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Entry Level Simulation Software Engineer Jobs in Irvine, CA

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Entry Level Simulation Software Engineer information

See Irvine, CA salary details

$25.8K

$112.6K

$202.9K

How much do entry level simulation software engineer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for entry level simulation software engineer in Irvine, CA is $112,559.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,800.00 and $128,800.00 per year, depending on experience, location, and employer.

What does an entry level simulation software engineer do?

An Entry Level Simulation Software Engineer develops and tests software that models real-world systems, such as physical processes, engineering designs, or virtual environments. They typically work under the guidance of senior engineers to write code, run simulations, analyze results, and troubleshoot issues. Their work helps organizations predict system behavior, optimize designs, and reduce the need for costly physical prototypes. This role often involves programming, understanding mathematical models, and collaborating with other engineering teams.

What are the key skills and qualifications needed to thrive as an entry level simulation software engineer?

To thrive as an Entry Level Simulation Software Engineer, you need a solid background in computer science, mathematics, and programming languages such as C++, Python, or Java, typically supported by a relevant degree. Familiarity with simulation frameworks, modeling tools (like MATLAB or Simulink), and version control systems (such as Git) is often required. Strong problem-solving skills, attention to detail, and effective teamwork are essential soft skills for this role. These abilities enable engineers to develop accurate, efficient simulations and collaborate effectively in multidisciplinary teams, ensuring successful project outcomes.

What are some common challenges faced by entry level simulation software engineers, and how can they be overcome?

Entry level simulation software engineers often encounter challenges such as understanding complex simulation models, learning industry-specific tools, and collaborating with multidisciplinary teams. To overcome these hurdles, it's helpful to actively seek mentorship from senior engineers, participate in team meetings to gain context, and dedicate time to hands-on practice with simulation tools. Regular communication with team members and taking advantage of available documentation can also accelerate learning and integration into the workflow.

What are the most commonly searched types of Simulation Software Engineer jobs in Irvine, CA?

The most popular types of Simulation Software Engineer jobs in Irvine, CA are:

What are popular job titles related to Entry Level Simulation Software Engineer jobs in Irvine, CA?

For Entry Level Simulation Software Engineer jobs in Irvine, CA, the most frequently searched job titles are:

Infographic showing various Entry Level Simulation Software Engineer job openings in Irvine, CA as of August 2026, with employment types broken down into 10% Internship, 67% Full Time, and 23% Contract. Highlights an 90% In-person, 5% Hybrid, and 5% Remote job distribution, with an average salary of $112,559 per year, or $54.1 per hour.

Software Engineer I, Spacecraft Simulation (New Grad)

Menlo Ventures

Laguna Beach, CA โ€ข On-site

$75 - $80/hr

Other

Posted 3 days ago

New


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.


OUR MISSION

True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors โ€” enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.


OUR VALUES

  • Be the offset.We create asymmetric advantages with creativity and ingenuity.

  • What would it take? We challenge assumptions to deliver ambitious results.

  • Itโ€™s the people. Our team is our competitive advantage and we are better together.


YOUR MISSION

Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking an entry-level Spacecraft Simulation Software Engineer to help build and extend our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation.


This is a great opportunity for a recent graduate or early-career engineer to grow within a fast-paced, interdisciplinary team. You will learn from experienced engineers as you help develop algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. You'll contribute to the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence.


This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need.


RESPONSIBILITIES

  • Write well-structured, efficient code using modern C++ (C++ 17 / C++ 20), with attention to performance and maintainability, guided by code reviews and team standards

  • Contribute to multi-physics simulation libraries for spacecraft systems modeling, including:

  • 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)

  • Thermal modeling including conduction, radiation, and solar heating

  • Attitude dynamics and control system simulation

  • Propulsion system modeling (thrusters, tanks, mass properties)

  • Power generation and distribution (solar arrays, batteries, loads)

  • Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)

  • Help implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.), with guidance from senior engineers

  • Assist in developing and testing time-stepping algorithms, solvers, and integration schemes for real-time and faster-than-real-time simulation

  • Help maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly

  • Collaborate with other internal teams who leverage our simulation APIs to plan and execute missions, develop algorithms for spacecraft operation, and perform trade-space analyses

  • Participate in code reviews, architectural discussions, and sprint planning sessions, learning and applying our software quality standards and delivery practices


QUALIFICATIONS

  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or equivalent practical experience

  • Exposure to C++ (or a similar compiled language) through coursework, internships, personal projects, or research; familiarity with Python is a plus

  • Foundational understanding of object-oriented software development practices, software testing practices, data structures and algorithms, and software design patterns

  • Eagerness to learn quickly, ask questions, and take on new challenges with support from the team

  • Excellent problem-solving skills and attention to detail

  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance


PREFERRED SKILLS AND EXPERIENCE

  • Internship, co-op, research, or project experience with physics-based modeling and simulation (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)

  • Coursework or project exposure to numerical methods

  • Familiarity with spacecraft subsystems:

  • Attitude determination and control systems (ADCS)

  • Guidance, navigation, and control (GNC)

  • Thermal control systems

  • Electric power systems (EPS)

  • Propulsion systems

  • Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)

  • Exposure to quaternion mathematics and rotation representations

  • Introductory knowledge of orbital mechanics and perturbation forces

  • Awareness of model validation, verification, and uncertainty quantification concepts

  • Experience with version control systems (Git); exposure to CI/CD pipelines a plus


COMPENSATION

  • Base Salary: Denver: $75,000; Long Beach: $80,000


ADDITIONAL REQUIREMENTS

  • Work Locationโ€”Successful candidates will be located near Denver or Colorado Springs. While we observe a hybrid work environment, some work must be done on site.

  • Work environmentโ€”the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.

  • Physical demandsโ€”the physical demands of the job, including bending, sitting, lifting and driving.


To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.


True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.

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