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Entry Level Visual Development Artist Jobs in Elk Grove, CA

Bachelor's degree in Design, Visual Arts, or related field (preferred) * Experience: 2-4 years in a graphic design or visual production role -- this is a step above entry-level; candidates should be ...

New

Bachelor's degree in Design, Visual Arts, or related field (preferred) * Experience: 2-4 years in a graphic design or visual production role - this is a step above entry-level; candidates should be ...

New

Demonstrated experience in visual arts, with a strong personal practice and the ability to translate artistic skills into effective teaching. * Background in arts education, youth development, or ...

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Entry Level Visual Development Artist information

See Elk Grove, CA salary details

$38.4K

$113.4K

$160.3K

How much do entry level visual development artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for entry level visual development artist in Elk Grove, CA is $113,355.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,000.00 and $159,800.00 per year, depending on experience, location, and employer.

What is an entry level visual development artist?

Entry Level Visual Development Artists are creative professionals who help establish the look and feel of animated films, video games, or other visual media projects. They create concept art, mood boards, character and environment designs, and color scripts under the guidance of senior artists and art directors. At the entry level, these artists are typically recent graduates or those new to the industry, focusing on learning studio workflows and contributing to the early visual explorations that shape the final product.

What are the key skills and qualifications needed to thrive as an entry level visual development artist?

To thrive as an Entry Level Visual Development Artist, you need strong foundational skills in drawing, color theory, and composition, often supported by a degree or coursework in illustration, animation, or a related field. Familiarity with digital painting tools like Adobe Photoshop, Procreate, and knowledge of industry-standard workflows are typically expected. Creativity, openness to feedback, and effective collaboration make someone stand out in this role. These skills and qualities are vital for creating visually compelling concepts that align with the creative vision and production needs of animation or game studios.

What are some typical challenges faced by entry level visual development artists in a studio setting?

Entry level visual development artists often face challenges such as adapting to rapidly changing project requirements, meeting tight deadlines, and ensuring their work aligns with the established visual style of the project. Collaboration is key, as artists frequently work with art directors, animators, and other team members to iterate on designs and incorporate feedback. Building strong communication skills and developing the ability to accept and implement critiques can help new artists succeed and grow within a studio environment.

What is the difference between Entry Level Visual Development Artist vs Entry Level Concept Artist?

AspectEntry Level Visual Development ArtistEntry Level Concept Artist
CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, strong drawing skills, often a degree in art or design
Work EnvironmentAnimation studios, game development, film productionVideo game studios, animation, film pre-production
Industry UsageUsed in animation, gaming, film to develop visual styleUsed in gaming, film to create initial character and environment concepts

Both roles involve creating visual assets, but the Visual Development Artist focuses on establishing the overall look and style, while the Concept Artist specializes in designing characters and environments during early project phases. Entry Level Visual Development Artists often work closely with concept artists but have a broader scope in visual style development.

How much does an entry level visual development artist make?

Entry level visual development artists typically earn between $40,000 and $60,000 annually, depending on location, company, and portfolio quality. Starting salaries may be lower in some regions, but with skills in digital painting, concept art, and tools like Photoshop or SketchUp, new artists can increase their earning potential as they gain experience.

What do you need to be an entry level visual development artist?

To become an entry-level visual development artist, you typically need a strong portfolio showcasing your artistic skills, proficiency in digital art tools such as Photoshop or SketchUp, and a foundational understanding of color, composition, and design principles. A relevant degree in art, illustration, or a related field is often preferred, along with good communication skills and the ability to work collaboratively in a creative environment.

What does an entry level visual development artist do?

An entry level visual development artist creates concept art, character designs, and environment sketches to establish the visual style of a project. They collaborate with art directors and use tools like Photoshop or other digital painting software to develop ideas for animation, games, or films. This role often involves learning industry workflows and refining artistic skills through practice and feedback.

What are popular job titles related to Entry Level Visual Development Artist jobs in Elk Grove, CA?

For Entry Level Visual Development Artist jobs in Elk Grove, CA, the most frequently searched job titles are:

What cities near Elk Grove, CA are hiring for Entry Level Visual Development Artist jobs?

Cities near Elk Grove, CA with the most Entry Level Visual Development Artist job openings:

Infographic showing various Entry Level Visual Development Artist job openings in Elk Grove, CA as of August 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 100% In-person job distribution, with an average salary of $113,355 per year, or $54.5 per hour.

Visual Design Coordinator

Luxer One

Mcclellan, CA

$75K - $85K/yr

Full-time

Posted 2 days ago

New


Job description

At Luxer One, we’re committed to making life simpler by automating package acceptance and providing solutions for the asynchronous exchange of items. Whether solving the problem in multifamily apartments, placing lockers in Libraries for convenient pickup, or solving package management challenges for corporate offices, we dedicate ourselves to finding the best solutions for our customers.

Purpose

Accountable for building and elevating the visual brand presence of Luxer One and Luxer Access across every touchpoint — photo-realistic 3D product renderings, web, print, sales decks, trade shows, social, and branded swag/apparel — ensuring both brands look sharp, consistent, and on-brand everywhere they show up.


Role Overview

A visual designer and 3D rendering specialist who brings Luxer One and Luxer Access to life visually. You'll own end-to-end creative production — importing CAD/STEP files to build photo-realistic product renderings and scenes, designing assets for web, print, decks, trade shows, and social, and creating swag/apparel concepts — all while following brand guidelines established by our UX/UI engineer. You'll also audit existing visual assets across the business to catch inconsistencies and keep the brand sharp. This is a step above an entry-level design role: you should be comfortable working independently across multiple creative streams, using AI tools to speed up your workflow, and exercising real design judgment without heavy oversight.


Key Responsibilities:

3D Rendering & Product Visualization

  • Produce photo-realistic 3D renderings of locker and access configurations from CAD/STEP files (custom door counts, finishes, environments)

  • Build product scenes and environments (e.g. apartment lobby, mail room, corridor) for renders to live in

  • Maintain a render library reusable across sales, marketing, and trade show materials

Graphic Design & Creative Production

  • Design assets across web, print, sales decks, trade show materials, and social, following brand guidelines set by our UX/UI engineer

  • Design swag and branded apparel for trade shows, events, and employee/customer gifting

  • Create new templates and visual assets for the broader marketing team to use across web and print

  • Use AI-assisted design and image-generation tools to accelerate conception and production

  • Light video editing for social or campaign use (e.g. trimming, captions, simple motion)

Brand & Asset Management

  • Audit existing visual elements across brand touchpoints for consistency and quality; flag gaps or drift from brand guidelines

  • Partner closely with the UX/UI engineer to apply, and help evolve, brand guidelines

  • Support Marketing, Sales, and Digital teams with on-demand design requests

Reporting

  • Track and report on creative asset output and turnaround time

Success Metrics

  • 3D render and creative asset output: volume, turnaround time, and brand-guideline compliance

  • Brand consistency: results of periodic visual asset audits across web, print, and swag/apparel

  • Design request turnaround time and stakeholder satisfaction

  • Audit template and asset library for the broader teams within the DAM system

Core Competencies

  • 3D rendering and visualization — comfortable importing and lighting CAD/STEP files in tools like Keyshot, Blender, or SolidWorks Visualize

  • Graphic design skills — able to design across web, print, decks, trade show materials, social, and 3D renderings; follows an established brand/style guide

  • Photoshop proficiency — comfortable with photo editing, compositing, and retouching

  • AI-fluent — uses generative AI tools as part of the creative workflow, not just as a novelty

  • Visual quality control — can audit existing brand assets against guidelines and spot inconsistencies

  • Video editing — comfortable with basic trims, captions, and simple motion graphics

  • Self-directed — works independently across multiple concurrent creative streams without heavy oversight; this is not an entry-level ramp-up role

  • Collaborative — works fluidly with the UX/UI engineer, Digital Marketing, and Sales to align creative with broader goals

  • Data-aware — uses performance and turnaround data to improve, not just report



RequirementsQualifications
  • Education: Bachelor's degree in Design, Visual Arts, or related field (preferred)

  • Experience: 2–4 years in a graphic design or visual production role — this is a step above entry-level; candidates should be ready to work independently from day one

  • Portfolio required — must include 3D renders or product visualizations, plus multi-format design work (web, print, social, decks)

  • 3D tools: hands-on experience with a 3D tool like SolidWorks Visualize, or equivalent

  • Graphic design tools: Adobe Photoshop