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Entry Level Software Engineer Remote Jobs in Miami, FL

Azure Cloud Data Engineer

Weston, FL ยท Remote

$108K - $130K/yr

AZURE DATA ENGINEER (REMOTE) ARC Group has an immediate opportunity for an aspiring Azure / Cloud ... In your role, you will work with our software developers, database architects, data analysts, and ...

Substation Physical Engineer - REMOTE

Miami, FL ยท On-site +1

$94K - $120K/yr

Substation Physical Engineer - REMOTE Location: Remote US Ready to make a difference? ICF is ... Familiarity with Agi32 illumination software To learn more about this team and how our grid ...

Software Engineer

Fort Lauderdale, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Pembroke Pines, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Davie, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Plantation, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Hialeah, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Miami Gardens, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Pompano Beach, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Miami, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Hollywood, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

Software Engineer

Sunrise, FL ยท Remote

$40 - $75/hr

Contribute to developing cutting-edge AI systems, while enjoying the flexibility of remote work and ... other engineers -- who are driving real-world impact in AI development. Our platform offers an ...

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Showing results 1-20

Entry Level Software Engineer Remote information

See Miami, FL salary details

$23K

$100.3K

$180.8K

How much do entry level software engineer remote jobs pay per year?

As of Jun 11, 2026, the average yearly pay for entry level software engineer remote in Miami, FL is $100,295.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,200.00 and $114,800.00 per year, depending on experience, location, and employer.

How does an entry level remote software engineer typically collaborate with their team?

As an entry level remote software engineer, you'll primarily use digital collaboration tools like Slack, Zoom, and project management platforms such as Jira or Trello to communicate with your team. Regular video meetings, code reviews, and pair programming sessions help maintain connection and ensure you receive guidance and feedback. You'll often work closely with senior engineers and product managers, contributing to group projects while also having opportunities to take ownership of smaller tasks. Clear communication and proactive participation are key to thriving in this remote, team-oriented environment.

What does an entry level software engineer do when working remotely?

An entry level software engineer working remotely is responsible for writing and testing code, fixing bugs, and collaborating with team members through online tools. They often work on assigned tasks or projects under the guidance of more experienced engineers. Communication, time management, and self-motivation are important skills for remote work. Entry level engineers may also participate in code reviews, attend virtual meetings, and learn new technologies as part of their development.

What is the difference between Entry Level Software Engineer Remote vs Junior Software Developer?

AspectEntry Level Software Engineer RemoteJunior Software Developer
Required CredentialsBachelor's in CS or related field; some certificationsBachelor's in CS or related field; minimal certifications
Work EnvironmentRemote, collaborative teams, entry-level projectsRemote or on-site, entry-level tasks, team-based
Employer & Industry UsageTech companies, startups, IT servicesSoftware firms, tech startups, consulting
Search & Comparison IntentUnderstanding entry-level remote roles in software engineeringComparing junior developer roles with similar titles

Entry Level Software Engineer Remote and Junior Software Developer roles often require similar educational backgrounds and work environments. The main difference lies in job titles used by employers, with 'Software Engineer' emphasizing a broader engineering scope, while 'Junior Developer' may focus more on coding tasks. Both roles are suitable for recent graduates seeking remote opportunities in tech industries.

What are the key skills and qualifications needed to thrive as an Entry Level Software Engineer (Remote), and why are they important?

To thrive as an Entry Level Software Engineer (Remote), you need a solid understanding of programming languages (like Python, Java, or JavaScript), computer science fundamentals, and typically a relevant degree or coding bootcamp certification. Familiarity with version control tools (such as Git), cloud platforms, and development environments is highly valued. Strong problem-solving abilities, self-motivation, and clear communication skills help remote engineers collaborate effectively and manage independent tasks. These skills and qualities enable productivity, code quality, and seamless teamwork in a distributed work environment.
What are the most commonly searched types of Software Engineer Remote jobs in Miami, FL? The most popular types of Software Engineer Remote jobs in Miami, FL are:
What job categories do people searching Entry Level Software Engineer Remote jobs in Miami, FL look for? The top searched job categories for Entry Level Software Engineer Remote jobs in Miami, FL are:
What cities near Miami, FL are hiring for Entry Level Software Engineer Remote jobs? Cities near Miami, FL with the most Entry Level Software Engineer Remote job openings:
Infographic showing various Entry Level Software Engineer Remote job openings in Miami, FL as of June 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 100% Remote job distribution, with an average salary of $100,295 per year, or $48.2 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. ย In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team. ย As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision. ย In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules. ย Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects includeย 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.