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Entry Level Visual Development Artist Jobs in Pennsylvania

TAIT's 20 global offices have developed iconic productions and experiences in over 30 countries ... The Scenic Artist I creates high finish, one-of-a kind two- or three-dimensional visual elements to ...

TAIT's 20 global offices have developed iconic productions and experiences in over 30 countries ... The Scenic Artist I creates high finish, one-of-a kind two- or three-dimensional visual elements to ...

TAIT's 20 global offices have developed iconic productions and experiences in over 30 countries ... The Scenic Artist I creates high finish, one-of-a kind two- or three-dimensional visual elements to ...

... maintaining visual consistency. * Follow all health and safety procedures regarding cosmetic ... Paid training to gain skills, knowledge, and experience for professional development. * Not-to-be ...

... maintaining visual consistency. * Follow all health and safety procedures regarding cosmetic ... Paid training to gain skills, knowledge, and experience for professional development. * Not-to-be ...

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Entry Level Visual Development Artist information

What is an entry level visual development artist?

Entry Level Visual Development Artists are creative professionals who help establish the look and feel of animated films, video games, or other visual media projects. They create concept art, mood boards, character and environment designs, and color scripts under the guidance of senior artists and art directors. At the entry level, these artists are typically recent graduates or those new to the industry, focusing on learning studio workflows and contributing to the early visual explorations that shape the final product.

What are the key skills and qualifications needed to thrive as an entry level visual development artist?

To thrive as an Entry Level Visual Development Artist, you need strong foundational skills in drawing, color theory, and composition, often supported by a degree or coursework in illustration, animation, or a related field. Familiarity with digital painting tools like Adobe Photoshop, Procreate, and knowledge of industry-standard workflows are typically expected. Creativity, openness to feedback, and effective collaboration make someone stand out in this role. These skills and qualities are vital for creating visually compelling concepts that align with the creative vision and production needs of animation or game studios.

What are some typical challenges faced by entry level visual development artists in a studio setting?

Entry level visual development artists often face challenges such as adapting to rapidly changing project requirements, meeting tight deadlines, and ensuring their work aligns with the established visual style of the project. Collaboration is key, as artists frequently work with art directors, animators, and other team members to iterate on designs and incorporate feedback. Building strong communication skills and developing the ability to accept and implement critiques can help new artists succeed and grow within a studio environment.

What is the difference between Entry Level Visual Development Artist vs Entry Level Concept Artist?

AspectEntry Level Visual Development ArtistEntry Level Concept Artist
CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, strong drawing skills, often a degree in art or design
Work EnvironmentAnimation studios, game development, film productionVideo game studios, animation, film pre-production
Industry UsageUsed in animation, gaming, film to develop visual styleUsed in gaming, film to create initial character and environment concepts

Both roles involve creating visual assets, but the Visual Development Artist focuses on establishing the overall look and style, while the Concept Artist specializes in designing characters and environments during early project phases. Entry Level Visual Development Artists often work closely with concept artists but have a broader scope in visual style development.

How much does an entry level visual development artist make?

Entry level visual development artists typically earn between $40,000 and $60,000 annually, depending on location, company, and portfolio quality. Starting salaries may be lower in some regions, but with skills in digital painting, concept art, and tools like Photoshop or SketchUp, new artists can increase their earning potential as they gain experience.

What do you need to be an entry level visual development artist?

To become an entry-level visual development artist, you typically need a strong portfolio showcasing your artistic skills, proficiency in digital art tools such as Photoshop or SketchUp, and a foundational understanding of color, composition, and design principles. A relevant degree in art, illustration, or a related field is often preferred, along with good communication skills and the ability to work collaboratively in a creative environment.

What does an entry level visual development artist do?

An entry level visual development artist creates concept art, character designs, and environment sketches to establish the visual style of a project. They collaborate with art directors and use tools like Photoshop or other digital painting software to develop ideas for animation, games, or films. This role often involves learning industry workflows and refining artistic skills through practice and feedback.

What are the most commonly searched types of Visual Development Artist jobs in Pennsylvania?

The most popular types of Visual Development Artist jobs in Pennsylvania are:

What are popular job titles related to Entry Level Visual Development Artist jobs in Pennsylvania?

For Entry Level Visual Development Artist jobs in Pennsylvania, the most frequently searched job titles are:

What job categories do people searching Entry Level Visual Development Artist jobs in Pennsylvania look for?

The top searched job categories for Entry Level Visual Development Artist jobs in Pennsylvania are:

What cities in Pennsylvania are hiring for Entry Level Visual Development Artist jobs?

Cities in Pennsylvania with the most Entry Level Visual Development Artist job openings:

Infographic showing various Entry Level Visual Development Artist job openings in Pennsylvania as of August 2026, with employment types broken down into 45% Full Time, 38% Part Time, and 17% Contract. Highlights an 100% In-person job distribution.

Scenic Artist

Tait

Lititz, PA

Full-time

Posted 28 days ago


Job description

TAIT partners with artists, brands, IP holders and place makers to bring culture-defining, never-before-seen experiences to life. With a legacy of innovation spanning over 45 years, TAIT has grown from pioneering in rock ‘n’ roll concert staging to setting the global standard for extraordinary live events and experiences through cutting-edge technology, precision engineering, and creative design. TAIT’s 20 global offices have developed iconic productions and experiences in over 30 countries, all seven continents, and even outer space for renowned performers, theme parks, exhibits, and venues across the globe, including partnerships with Taylor Swift, Cirque Du Soleil, Royal Opera House, Nike, NASA, Bloomberg, Google, Beyoncé, and The Olympics
Position Purpose:

The Scenic Artist I creates high finish, one-of-a kind two- or three-dimensional visual elements to support a variety of markets such as touring and theme parks. They take the clients’ designs and ideas provided by the production and design teams to create art pieces. These pieces could be temporary or permanent installation items. They will work closely with other artists to help ensure successful completion of projects. They are open and willing to learn new skills and techniques to increase their knowledge.  
 
Essential Responsibilities
 
•    Utilize a variety of artists disciplines/tools to create custom paint treatments, sculptures, graphic applications, ect.
•    Interpret design packets which can range from a collection of reference images to detailed elevations with color callouts, with direction/guidance from the lead artist
•    Assist with prototyping new processes and materials
•    Ability to adapt your hand/style to other artists work, to maintain consistent treatment across large scenic elements.
•    Communicate processes to a larger team, with a variety of skill levels, in a clear and repeatable way
•    Maintain awareness of deadlines; raise concerns and/or suggest adjustments if deadlines in jeopardy
•    Support quality control of elements by flagging areas not meeting designed finish and addressing appropriately through rework or bringing to the attention of the lead artist
•    Maintain effective and timely interdepartmental communication on project status; coordinate with others on elements passing through multiple departments
•    Ensure GHS compliancy by reading and following SDS and deploying appropriate labeling on containers
•    Perform tasks to company standards to efficiently and effectively meet department goals
•    Take initiative to improve methodology and find solutions to boost productivity
•    Communicate with management
•    Manage priorities as they change throughout a shift
•    Keep a clean, organized, and safe workspace, including tools and equipment
•    Accurately capture all labor hours in Epicor
•    Ensure TAIT’s 5 standards of care are coordinated into all daily activities: Safety, Quality, Team, Schedule, and Cost
•    Take ownership for decisions, actions, performance, and behavior
•    Adhere to all company safety policies and procedures
•    Attend meetings, seminars, and training sessions as required. Engage in training/development programs to enhance skills
•    Perform assigned duties according to the policies and expectations prescribed by the company

Minimum Qualifications
 
•    Bachelor of Fine Arts or Bachelor of Arts degree or a minimum of 2 years’ experience in scenic art, sculpture, props, or related arts field
•    Ladder and scissor lift training certification required, will train as needed
•    Foundational knowledge and experience in traditional paint and sculpting techniques
•    Primary knowledge of color theory and color mixing
•    Experience using hand and power tools
•    Ability to read and understand elevations and technical drawings
Working Conditions and Physical Effort:
The physical demands described here are representative of those that must be met by an employee to successfully perform the essential functions of this job. The employee is required to frequently walk, bend, climb, push, pull, twist, squat, stoop, and kneel each day. Specific requirements are:
  • Must be able to look at a computer screen for extended periods of time.
  • Must be able to stand for extended periods of time.
  • Must be able to lift or move 50 lbs.
  • Must be able to carry 50 lbs.
  • Must be able to pull or push 50 lbs.
TAIT is an equal opportunity employer fully committed to diversity and inclusion in the workplace. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or status as a protected veteran or any other protected characteristic as outlined by international, national, state, or local laws.