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Entrylevel Graphics Programmer Jobs in Houston, TX

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for ...

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for ...

POSITION SUMMARY This position is an entry level position accountable for providing field ... Performs drafting charging and similar graphical work. * Works with Project Manager to ensure ...

POSITION SUMMARY This position is an entry level position accountable for providing field ... Performs drafting charging and similar graphical work. * Works with Project Manager to ensure ...

POSITION SUMMARY This position is an entry level position accountable for providing field ... Performs drafting charging and similar graphical work. * Works with Project Manager to ensure ...

Entrylevel Graphics Programmer information

See Houston, TX salary details

$105.5K

$128.9K

$149.5K

How much do entrylevel graphics programmer jobs pay per year?

As of Jun 30, 2026, the average yearly pay for entrylevel graphics programmer in Houston, TX is $128,921.00, according to ZipRecruiter salary data. Most workers in this role earn between $119,400.00 and $138,500.00 per year, depending on experience, location, and employer.

What is the difference between Entrylevel Graphics Programmer vs Entry-level Software Developer?

AspectEntrylevel Graphics ProgrammerEntry-level Software Developer
Required CredentialsBachelor's in Computer Science, Graphics or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related field; general programming skills
Work EnvironmentGame studios, graphics software companies, simulation firmsTech companies, software firms, startups
Industry UsageVideo game development, visual effects, simulationWeb, app development, enterprise software
Common Search/ComparisonYesYes

The main difference is that Entrylevel Graphics Programmers focus on developing and optimizing graphics rendering techniques using specialized APIs, while Entry-level Software Developers work on broader software applications across various industries. Graphics programmers require specific knowledge of graphics hardware and APIs, whereas general software developers have a wider programming skill set.

What job categories do people searching Entrylevel Graphics Programmer jobs in Houston, TX look for? The top searched job categories for Entrylevel Graphics Programmer jobs in Houston, TX are:
What cities near Houston, TX are hiring for Entrylevel Graphics Programmer jobs? Cities near Houston, TX with the most Entrylevel Graphics Programmer job openings:
Junior Simulation Software Engineer

Junior Simulation Software Engineer

METECS

Houston, TX • On-site

Full-time

Posted 26 days ago


Key responsibilities

  • Contribute to the design, development, integration, testing, and maintenance of high-fidelity simulation software for human spaceflight programs.

  • Implement and maintain features from Git-managed work items, participate in peer code reviews, and contribute to automated testing efforts.

  • Help maintain and improve continuous integration and deployment (CI/CD) pipelines for simulation software projects.


Job description

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for candidates with a strong foundation in computer science and software engineering who are interested in applying those skills to challenging problems in aerospace, robotics, human spaceflight, and physics-based simulation.
In this role, you will contribute to the design, development, integration, testing, and maintenance of high-fidelity simulation software that supports engineering analysis across a wide range of human spaceflight programs, including the International Space Station (ISS), Orion, Moon Base, Space Reactor-1 Freedom (SR-1), Human Landing System (HLS), and other advanced exploration initiatives. Projects may include development and enhancement of core dynamics and simulation tools, investigations of crew member stability in lunar and microgravity environments, lunar vehicle simulations, and support of ISS training simulation systems.
Successful candidates will be active contributors to a modern software development environment. Responsibilities include implementing and maintaining features from Git-managed work items, participating in peer code reviews, contributing to automated testing efforts, and helping maintain and improve continuous integration and deployment (CI/CD) pipelines. Candidates should be comfortable working within large, collaborative codebases and applying software engineering best practices to ensure reliability, maintainability, and performance.
Simulation development at METECS is a highly multidisciplinary effort, requiring close collaboration with experts in software engineering, physics, robotics, biomechanics, computer graphics, and aerospace systems. You will work alongside NASA engineers and mission stakeholders to develop simulation capabilities that are accurate, robust, and relevant to real-world mission scenarios.
Required Qualifications:
  • Bachelor's degree in Computer Science, Aerospace Engineering, Physics, or a related field.
  • Experience in simulations, software development, or a related technical field.
  • Proficiency in C++.
  • Experience working in Linux-based environments.
  • Familiarity with Git for version control.
  • Strong communication skills and a collaborative mindset.
  • Familiarity with scripting languages such as Python.
  • Solid foundation in physics and mathematics.
  • Ability to work independently while contributing to a team-oriented environment.

Desired Qualifications:
  • Exposure to AI/ML concepts and applications.
  • Understanding of the software development life cycle (SDLC).
  • Experience with CI/CD pipelines and automated testing.
  • Familiarity with the Trick simulation framework.
  • Unity, Unreal Engine, EDGE or similar graphics engines.

Citizenship or lawful permanent resident required due to federal position.
About METECS:
We are a high-performance team providing advanced engineering, software, and analysis solutions for human space flight and terrestrial applications. We develop and integrate custom software for NASA and other government and commercial customers utilizing a wide variety of in-house, commercial, and open-source technologies. Our specialties include robotics automation, embedded systems, hardware/software integration, multibody dynamics simulations, immersive computer graphics, XR systems and advanced web-based tools.
METECS is an Equal Opportunity Employer, including veterans and individuals with disabilities.