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Entry Level Software Engineer Jobs in Golden, CO

Data Engineer I

Denver, CO · On-site

$85K - $115K/yr

Apply software engineering practices including Git, testing, and CI/CD * Leverage AI-assisted ... This is a hands-on entry-level data engineering role. The successful candidate should be ...

Showing results 21-40

Entry Level Software Engineer information

See Golden, CO salary details

$24.8K

$108.3K

$195.2K

How much do entry level software engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for entry level software engineer in Golden, CO is $108,281.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,100.00 and $123,900.00 per year, depending on experience, location, and employer.

What does an entry level software engineer do?

An entry level software engineer is responsible for assisting in the design, development, testing, and maintenance of software applications. They typically work under the guidance of more experienced engineers and may write code, debug programs, and participate in code reviews. The role often involves learning company-specific tools and workflows, collaborating with team members, and continuously improving technical skills. Entry level software engineers are expected to adapt quickly, communicate effectively, and contribute to the team's overall goals.

What does an entry level software engineer do?

An Entry-Level Software Engineer, also called a Junior Engineer, works with a team of mid-level and senior engineers to develop, test, and maintain software applications and programs. The job duties of Junior Software Engineers typically include relatively simple routine tasks, such as debugging, testing, and code documentation. These tasks hone a Junior Engineer’s skills and familiarize them with the company’s code base. As Software Engineers gain more years of experience, they work on more complex development projects.

What are the key skills and qualifications needed to thrive as an entry level software engineer, and why are they important?

To thrive as an Entry Level Software Engineer, you need a solid understanding of programming languages (such as Java, Python, or C++), computer science fundamentals, and often a relevant bachelor’s degree. Familiarity with version control systems like Git, development frameworks, and basic software development tools is typically expected. Strong problem-solving abilities, eagerness to learn, and effective collaboration are standout soft skills in this role. These skills are crucial for building reliable software, adapting to evolving technologies, and contributing productively to team projects.

What types of projects do entry level software engineers typically work on, and how do they collaborate with other team members?

Entry level software engineers often start by working on smaller features, bug fixes, or assisting with testing and documentation within larger projects. They usually collaborate closely with senior engineers, product managers, and QA teams through code reviews, daily stand-ups, and pair programming sessions. This structure helps new engineers learn best practices, understand the codebase, and gradually take on more complex assignments. Effective communication and a willingness to learn are key to success in these collaborative environments.

What is the difference between Entry Level Software Engineer vs Software Developer?

AspectEntry Level Software EngineerSoftware Developer
Required CredentialsBachelor's in CS or related field; some internshipsBachelor's in CS or related; coding experience
Work EnvironmentTeam-based, collaborative projects, entry-level tasksProject-focused, coding, debugging, and implementation
Employer & Industry UsageTech companies, startups, IT departmentsSoftware firms, tech startups, enterprise IT
Common Search & ComparisonYesYes

Entry Level Software Engineers and Software Developers often share similar educational backgrounds and work environments. The main difference lies in their roles: engineers may focus more on designing systems and architecture, while developers typically concentrate on coding and implementation. Both roles are essential in tech industries and often overlap in job functions, but understanding these distinctions helps job seekers target the right positions.

Is 25 too late to become an entry level software engineer?

Entry level software engineering roles are open to candidates of all ages, and starting at 25 is common. Many employers value skills, such as programming languages and problem-solving abilities, over age, and individuals can transition into the field through coding bootcamps, online courses, or degree programs. Age should not be a barrier to entering an entry level software engineering position.

What are the most commonly searched types of Software Engineer jobs in Golden, CO?

The most popular types of Software Engineer jobs in Golden, CO are:

What are popular job titles related to Entry Level Software Engineer jobs in Golden, CO?

For Entry Level Software Engineer jobs in Golden, CO, the most frequently searched job titles are:

What cities near Golden, CO are hiring for Entry Level Software Engineer jobs?

Cities near Golden, CO with the most Entry Level Software Engineer job openings:

Infographic showing various Entry Level Software Engineer job openings in Golden, CO as of August 2026, with employment types broken down into 85% Full Time, 12% Part Time, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $108,281 per year, or $52.1 per hour.

Software Engineer I, Spacecraft Simulation (New Grad) with Security Clearance

True Anomaly. Inc.

Denver, CO • On-site

Temporary

Posted 8 days ago


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it. OUR MISSION True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground. OUR VALUES * Be the offset. We create asymmetric advantages with creativity and ingenuity. * What would it take? We challenge assumptions to deliver ambitious results. * It's the people. Our team is our competitive advantage and we are better together. YOUR MISSION Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking an entry-level Spacecraft Simulation Software Engineer to help build and extend our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation. This is a great opportunity for a recent graduate or early-career engineer to grow within a fast-paced, interdisciplinary team. You will learn from experienced engineers as you help develop algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. You'll contribute to the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence. This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need. RESPONSIBILITIES * Write well-structured, efficient code using modern C++ (C++ 17 / C++ 20), with attention to performance and maintainability, guided by code reviews and team standards * Contribute to multi-physics simulation libraries for spacecraft systems modeling, including: * 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques) * Thermal modeling including conduction, radiation, and solar heating * Attitude dynamics and control system simulation * Propulsion system modeling (thrusters, tanks, mass properties) * Power generation and distribution (solar arrays, batteries, loads) * Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters) * Help implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.), with guidance from senior engineers * Assist in developing and testing time-stepping algorithms, solvers, and integration schemes for real-time and faster-than-real-time simulation * Help maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly * Collaborate with other internal teams who leverage our simulation APIs to plan and execute missions, develop algorithms for spacecraft operation, and perform trade-space analyses * Participate in code reviews, architectural discussions, and sprint planning sessions, learning and applying our software quality standards and delivery practices QUALIFICATIONS * Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or equivalent practical experience * Exposure to C++ (or a similar compiled language) through coursework, internships, personal projects, or research; familiarity with Python is a plus * Foundational understanding of object-oriented software development practices, software testing practices, data structures and algorithms, and software design patterns * Eagerness to learn quickly, ask questions, and take on new challenges with support from the team * Excellent problem-solving skills and attention to detail * U.S. Citizen and eligible for DoD Secret or TS/SCI clearance PREFERRED SKILLS AND EXPERIENCE * Internship, co-op, research, or project experience with physics-based modeling and simulation (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms) * Coursework or project exposure to numerical methods * Familiarity with spacecraft subsystems: * Attitude determination and control systems (ADCS) * Guidance, navigation, and control (GNC) * Thermal control systems * Electric power systems (EPS) * Propulsion systems * Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.) * Exposure to quaternion mathematics and rotation representations * Introductory knowledge of orbital mechanics and perturbation forces * Awareness of model validation, verification, and uncertainty quantification concepts * Experience with version control systems (Git); exposure to CI/CD pipelines a plus COMPENSATION * Base Salary: Denver: $75,000; Long Beach: $80,000 ADDITIONAL REQUIREMENTS * Work Location-Successful candidates will be located near Denver or Colorado Springs. While we observe a hybrid work environment, some work must be done on site. * Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job. * Physical demands-the physical demands of the job, including bending, sitting, lifting and driving. This position will be open until it is successfully filled. To submit your application, please follow the directions below. #LI-Onsite To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.