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Entry Level Remote Indie Game Developer Jobs in Houston, TX

GPS-Based Mobile Web Game Developer -- Paid Part-Time Internship JOB OBJECTIVE: Build a GPS-based ... Fully remote -- must be US-based. Houston-based preferred but not required. Duration: Immediately ...

... | Entry-Level | Full-Time Are you ready to launch your career with one of the world's most ... Provide on-call, on-site and remote technical support, training, and troubleshooting * Travel ...

Entry Level Remote Indie Game Developer information

See Houston, TX salary details

$31K

$103.6K

$171.9K

How much do entry level remote indie game developer jobs pay per year?

As of Aug 30, 2026, the average yearly pay for entry level remote indie game developer in Houston, TX is $103,586.00, according to ZipRecruiter salary data. Most workers in this role earn between $77,800.00 and $118,400.00 per year, depending on experience, location, and employer.

What is an entry level remote indie game developer?

An entry level remote indie game developer is someone who helps create video games for independent studios or as part of small teams, usually working from home or another remote location. These developers typically work on coding, design, art, or other tasks needed to build a game, often using popular engines like Unity or Unreal Engine. As entry-level professionals, they may have recently graduated from a related program or are self-taught, and they usually collaborate closely with other team members online. Their responsibilities can vary widely depending on the size and scope of the project, but they are a crucial part of bringing creative ideas to life in the indie game industry.

What are the key skills and qualifications needed to thrive as an entry level remote indie game developer?

To thrive as an Entry Level Remote Indie Game Developer, you need a solid grasp of programming fundamentals, game design principles, and familiarity with game engines like Unity or Unreal, often demonstrated through a portfolio or relevant coursework. Knowledge of version control systems (e.g., Git), 2D/3D asset integration, and basic scripting languages such as C# or Python is typically required. Creativity, self-motivation, and strong communication skills help you collaborate effectively in remote team environments and contribute original ideas. These abilities are crucial for building engaging games, managing remote workflows, and succeeding in the highly collaborative indie development space.

What are some common challenges faced by entry level remote indie game developers, and how can they be addressed?

Entry level remote indie game developers often encounter challenges such as managing self-motivation, collaborating effectively with distributed team members, and balancing multiple roles like coding, art, and testing. Clear communication through regular virtual meetings and project management tools is essential for staying aligned with the team. Additionally, setting realistic goals and seeking feedback from peers can help overcome isolation and ensure steady progress. Being proactive about learning new tools and techniques also helps address skill gaps that may arise in the fast-paced indie game development environment.

What is the difference between Entry Level Remote Indie Game Developer vs Entry Level Remote Game Designer?

AspectEntry Level Remote Indie Game DeveloperEntry Level Remote Game Designer
Required SkillsProgramming, game engines (Unity, Unreal), basic art skillsGame concept creation, storytelling, user experience design
Work EnvironmentIndependent, small teams, freelance or startup settingsCollaborative, often within development teams or studios
Common UsageDeveloping and coding games independently or for indie studiosDesigning game mechanics, levels, and narratives for various projects

Entry Level Remote Indie Game Developers focus on coding and technical development, often working independently or in small teams. In contrast, Entry Level Remote Game Designers concentrate on creating game concepts, mechanics, and narratives. Both roles are essential in game development but differ in skill sets and daily tasks.

What remote entry level indie game developer jobs are good for beginners?

Entry level remote indie game developer jobs suitable for beginners often include roles such as junior programmer, game tester, or assistant developer. These positions typically require basic knowledge of game engines like Unity or Unreal, and familiarity with programming languages such as C# or C++. They provide opportunities to learn industry tools and gain experience in game development workflows.

What are the most commonly searched types of Remote Indie Game Developer jobs in Houston, TX?

The most popular types of Remote Indie Game Developer jobs in Houston, TX are:

What are popular job titles related to Entry Level Remote Indie Game Developer jobs in Houston, TX?

For Entry Level Remote Indie Game Developer jobs in Houston, TX, the most frequently searched job titles are:

What job categories do people searching Entry Level Remote Indie Game Developer jobs in Houston, TX look for?

The top searched job categories for Entry Level Remote Indie Game Developer jobs in Houston, TX are:

Infographic showing various Entry Level Remote Indie Game Developer job openings in Houston, TX as of August 2026, with employment types broken down into 87% Full Time, and 13% Part Time. Highlights an 100% Remote job distribution, with an average salary of $103,586 per year, or $49.8 per hour.

GPS-Based Mobile Web Game Developer

Houston, TX • On-site, Remote


Promega

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

Good employer

Paid breaks

Respectful managers


Part-time

Re-posted 15 days ago


Job description

JOB TITLE: GPS-Based Mobile Web Game Developer — Paid Part-Time Internship

JOB OBJECTIVE:
Build a GPS-based location game for Promega's life science research community. Players physically move to campus locations following a radar interface, catch illustrated cards revealing a scientific narrative about cancer proteins, and compete on a real-time leaderboard against other labs and institutions. The prototype is already built and the full technical spec is written — the intern builds the technical platform from a detailed blueprint.

CORE DUTIES:
1.  Build a progressive web app running in any smartphone browser — no native app or App Store submission required. Core features include: GPS spawn triggering within 25 meters of a campus pin, animated card reveal with bioluminescent catch animation, real-time leaderboard showing individual and PI lab rankings, user registration, two separate game instances with independent leaderboards for Texas and Madison deployments, and email or SMS spawn notifications.
2.  Implement GPS geolocation using the Web Geolocation API with Haversine distance calculation to trigger card catches when a player walks within 25 meters of a hardcoded campus pin location. This is the most critical feature of the pilot.
3.  Build and deploy the application using React frontend, Supabase backend, and Vercel hosting. Deliver a functional and tested build by October 1, 2026 in preparation for a scientific conference launch on October 13, 2026.
4.  Support a second game instance deployment at Promega HQ in Madison, Wisconsin in November 2026, and contribute to Season 2 development planning through December 2026.
5.  Demonstrates inclusion through their own words and actions and is accountable for a safe workspace. Acts with kindness, curiosity and respect for others.
6.  Embracing and being open to incorporating Promega's 6 Emotional & Social Intelligence (ESI) core principles in daily work.
7.  Understands and complies with ethical, legal and regulatory requirements applicable to our business.


KEY QUALIFICATIONS:

1.  High School diploma or proven work experience that ensures you are ready to be successful in this role.
2.  Deployed React applications — live links or GitHub portfolio required to demonstrate real-world shipping experience.
3.  Strong mobile web development experience with an understanding of how browsers behave differently on iOS and Android devices.
4.  Strong CSS and JavaScript animation skills — the card reveal and catch animation are central to the player experience and must feel smooth and premium on a phone screen.
5.  Available to start immediately and able to commit to the October 1, 2026 build completion target.
6.  Demonstrated proficiency in digital tools and technology, including Microsoft applications and mobile platforms, with the ability to adapt and leverage emerging technologies, such as artificial intelligence, to improve efficiency, automation, and collaboration.


PREFERRED QUALIFICATIONS:

1.  GPS or geolocation experience in a mobile web application — familiarity with the Web Geolocation API or similar location-based development.
2.  Supabase or Firebase experience — real-time database and backend-as-a-service platforms.
3.  Background or strong interest in biotech, life science, computational biology, or bioinformatics — candidates who understand the scientific context of the project are particularly encouraged to apply.
4.  Experience with progressive web app architecture, push notifications, or SMS notification systems.


PHYSICAL DEMANDS:

1.  Ability to remain stationary for several hours at a time while working at a computer.
2.  Ability to use a computer and Microsoft Office applications.


Additional Information:
Location: Fully remote — must be US-based. Houston-based preferred but not required.
Duration: Immediately through December 31, 2026 — extension flexible based on pilot outcomes.
Target schools: Rice University, University of Houston, Texas A&M University, Baylor College of Medicine.
Portfolio value: A live GPS game played by PhD researchers at MD Anderson Cancer Center, Baylor College of Medicine, UT Health San Antonio, Texas A&M University, and Promega Corporation.
Hiring manager: Chris Lunn — Promega Corporation Field Sales, Houston Texas — chris.lunn@promega.com

At Promega, we value diversity and strive to create an inclusive workplace. We are proud to be an Equal Opportunity Employer, making employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other protected class.

Qualifications:UNAVAILABLEEducation:UNAVAILABLEEmployment Type: UNAVAILABLE

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