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Entry Level Software Developer Jobs in New Bedford, MA

This is not an entry-level drafting seat. We need someone who has already produced complete ... engineered-lumber layout coordination. ▪ Prior experience inside a design-build or production ...

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Entry Level Software Developer information

See New Bedford, MA salary details

$29.8K

$101.4K

$244.2K

How much do entry level software developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for entry level software developer in New Bedford, MA is $101,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,200.00 and $107,200.00 per year, depending on experience, location, and employer.

What is an entry level software developer?

Entry level software developers are professionals who are at the beginning of their software development careers. They typically have foundational knowledge of programming languages, software development methodologies, and problem-solving skills. Entry level developers work under the guidance of more experienced engineers to write code, fix bugs, and contribute to software projects. Their responsibilities often include learning new technologies, collaborating with team members, and gaining practical experience to advance in their careers.

What does an entry level software developer do?

An entry-level software developer has simpler duties compared to more senior members of the field. At the entry level, your responsibilities are to create simple, single-thread code to achieve a specific task. These bits of code can be combined to create a larger program. You may also have to create or write a design algorithm by which you create software. However, most of the time, as an entry-level developer, you are in charge of debugging. You have to comb through the code of a piece of software to remove errors.

What types of projects and tasks can I expect to work on as an entry level software developer?

As an entry level software developer, you will typically be assigned to work on smaller modules or features within larger projects, often under the guidance of more experienced developers. Your daily tasks may include writing and testing code, fixing bugs, participating in code reviews, and collaborating with team members through agile sprints or regular meetings. You'll also have opportunities to learn new technologies, contribute to documentation, and gradually take on more complex responsibilities as you gain experience. This environment encourages continuous learning and close collaboration with others, helping you build both technical and teamwork skills.

What are the key skills and qualifications needed to thrive as an entry level software developer, and why are they important?

To thrive as an Entry Level Software Developer, you need a solid understanding of programming languages such as Java, Python, or C++, along with a relevant degree or coding bootcamp experience. Familiarity with version control systems like Git, integrated development environments (IDEs), and basic knowledge of databases is important. Strong problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart. These skills and qualities are crucial for building reliable software, collaborating with colleagues, and adapting to evolving technical requirements.

What is the difference between Entry Level Software Developer vs Junior Software Engineer?

AspectEntry Level Software DeveloperJunior Software Engineer
Required CredentialsBachelor's in CS or related field, coding bootcamp experienceBachelor's in CS or related field, internship experience
Work EnvironmentTech companies, startups, software firmsTech companies, consulting firms, startups
Employer UsageCommonly used in job postings and industryOften used interchangeably with Entry Level Software Developer

Both roles typically require a bachelor's degree in computer science or related fields and some coding experience. They work in similar environments like tech companies and startups. The terms are often used interchangeably, but 'Junior Software Engineer' may emphasize a slightly more engineering-focused role. Overall, they represent entry-level positions for aspiring software professionals.

How to get an entry level software developer job with no experience?

To secure an entry level software developer position with no experience, focus on building a portfolio of projects, contribute to open-source code, and learn relevant programming languages like Python or Java. Gaining familiarity with tools such as Git and completing certifications or coding bootcamps can also improve your chances. Internships or apprenticeships can provide practical experience and industry exposure.

What are the most commonly searched types of Software Developer jobs in New Bedford, MA?

The most popular types of Software Developer jobs in New Bedford, MA are:

What are popular job titles related to Entry Level Software Developer jobs in New Bedford, MA?

For Entry Level Software Developer jobs in New Bedford, MA, the most frequently searched job titles are:

What job categories do people searching Entry Level Software Developer jobs in New Bedford, MA look for?

The top searched job categories for Entry Level Software Developer jobs in New Bedford, MA are:

What cities near New Bedford, MA are hiring for Entry Level Software Developer jobs?

Cities near New Bedford, MA with the most Entry Level Software Developer job openings:

Infographic showing various Entry Level Software Developer job openings in New Bedford, MA as of August 2026, with employment types broken down into 78% Full Time, 18% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $101,368 per year, or $48.7 per hour.

In-House Residential Designer

BUILDX LLC

Carver, MA • On-site

$75K - $90K/yr

Full-time

Medical, Retirement, PTO

Posted 21 days ago


Key responsibilities

  • Produce complete residential construction sets including floor plans, elevations, building sections, wall sections, framing plans, schedules, electrical, and site plans.

  • Develop preliminary and schematic sets for client presentations and pre-construction pricing.

  • Build and maintain template libraries such as layer sets, annotation sets, CAD blocks, title blocks, wall types, detail libraries, and plan defaults.


Job description

Benefits:
  • 401(k)
  • Bonus based on performance
  • Competitive salary
  • Health insurance
  • Paid time off

Draw the plans that actually get built. In Carver — not in Boston traffic.

BuildX is a residential construction company based in Carver, Massachusetts. We design and build  Custom ADU’s / Custom homes / Addition’s  for homeowners across the South Shore, Plymouth County, and  upper Cape.
Our drawings do not sit on a shelf. They go to the building department, then straight to our own field crews. When the details are right, the job runs clean. When they are wrong, you hear about it the same week — and so do we.
We are hiring an in-house Residential Designer to own drawing production end to end: preliminary concepts, full construction sets, and the renderings we put in front of homeowners to win the work.
Because Massachusetts does not require an architect’s stamp on one- and two-family dwellings, the set you draw is the set that gets permitted. Nobody redlines your work on the way out the door. That is real ownership — and real responsibility.
This is not an entry-level drafting seat. We need someone who has already produced complete, permitted construction sets on their own, and who can build the standards our entire design department runs on.
What You’ll Do

▪       Produce complete residential construction sets in Chief Architect X16 or newer — floor plans, elevations, building sections, wall sections, framing plans, schedules, electrical, and site plans.
▪       Develop preliminary and schematic sets for client presentations and pre-construction pricing.
▪       Generate photorealistic renderings and walkthroughs used in homeowner presentations, proposals, and marketing.
▪       Build and maintain our template library — layer sets, annotation sets, CAD blocks, title blocks, wall types, detail library, and plan defaults — so every set that leaves this office looks like it came from the same firm.
▪       Detail for our conditions: 780 CMR (10th Edition) Massachusetts Residential Code, coastal high-wind zones, and the stretch and specialized energy codes in the towns we build in.
▪       Coordinate with estimating, project managers, and field crews. Take RFIs and field feedback and roll the lessons back into the standards.
▪       Keep multiple projects moving at once and hit committed dates.
What You Need (Non-Negotiable)

▪       Expert-level Chief Architect X16 or higher. Not "familiar with." You should be the person other designers come to with questions.
▪       A portfolio of full residential construction sets you personally drew — sets that were submitted, permitted, and built.
▪       A track record of building templates, standards, and libraries — and getting a team to actually use them.
▪       Working proficiency in a rendering platform — Chief Architect’s built-in ray trace / PBR, Enscape, Lumion, Twinmotion, D5 Render, V-Ray, or equivalent.
▪       Working knowledge of the IRC and residential framing and structure — enough to draw details a framer can build without calling you.
▪       The ability to carry several active projects at once on real deadlines, and to speak up early when something is going to slip.
▪       Availability to work from our Carver office 2–3 days per week. This role is hybrid, not remote.
No degree required. We care what you can draw, not where you went to school. If you came up through a vo-tech program, a lumberyard design department, or straight off a framing crew and taught yourself Chief Architect — you are exactly who we want to hear from.

Nice to Have

▪       Experience permitting in Massachusetts towns — 780 CMR.
▪       Stretch code and Specialized Opt-in Code experience, including coordinating with HERS raters.
▪       Coastal and high-wind detailing for Plymouth County and Cape Cod — wind-borne debris, uplift connections, and FEMA flood zone construction.
▪       AI-assisted image tools (Gemini, Midjourney, and similar) for concept-stage visuals and marketing content.
▪       Truss and engineered-lumber layout coordination.
▪       Prior experience inside a design-build or production builder — not just an architecture office.
What We Offer

▪       Health insurance.
▪       Paid time off and paid holidays.
▪       401(k).
▪       Hybrid schedule — 2–3 days in our Carver office, the rest from home. No commute into Boston. If you are on the South Shore, the Cape, or in the Middleboro–Plymouth–Wareham area, this is a 20–30 minute drive instead of an hour and a half each way.
▪       Company-paid Chief Architect license, rendering software, and a workstation built for it. You will not be fighting your hardware.
▪       A steady pipeline of real work — 50 plus projects a year, already sold. You are not chasing billable hours.
▪       Direct access to ownership. You will not be five layers from the decision-maker.
How to Apply

Send your resume and a PDF portfolio to e.bandini@buildx.com. Your portfolio must include at least one complete, permit-ready construction set you drew yourself, plus two to three renderings.
Applications without drawings will not be reviewed. If your work is confidential, redact the address and client name — we are looking at your drafting, not your client list.

Flexible work from home options available.