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Entry Level Video Game Design Jobs in Florida (NOW HIRING)

... entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related STEM field. In this role, you will assist in the design ...

Creative Positions (Intern)

Fort Lauderdale, FL · On-site

$14.25 - $19/hr

... games, and online platforms. They use their artistic and technical skills to bring characters and ... Portfolio of work that demonstrates your design, video, and animation skills. * Ability to work in ...

... entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related STEM field. In this role, you will assist in the design ...

Facility-Mechanic Round One Entertainment is looking to hire a part-time, non-exempt Entry Level Mechanic. Wage: $16.00/Hour NO EXPERIENCE IS NECCESSARY Are you into video games, bowling, karaoke?

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Entry Level Video Game Design information

See Florida salary details

$9

$13

$17

How much do entry level video game design jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for entry level video game design in Florida is $13.87, according to ZipRecruiter salary data. Most workers in this role earn between $12.60 and $15.10 per hour, depending on experience, location, and employer.

What are some typical challenges faced by entry level video game designers in their first year on the job?

Entry-level video game designers often encounter challenges such as learning to balance creativity with technical constraints, adapting to rapid feedback cycles, and collaborating effectively within multidisciplinary teams. New designers may also find it challenging to align their ideas with the overall vision of the game and to prioritize tasks in a fast-paced environment. Gaining familiarity with industry-standard tools and workflows is another common hurdle, but most studios provide mentorship and resources to help new hires develop these skills.

What is an entry level video game designer?

Entry level video game designers are professionals who are just starting their careers in the game design industry. They typically work as part of a team to help create the concepts, mechanics, and environments for video games. Their duties may include brainstorming ideas, building levels, writing game documentation, and assisting senior designers with various tasks. Entry level designers often have a background in game design, computer science, or a related field, and usually possess strong creative and technical skills. This role provides valuable experience and a foundation for advancing to more senior design positions.

What are the key skills and qualifications needed to thrive as an entry level video game designer?

To thrive as an Entry Level Video Game Designer, you need a basic understanding of game mechanics, storytelling, and user experience, typically backed by a degree or coursework in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and basic scripting languages like C# or Python is often required. Creativity, teamwork, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and iterating on ideas. These competencies ensure you can contribute meaningfully to game projects and adapt to evolving design challenges.

What is the difference between Entry Level Video Game Design vs Entry Level Game Art?

AspectEntry Level Video Game DesignEntry Level Game Art
Required SkillsGame mechanics, storytelling, level design2D/3D art, illustration, animation
Work EnvironmentDesign teams, collaborative softwareArt departments, creative studios
Common CertificationsGame design courses, software proficiencyArt certifications, portfolio development

Entry Level Video Game Design focuses on creating gameplay, storylines, and level layouts, while Entry Level Game Art emphasizes visual assets, character design, and animation. Both roles often collaborate closely but require different skill sets. Understanding these differences helps aspiring professionals choose the right path in the gaming industry.

What are popular job titles related to Entry Level Video Game Design jobs in Florida? For Entry Level Video Game Design jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Entry Level Video Game Design jobs in Florida look for? The top searched job categories for Entry Level Video Game Design jobs in Florida are:
What cities in Florida are hiring for Entry Level Video Game Design jobs? Cities in Florida with the most Entry Level Video Game Design job openings:
Infographic showing various Entry Level Video Game Design job openings in Florida as of August 2026, with employment types broken down into 55% Full Time, 31% Part Time, 3% Temporary, and 11% Contract. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $28,845 per year, or $13.9 per hour.

ATC Training Scenario Developer

SAIC

Orlando, FL

Full-time

Posted 15 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

78th of 223 rated it services


Job description

Job ID: 2614862

Location: Orlando, FL, US

Date Posted: 2026-07-23

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The ATC Training Scenario Developer is an entry-level technical role ideal for a college student or recent graduate with a background in game development, computer science, or a related STEM field. In this role, you will assist in the design, development, modification, validation, and management of air traffic control (ATC) training scenarios. Working within a fast-paced, collaborative environment, you will support nationwide ATC simulation training across FAA Air Traffic Control Towers (ATCTs). You will help translate FAA training objectives into realistic, operationally accurate simulation experiences that prepare controllers for real-world operations across the National Airspace System (NAS).

This is an excellent opportunity for students or recent graduates looking to apply their game development, scripting, simulation, or software skills in a meaningful, real-world aviation training environment.

Responsibilities: 

  • Assist in designing and developing ATC training scenarios based on FAA-provided scripts and operational training objectives, ensuring each scenario accurately reflects real-world controller workflows and decision-making environments
  • Help develop training scenarios for designated ATCTs incorporating realistic and varied traffic mixes including large jets, regional jets, general aviation, helicopters, military aircraft, balloons, and ground vehicles
  • Support configuration of scenario elements 
  • Assist in developing scenarios that support multiple simultaneous training positions including Local Control (LC), Ground Control (GC), Flight Data (FD), Clearance Delivery (CD), Supervisor, and Remote Pilot Operator (RPO)
  • Modify existing training scenarios in response to FAA and instructor requests
  • Apply agile development skills to implement scenario modifications on short notice
  • Conduct validation steps including logic checks, conflict detection, and functional run-throughs to ensure scenarios meet requested end-states prior to delivery
  • Perform quality reviews of developed and modified scenarios before submission for approval
  • Document and report discrepancies, resolutions, and validation outcomes for each scenario development cycle
  • Ensure scenarios meet established performance requirements
  • Coordinate with instructors, system operators, FAA facility personnel, and program management to understand training objectives and translate them into effective simulation scenarios
  • Support instructor-led training sessions by providing scenario configuration assistance and technical support
  • Collaborate with Virtual Database (VDB) developers to ensure scenario traffic, weather, and environmental elements align with airport visual representations
  • Participate in program reviews and provide status updates on scenario development activities

Qualifications

Required:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Science or Software Engineering
    • Game Design or Game Development
    • Simulation Technology or Human Factors Engineering
    • Instructional Design or Educational Technology
    • Aerospace Science, Aviation Management, or a related STEM discipline
    • Must be able to obtain and maintain an FAA Public Trust

Desired:

  • 1–2 years of experience (including academic projects, internships, or personal projects) in one or more of the following areas:
    • Game development, level design, or simulation scenario creation
    • Software development, scripting, or programming
    • Instructional design or technical training support
    • Aviation, military, or operational simulation environments
  • Demonstrated experience developing or modifying simulations, game levels, or interactive scenarios in a time-constrained environment
  • Familiarity with scripting languages (e.g., Python, Lua, C#, JavaScript, or similar)
  • Experience with version control systems such as Git
  • Strong problem-solving skills with attention to detail in technical environments


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