2

Entry Level Simulation Software Engineer Jobs in Irvine, CA

... simulation workflows • Collaborate with real-time software engineers to support and maintain web-based applications • Develop and maintain RESTful APIs for web and cloud-based applications • ...

... Engineering, or related field • 2+ years of professional software development experience • ... Optimize, simulate, and control electrical systems with confidence across utilities, infrastructure ...

Extend and customize application frameworks and libraries to support visualization and simulation workflows * Collaborate with real-time software engineers to support and maintain web-based ...

Extend and customize application frameworks and libraries to support visualization and simulation workflows * Collaborate with real-time software engineers to support and maintain web-based ...

Extend and customize application frameworks and libraries to support visualization and simulation workflows * Collaborate with real-time software engineers to support and maintain web-based ...

Software Engineer

Huntington Beach, CA · On-site

$125K - $220K/yr

The Role The Software Engineer will play a critical role in developing our autonomous defense ... Experience modeling flight vehicle dynamics in highly integrated cross-disciplinary simulations.

next page

Showing results 1-20

Entry Level Simulation Software Engineer information

See Irvine, CA salary details

$25.8K

$112.6K

$202.9K

How much do entry level simulation software engineer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for entry level simulation software engineer in Irvine, CA is $112,559.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,800.00 and $128,800.00 per year, depending on experience, location, and employer.

What does an Entry Level Simulation Software Engineer do?

An Entry Level Simulation Software Engineer develops and tests software that models real-world systems, such as physical processes, engineering designs, or virtual environments. They typically work under the guidance of senior engineers to write code, run simulations, analyze results, and troubleshoot issues. Their work helps organizations predict system behavior, optimize designs, and reduce the need for costly physical prototypes. This role often involves programming, understanding mathematical models, and collaborating with other engineering teams.

What are some common challenges faced by entry level simulation software engineers, and how can they be overcome?

Entry level simulation software engineers often encounter challenges such as understanding complex simulation models, learning industry-specific tools, and collaborating with multidisciplinary teams. To overcome these hurdles, it's helpful to actively seek mentorship from senior engineers, participate in team meetings to gain context, and dedicate time to hands-on practice with simulation tools. Regular communication with team members and taking advantage of available documentation can also accelerate learning and integration into the workflow.

What are the key skills and qualifications needed to thrive as an Entry Level Simulation Software Engineer, and why are they important?

To thrive as an Entry Level Simulation Software Engineer, you need a solid background in computer science, mathematics, and programming languages such as C++, Python, or Java, typically supported by a relevant degree. Familiarity with simulation frameworks, modeling tools (like MATLAB or Simulink), and version control systems (such as Git) is often required. Strong problem-solving skills, attention to detail, and effective teamwork are essential soft skills for this role. These abilities enable engineers to develop accurate, efficient simulations and collaborate effectively in multidisciplinary teams, ensuring successful project outcomes.
What are the most commonly searched types of Simulation Software Engineer jobs in Irvine, CA? The most popular types of Simulation Software Engineer jobs in Irvine, CA are:
What job categories do people searching Entry Level Simulation Software Engineer jobs in Irvine, CA look for? The top searched job categories for Entry Level Simulation Software Engineer jobs in Irvine, CA are:
What cities near Irvine, CA are hiring for Entry Level Simulation Software Engineer jobs? Cities near Irvine, CA with the most Entry Level Simulation Software Engineer job openings:
Infographic showing various Entry Level Simulation Software Engineer job openings in Irvine, CA as of June 2026, with employment types broken down into 2% Locum Tenens, 2% Internship, 57% Full Time, 6% Part Time, 29% Contract, and 4% Nights. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $112,559 per year, or $54.1 per hour.

Software Engineer, Spacecraft Simulation

True Anomaly

Long Beach, CA

$120K - $200K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 6 days ago


Job description

Software Engineer, Spacecraft Simulation

Denver, CO or Long Beach, CA

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.

True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors — enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.

True Anomaly's Values

  • Be the offset. We create asymmetric advantages with creativity and ingenuity.
  • What would it take? We challenge assumptions to deliver ambitious results.
  • It's the people. Our team is our competitive advantage and we are better together.

Your Mission

Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking a Spacecraft Simulation Software Engineer to contribute to the continuing evolution of our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation.

You will work in a fast-paced, interdisciplinary team to identify, develop, and deliver algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. This role focuses on building the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence.

Responsibilities

  • Write well-structured, efficient code using modern C++ best practices (C++ 17 / C++ 20), with a particular emphasis on performance and maintainability
  • Develop and maintain multi-physics simulation libraries for spacecraft systems modeling including:
    • 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)
    • Thermal modeling including conduction, radiation, and solar heating
    • Attitude dynamics and control system simulation
    • Propulsion system modeling (thrusters, tanks, mass properties)
    • Power generation and distribution (solar arrays, batteries, loads)
    • Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)
  • Implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.)
  • Design and implement time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation
  • Maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly
  • Work with other internal teams who leverage our simulation APIs to plan and execute missions, develop advanced algorithms for spacecraft operation, and perform trade-space analyses
  • Participate in code reviews, architectural discussions, and sprint planning sessions to maintain high standards of software quality and adherence to project timelines

Qualifications

  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience
  • 1-3 years of professional experience in C++
  • Experience with the Python programming language for scripting and prototyping applications
  • Strong understanding of object-oriented software development practices
  • Ability to understand new challenges quickly, formulate a plan, get buy-in, and execute
  • Understanding of complex distributed systems, and how the components you design and deliver will fit into those larger systems
  • Excellent problem-solving skills and attention to detail
  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance

Preferred Skills and Experience

  • Experience developing physics-based modeling and simulation environments (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)
  • Knowledge of numerical methods:
    • ODE solvers and integration schemes (Runge-Kutta, etc.)
    • Numerical linear algebra and matrix computations
    • Sparse matrix techniques
  • Experience with spacecraft subsystems:
    • Attitude determination and control systems (ADCS)
    • Guidance, navigation, and control (GNC)
    • Thermal control systems
    • Electric power systems (EPS)
    • Propulsion systems
  • Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)
  • Experience with quaternion mathematics and rotation representations
  • Knowledge of orbital mechanics and perturbation forces
  • Familiarity with model validation, verification, and uncertainty quantification
  • Experience with version control systems (Git) and CI/CD pipelines

Compensation

  • Base Salary: $120,000 - $200,000
  • Equity + Benefits including Health, Dental, Vision, HRA/HSA options, PTO and paid holidays, 401K, Parental Leave

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience.

Additional Requirements

  • Work Location —This is a fully onsite role. Candidates must be based in or able to commute to our Denver or Long Beach office daily.
  • Work environment —the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.
  • Physical demands —the physical demands of the job, including bending, sitting, lifting and driving.

This position will be open until it is successfully filled. To submit your application, please follow the directions below.

To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.

True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.