GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
GameSim is a game development studio that partners with clients to build games across PC/console ... This role offers flexible work options, including remote, hybrid or in-office arrangements.
Interface with the Engineering Department to resolve all reported issues before product release ... Gaming and Pari-mutuel experience a plus * Experience with Agile methodologies desired.
Quick apply
Interface with the Engineering Department to resolve all reported issues before product release ... Gaming and Pari-mutuel experience a plus * Experience with Agile methodologies desired.
Survey Technician
Austin, TX · On-site +1
... engineering deliverables. This position offers strong opportunities for growth, especially for ... Ulteig provides hybrid office/remote work options to support flexibility and worklife balance. What ...
Survey Technician
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... engineering deliverables. This position offers strong opportunities for growth, especially for ... Ulteig provides hybrid office/remote work options to support flexibility and worklife balance. What ...
Accountants - AI Training - Austin, US
Austin, TX · Remote
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Over 35,000 AI developers, researchers, and organizations use Prolific to gather data from paid ... Reliability: the ability to work independently on ad hoc, remote assignments that fit around your ...
Quick apply
Accountants - AI Training - Austin, US
Austin, TX · Remote
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Editorial Assistant (STEM and Economics)
Austin, TX · On-site +1
This is an entry-level role with a salary of $42,000/year. Exemption Status: Non-Exempt Physical ... The position is eligible for remote employment, excluding the following locations: Alaska, Arkansas ...
Editorial Assistant (STEM and Economics)
Austin, TX · On-site +1
This is an entry-level role with a salary of $42,000/year. Exemption Status: Non-Exempt Physical ... The position is eligible for remote employment, excluding the following locations: Alaska, Arkansas ...
Editorial Assistant (STEM and Economics)
Austin, TX · On-site +1
This is an entry-level role with a salary of $42,000/year. Exemption Status: Non-Exempt Physical ... The position is eligible for remote employment, excluding the following locations: Alaska, Arkansas ...
Editorial Assistant (STEM and Economics)
Austin, TX · On-site +1
This is an entry-level role with a salary of $42,000/year. Exemption Status: Non-Exempt Physical ... The position is eligible for remote employment, excluding the following locations: Alaska, Arkansas ...
Entry Level Remote Game Developer information
See Austin, TX salary details
$32.2K - $45.5K
3% of jobs
$45.5K - $58.8K
10% of jobs
$58.8K - $72.1K
8% of jobs
$78.4K is the 25th percentile. Wages below this are outliers.
$72.1K - $85.4K
10% of jobs
$85.4K - $98.7K
16% of jobs
The median wage is $101.1K / yr.
$98.7K - $112K
20% of jobs
$118.8K is the 75th percentile. Wages above this are outliers.
$112K - $125.3K
16% of jobs
$125.3K - $138.5K
0% of jobs
$138.5K - $151.8K
1% of jobs
$151.8K - $165.1K
5% of jobs
$165.1K - $178.4K
11% of jobs
$32.2K
$107.5K
$178.4K
How much do entry level remote game developer jobs pay per year?
What are the key skills and qualifications needed to thrive as an Entry Level Remote Game Developer, and why are they important?
What types of projects and technologies do entry level remote game developers typically work on, and how do they collaborate with team members from a distance?
What does an entry level remote game developer do?

Full-time
Posted 11 days ago
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.
This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.
This role offers flexible work options, including remote, hybrid or in-office arrangements.
Responsibilities- Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
- Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
- Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
- Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
- Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
- Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
- Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
- Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
- Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
- Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
- Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US