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Entry Level Physicist Jobs in California (NOW HIRING)

Aerospace Engineer - 1045044

Laguna Niguel, CA ยท On-site

$115K - $145K/yr

Masters degree in aerospace engineering, mechanical engineering, physics, mathematics or related field may * 1-3 years of experience of entry-level positions * Advanced knowledge of aeronautical ...

Showing results 21-40

Entry Level Physicist information

See California salary details

$39K

$93.6K

$223.5K

How much do entry level physicist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for entry level physicist in California is $93,563.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,200.00 and $110,500.00 per year, depending on experience, location, and employer.

What does an entry level physicist do?

An entry level physicist typically assists in conducting experiments, analyzing data, and supporting research projects under the supervision of more experienced physicists. Their duties may include setting up laboratory equipment, running simulations, and documenting results. They often work in academic, government, or industrial settings and may contribute to scientific papers or presentations. Entry level physicists also continue learning new techniques and may collaborate with other scientists or engineers.

What are the key skills and qualifications needed to thrive as an entry level physicist, and why are they important?

To thrive as an Entry Level Physicist, you need a solid understanding of core physics principles, strong mathematical skills, and at least a bachelor's degree in physics or a closely related field. Familiarity with analytical software such as MATLAB, Python, or LabVIEW, as well as experience with laboratory equipment and data analysis tools, is typically required. Critical thinking, problem-solving abilities, and effective communication help set candidates apart in collaborative research and technical discussions. These skills and qualifications are crucial for conducting experiments, interpreting results, and contributing to both academic and industry-driven projects.

What are some common challenges faced by entry level physicists when transitioning from academia to industry roles?

Entry level physicists often encounter challenges when adapting to the faster-paced, results-driven environment of industry compared to academia. They may need to quickly learn new technical tools, adjust to collaborative projects with multidisciplinary teams, and align their research to business goals rather than purely scientific inquiry. Effective communication and the ability to translate complex concepts for non-specialist colleagues are also crucial skills that may require additional development. Seeking mentorship and actively engaging with colleagues can help ease this transition and foster professional growth.

What is the difference between Entry Level Physicist vs Research Assistant in Physics?

AspectEntry Level PhysicistResearch Assistant in Physics
Required CredentialsBachelor's or Master's in Physics or related fieldBachelor's or Master's in Physics or related field
Work EnvironmentResearch labs, universities, government agenciesResearch labs, universities, government agencies
Employer & Industry UsageEmployers seek entry-level physicists for research and analysis rolesEmployers hire research assistants to support physics research projects

Both roles typically require similar educational backgrounds and work environments. An Entry Level Physicist often has more responsibilities in analysis and project development, while a Research Assistant primarily supports ongoing research activities. The main difference lies in job scope and potential career progression.

How difficult is it to get a job as an entry level physicist?

Securing an entry level physicist position can be competitive, often requiring a bachelor's degree in physics or a related field, along with strong analytical and problem-solving skills. Internships, research experience, and proficiency with scientific tools like MATLAB or LabVIEW can improve job prospects, but overall, the difficulty depends on the job market and individual qualifications.

What are the most commonly searched types of Physicist jobs in California?

The most popular types of Physicist jobs in California are:

What are popular job titles related to Entry Level Physicist jobs in California?

For Entry Level Physicist jobs in California, the most frequently searched job titles are:

What job categories do people searching Entry Level Physicist jobs in California look for?

The top searched job categories for Entry Level Physicist jobs in California are:

What cities in California are hiring for Entry Level Physicist jobs?

Cities in California with the most Entry Level Physicist job openings:

Infographic showing various Entry Level Physicist job openings in California as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, 2% Temporary, and 2% Contract. Highlights an 98% In-person, and 2% Remote job distribution, with an average salary of $93,563 per year, or $45 per hour.

Software Engineer I, Spacecraft Simulation (New Grad)

Menlo Ventures

Laguna Beach, CA โ€ข On-site

$75 - $80/hr

Other

Posted 3 days ago

New


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.


OUR MISSION

True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors โ€” enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.


OUR VALUES

  • Be the offset.We create asymmetric advantages with creativity and ingenuity.

  • What would it take? We challenge assumptions to deliver ambitious results.

  • Itโ€™s the people. Our team is our competitive advantage and we are better together.


YOUR MISSION

Software is the central nervous system for True Anomaly's engineering and product thesis. Software bridges the gap between military objectives, theoretical physics, and the human and autonomous control of spacecraft and ground systems. True Anomaly is seeking an entry-level Spacecraft Simulation Software Engineer to help build and extend our spacecraft, constellation modeling, and simulation software with a focus on multi-physics, high-fidelity simulation.


This is a great opportunity for a recent graduate or early-career engineer to grow within a fast-paced, interdisciplinary team. You will learn from experienced engineers as you help develop algorithms for modeling complex coupled physics including 6-degree-of-freedom (6DOF) rigid body dynamics, thermal systems, attitude dynamics and control, power systems, propulsion, and their interactions. You'll contribute to the simulation infrastructure that enables engineers to design spacecraft, validate control algorithms, analyze system performance, and predict mission outcomes with high confidence.


This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need.


RESPONSIBILITIES

  • Write well-structured, efficient code using modern C++ (C++ 17 / C++ 20), with attention to performance and maintainability, guided by code reviews and team standards

  • Contribute to multi-physics simulation libraries for spacecraft systems modeling, including:

  • 6DOF rigid body dynamics with environmental perturbations (gravity gradient, solar radiation pressure, atmospheric drag, magnetic torques)

  • Thermal modeling including conduction, radiation, and solar heating

  • Attitude dynamics and control system simulation

  • Propulsion system modeling (thrusters, tanks, mass properties)

  • Power generation and distribution (solar arrays, batteries, loads)

  • Sensor and actuator models (reaction wheels, star trackers, gyros, magnetometers, thrusters)

  • Help implement coupled physics algorithms that capture interactions between subsystems (thermal-structural, power-thermal, propulsion-dynamics, etc.), with guidance from senior engineers

  • Assist in developing and testing time-stepping algorithms, solvers, and integration schemes for real-time and faster-than-real-time simulation

  • Help maintain libraries that provide APIs in multiple languages (Python, C++) to other applications within True Anomaly

  • Collaborate with other internal teams who leverage our simulation APIs to plan and execute missions, develop algorithms for spacecraft operation, and perform trade-space analyses

  • Participate in code reviews, architectural discussions, and sprint planning sessions, learning and applying our software quality standards and delivery practices


QUALIFICATIONS

  • Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or equivalent practical experience

  • Exposure to C++ (or a similar compiled language) through coursework, internships, personal projects, or research; familiarity with Python is a plus

  • Foundational understanding of object-oriented software development practices, software testing practices, data structures and algorithms, and software design patterns

  • Eagerness to learn quickly, ask questions, and take on new challenges with support from the team

  • Excellent problem-solving skills and attention to detail

  • U.S. Citizen and eligible for DoD Secret or TS/SCI clearance


PREFERRED SKILLS AND EXPERIENCE

  • Internship, co-op, research, or project experience with physics-based modeling and simulation (i.e., modeling spacecraft dynamics, thermal systems, or control algorithms)

  • Coursework or project exposure to numerical methods

  • Familiarity with spacecraft subsystems:

  • Attitude determination and control systems (ADCS)

  • Guidance, navigation, and control (GNC)

  • Thermal control systems

  • Electric power systems (EPS)

  • Propulsion systems

  • Understanding of coordinate frames and transformations (ECI, ECEF, body frame, etc.)

  • Exposure to quaternion mathematics and rotation representations

  • Introductory knowledge of orbital mechanics and perturbation forces

  • Awareness of model validation, verification, and uncertainty quantification concepts

  • Experience with version control systems (Git); exposure to CI/CD pipelines a plus


COMPENSATION

  • Base Salary: Denver: $75,000; Long Beach: $80,000


ADDITIONAL REQUIREMENTS

  • Work Locationโ€”Successful candidates will be located near Denver or Colorado Springs. While we observe a hybrid work environment, some work must be done on site.

  • Work environmentโ€”the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.

  • Physical demandsโ€”the physical demands of the job, including bending, sitting, lifting and driving.


To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.


True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.

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