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Entry Level Graphic Designer Jobs in Georgetown, TX

Associate Concept Artist

Austin, TX ยท On-site

$125K - $144K/yr

Where the role fits You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to ...

Associate Concept Artist

Austin, TX

$125K - $144K/yr

Where the role fits You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to ...

Associate Concept Artist

Austin, TX ยท On-site

$60K - $70K/yr

Where the role fits You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to ...

Entry Level Graphic Designer information

See Georgetown, TX salary details

$11

$24

$39

How much do entry level graphic designer jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for entry level graphic designer in Georgetown, TX is $24.99, according to ZipRecruiter salary data. Most workers in this role earn between $18.56 and $29.04 per hour, depending on experience, location, and employer.

What is an entry level graphic designer?

Entry Level Graphic Designers are creative professionals who use visual elements like images, typography, and color to communicate ideas and messages. Typically, they are recent graduates or individuals new to the field, working under the supervision of senior designers or art directors. Their responsibilities often include creating layouts, assisting with branding projects, designing marketing materials, and preparing files for print or digital use. Entry Level Graphic Designers play a vital role in supporting design teams while gaining experience and building their portfolios.

What does an entry level graphic designer do?

Graphic designers help organizations form their brand and express a particular identity or idea for promotional and advertising material. An entry-level graphic designer is just starting out in their career, and typically assists or shadows veteran graphic designers in their job duties before being assigned their own projects. Their primary goal is to learn how to create visual concepts to communicate a message that informs, inspires, or captivates customers. Entry-level graphic designers train to become skilled in the manipulation of colors, shapes, fonts, images, photography, print design, logos, and animation, and may use computer software or draw by hand. Examples of their work include layout and design for brochures, magazines, advertisements, corporate reports, and billboards.

What are the key skills and qualifications needed to thrive as an entry level graphic designer, and why are they important?

To thrive as an Entry Level Graphic Designer, you need a solid understanding of design principles, typography, color theory, and a relevant degree or coursework in graphic design. Proficiency with industry-standard tools like Adobe Creative Suite (Photoshop, Illustrator, InDesign) is typically required. Creativity, attention to detail, and effective communication help you collaborate with teams and understand client needs. These skills ensure the production of visually compelling and effective designs that meet project objectives and client expectations.

What are some common challenges faced by entry level graphic designers, and how can they overcome them?

Entry level graphic designers often encounter challenges such as balancing creative vision with client expectations, managing tight deadlines, and adapting to feedback from multiple stakeholders. To succeed, it's important to develop strong communication skills, be open to constructive criticism, and proactively seek clarification when project requirements are unclear. Additionally, learning to manage time effectively and staying organized will help you deliver quality work consistently, while collaborating with more experienced team members can provide valuable mentorship and learning opportunities.

What is the difference between Entry Level Graphic Designer vs Junior Graphic Designer?

AspectEntry Level Graphic DesignerJunior Graphic Designer
Required CredentialsAssociate's degree or relevant certificationSimilar; often the same educational background
Work EnvironmentInternships, freelance, or entry-level positions in design firms or companiesSame; typically in design teams or agencies
Employer UsageEntry-level roles for recent graduates or beginnersOften used interchangeably, but may imply slightly more experience
Search & Comparison IntentYes; common search for beginners entering the fieldYes; often compared with entry level roles for clarity

The terms 'Entry Level Graphic Designer' and 'Junior Graphic Designer' are frequently used interchangeably. Both roles typically require similar educational backgrounds and are found in similar work environments. The main difference is often in employer preference or regional terminology, but generally, they represent beginner-level positions suitable for recent graduates or those new to the industry.

How do you become an entry level graphic designer with no experience?

To become an entry level graphic designer with no experience, focus on building a strong portfolio by creating personal projects or freelance work, and learn industry-standard tools like Adobe Photoshop and Illustrator. Gaining relevant skills through online courses or certifications can also improve your chances of securing an entry-level position.

What are entry-level graphic designer jobs?

Entry-level graphic designer jobs involve creating visual content such as logos, advertisements, and digital media under supervision. These roles typically require proficiency in design software like Adobe Photoshop and Illustrator and may involve tasks like layout design, branding, and image editing. They often serve as a starting point for building a portfolio and gaining industry experience.

What are the most commonly searched types of Graphic Designer jobs in Georgetown, TX?

The most popular types of Graphic Designer jobs in Georgetown, TX are:

What are popular job titles related to Entry Level Graphic Designer jobs in Georgetown, TX?

For Entry Level Graphic Designer jobs in Georgetown, TX, the most frequently searched job titles are:

What cities near Georgetown, TX are hiring for Entry Level Graphic Designer jobs?

Cities near Georgetown, TX with the most Entry Level Graphic Designer job openings:

Infographic showing various Entry Level Graphic Designer job openings in Georgetown, TX as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $51,985 per year, or $25 per hour.

Associate Concept Artist

Catface

Austin, TX โ€ข On-site

$125K - $144K/yr

Full-time

Medical, Dental, Vision, Retirement

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Catface is a YouTube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.


Visit our YouTube Channels:

Aphmau Gaming

Aphmau Shuki

Aphmau Fantasy


Visit our websites:

Aphmau Store

Catface Website


About the Job

Millions of people watch Aphmau's stories every week. They know these characters better than almost anyone, they rewatch their favorite episodes, and they notice immediately when something feels off. Our Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.

We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the artwork that our vendors use as a blueprint. You'll take an assigned product drops and develop it into real product concepts, sketching a genuine range of directions, refining the ones that land, and then building the final, production-usable artwork behind them.

The role sits at an unusual intersection: you need the drawing chops to render a character accurately, and the commercial instinct to know which of your ideas will sell. You'll work with moderate oversight, which means you're trusted to own your assignments and resolve routine creative problems to meet production deadlines, All while being supported by your team and leadership staff close by.

If you've ever wanted your design work to reach an audience of this size, and you like the idea of a fandom noticing the small details you got right, this is that job.


What You'll Do

You'll own defined portions of Aphmau merchandise collections end to end, research and mood boards, concept sketch ideation, and final artwork execution for your assigned products or categories.


Concept development

  • Develop multiple product-sketch directions for assigned characters, themes, categories, or collection stories, in addition to support ideas to polish, but enough real range to make a meaningful selection possible.
  • Explore product silhouettes, character applications, poses, expressions, patterns, graphics, materials, functions, and interactive features.
  • Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story connection, and consumer appeal.
  • Identify the hero pieces in a collection along with the supporting products, coordinated items, and collectible variations around them.
  • Suggest category, price point, production feasibility, and sales channel while a concept is still forming.
  • Annotate your sketches so the intended materials, artwork placements, features, and story references are unmistakable.

Final artwork

  • Translate approved concepts into polished final merchandise artwork, character illustrations, placement graphics, patterns, icons, decorative elements, colorways, and surface designs.
  • Prepare artwork at the correct dimensions, scale, resolution, color mode, and file format for each product category.
  • Build colorway and artwork-placement variations and organize layered master files so teammates and vendors can work with them.
  • Incorporate feedback from Brand, Licensing, Merchandise Production, and creative leadership without losing the approved story intent.
  • Review vendor proofs and artwork interpretations, flag deviations from approved artwork, and correct routine issues yourself.
  • Present your directions and explain the rationale behind each one.


What the work looks like

You'll typically have three to four collections in motion at once, each at a different stage across development. In a steady month that tends to land around 24–32 initial product sketches, 10–16 refined concepts, and 8–12 final-art deliverables. Some weeks are heavy on exploration and reference-gathering; others are heads-down file preparation ahead of a vendor handoff. Sketch reviews and feedback rounds are a regular rhythm, and you'll be expected to come to them with options and rational discussion.


Where the role fits

You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise Production, who will carry it through vendor development, sampling, and manufacturing. The quality and completeness of your files directly affect how smoothly a product gets made. You'll also partner regularly with Brand, Licensing, Merchandise Production, Marketing, and E-commerce.


What We're Looking For

Required:

  • 2–4 years of merchandise, consumer product, or character-based design experience.
  • A portfolio showing the full progression from research and ideation through finished, production-usable artwork. We want to see the thinking and the range, not just the polished final image.
  • Strong Adobe Illustrator and Photoshop skills, with real competence in pattern, icon, and surface design development.
  • Working knowledge of brand and character style guides and licensed product requirements.
  • Ability to manage several concurrent assignments against a development calendar and consistently hit dates.
  • Strong character drawing fundamentals — proportion, expression, and consistency to an established model.
  • Comfort giving and receiving direct creative critique, and the ability to separate feedback on the work from feedback on you.
  • Clear communication: you can explain why a concept works commercially, not just why you like it.
  • Discipline with file organization, naming conventions, and version control. Downstream teams depend on it.

Nice to have:

  • Experience designing across plush, collectibles, apparel, accessories, stationery, or home décor.
  • Experience working with overseas vendors and reviewing proofs, samples, or digital renderings.
  • Familiarity with creator-led brands, fandom-driven products, or licensed entertainment merchandise.
  • Genuine curiosity about the Aphmau universe, or the willingness to become a fast student of it. Story accuracy matters here as much as craft.


What We Offer

  • Excellent Medical, Dental and Vision health benefits
  • 401(k) contribution
  • Flexible time off
  • Lunch, snacks and drinks provided in the office
  • Pets in the office once a month
  • Onsite fitness center
  • Learning Stipend
  • Relocation assistance for those coming from outside Austin.