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Entry Level Unreal Engine Developer Jobs in California

Strong programming skills in Python and C++, with experience building reliable production quality software. * Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA ...

Strong programming skills in Python and C++, with experience building reliable production quality software. * Experience with game engines or 3D engines such as Unreal Engine, Unity, Blender, CARLA ...

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Entry Level Unreal Engine Developer information

What does an Entry Level Unreal Engine Developer do?

An Entry Level Unreal Engine Developer assists in designing, developing, and optimizing interactive applications or games using Unreal Engine, a popular real-time 3D creation tool. Their responsibilities often include coding gameplay mechanics, troubleshooting bugs, collaborating with artists and designers, and learning best practices for efficient development. They may also work on level design, asset integration, and scripting to support project goals. This role is ideal for individuals starting their careers in game development or real-time visualization.

What are some common challenges faced by entry level Unreal Engine developers when joining a new team?

Entry level Unreal Engine developers often encounter challenges such as getting up to speed with existing project codebases, understanding team workflows, and adapting to collaborative development environments. You may need to quickly learn new tools or plugins specific to your studio and work closely with artists, designers, and senior developers to implement game features. Regular communication and seeking feedback can help you overcome initial hurdles, improve your technical skills, and integrate smoothly into the team.

What are the key skills and qualifications needed to thrive as an Entry Level Unreal Engine Developer, and why are they important?

To thrive as an Entry Level Unreal Engine Developer, you need a basic understanding of C++ programming, 3D math, and game development principles, often supported by a degree or coursework in computer science or a related field. Familiarity with the Unreal Engine editor, Blueprints Visual Scripting, and version control systems like Git is typically required. Strong problem-solving skills, attention to detail, and the ability to communicate and collaborate within a team are valuable soft skills. These skills and qualities are important for building performant interactive experiences, efficiently debugging issues, and contributing positively to game development projects.
What are the most commonly searched types of Unreal Engine Developer jobs in California? The most popular types of Unreal Engine Developer jobs in California are:
What are popular job titles related to Entry Level Unreal Engine Developer jobs in California? For Entry Level Unreal Engine Developer jobs in California, the most frequently searched job titles are:
What job categories do people searching Entry Level Unreal Engine Developer jobs in California look for? The top searched job categories for Entry Level Unreal Engine Developer jobs in California are:
What cities in California are hiring for Entry Level Unreal Engine Developer jobs? Cities in California with the most Entry Level Unreal Engine Developer job openings:
Infographic showing various Entry Level Unreal Engine Developer job openings in California as of July 2026, with employment types broken down into 84% Full Time, 5% Part Time, 2% Temporary, and 9% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution.
Software Engineer, Design Software (Starship)

Software Engineer, Design Software (Starship)

SpaceX

Hawthorne, CA • On-site

Full-time

Re-posted 4 days ago


SpaceX rating

8.8

Company rating: 8.8 out of 10

Based on 146 frontline employees who took The Breakroom Quiz

7th of 61 rated aerospace companies


Job description

Job Summary:
SpaceX is actively developing technologies to enable human life on Mars. As a Software Engineer on the Design Software team, you will build and maintain software to aid in the creation, analysis, and distribution of design data, focusing on applications like mesh processing and 3D graphics rendering.
Responsibilities:
• Develop highly reliable software solutions that are used across SpaceX
• Create new applications that improve how SpaceX operates
• Build prototypes to prove out key design concepts and quantify technical constraints
• Own all aspects of software engineering and product development
• Deep dive into your users’ problems to find and create efficient solutions
• Bring your voice to the table in team collaborations on architecture, design, and code reviews
• Integrate electronics design software to manufacturing equipment
Qualifications:
Required:
• Bachelor's degree in computer science, engineering, math, or scientific discipline; OR 2+ years of professional experience building software in lieu of a degree
• 1+ years of experience in full stack development
• Must be willing to work extended hours/weekends as needed dependent on launch cadence
Preferred:
• Programming experience in Python, C#.NET, Go, Scala, Java, or similar object-oriented language
• 1+ years of rigorous experience building single page web applications
• Experience with version control, continuous integration, and continuous delivery concepts
• Expertise in designing software systems
• Deep understanding of testing, continuous integration, build, deployment & monitoring
• Expertise in profiling and improving application performance
• Experience with build systems (Make, Bazel/Pants/Buck, Gradle) and package management tools (pip, npm)
• Experience working with in-stream data processing using Apache Kafka, RabbitMQ, ActiveMQ, or similar technologies
• Production experience with Docker and Kubernetes
• Front-end experience in Angular, React, or similar JavaScript framework
• Database experience with PostgreSQL, SQL Server, or similar database technologies
• Graph experience with Neo4j or similar technologies
• 3D Graphics experience with three.js, OpenGL, Vulkan, Unreal Engine, or other similar frameworks
• Experience integrating third-party CAD Software (NX, Altium, Xpedition, etc.)
Company:
SpaceX develops and operates rockets, satellite networks, and AI infrastructure including launch, connectivity, and cloud services. Founded in 2002, the company is headquartered in Hawthorne, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

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