage, mobile data sensitivity, PC permissiveness - and designs service interfaces accordingly

Owns the integration surface: API documentation that is correct, versioned, and kept up to date as the service evolves

Participates in client-facing technical reviews where backend service design is on the table

Quality & Engineering Standards

Writes unit and integration tests as a first-class output - not an afterthought

Code reviews: gives specific, actionable feedback and receives it without defensiveness

Maintains service documentation: architecture decisions, operational runbooks, known limitations, dependency map

Raises technical debt explicitly - names it, quantifies its cost, and proposes a remediation path

Requirements

5+ years of professional backend/server-side engineering experience with at least 3 years working on services at live production scale

Java at a professional shipping level - not just familiarity. Has designed, built, and operated Java services in production.

AWS hands-on ownership - has provisioned, deployed, monitored, and debugged AWS infrastructure, not just used managed services provisioned by someone else

Polyglot data store fluency: has made deliberate choices between MongoDB, DynamoDB, and Redis for different use cases - not defaulted to one store for everything

REST API design with real client integration experience - PC, console, or mobile clients consuming services they built

End-to-end ownership mindset: has been on-call for services they wrote. Has written a post-mortem. Has shipped the fix.

Preferred

Experience designing services that handle launch-day spikes: horizontal scaling patterns, queue-based load levelling, circuit breakers

Familiarity with platform-specific SDK constraints: PlayStation Network, Xbox Live, Nintendo NSO, or Apple/Google mobile - understanding what the platform restricts and what it requires from the backend

Kafka or SQS/SNS for event-driven service communication

Kubernetes (EKS) cluster operations experience

Security-conscious engineering: OAuth/OIDC, rate limiting, input validation, OWASP awareness at service design level

Benefits

This is a full-time employment role with standard benefits in Quebec Province