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Entry Level Game Localization Editor Jobs in Seattle, WA

Entry Level Game Localization Editor information

See Seattle, WA salary details

$14

$21

$26

How much do entry level game localization editor jobs pay per hour?

As of Jun 22, 2026, the average hourly pay for entry level game localization editor in Seattle, WA is $21.12, according to ZipRecruiter salary data. Most workers in this role earn between $19.13 and $22.98 per hour, depending on experience, location, and employer.

What does an Entry Level Game Localization Editor do?

An Entry Level Game Localization Editor is responsible for adapting and editing video game content to ensure it is culturally and linguistically appropriate for different regions. This involves reviewing translations, checking for consistency, accuracy, and tone, and collaborating with translators and developers to resolve language issues. They help maintain the quality and integrity of the game's dialogue, instructions, and other written materials, making sure the gaming experience feels natural for players in the target market.

What are some common challenges faced by Entry Level Game Localization Editors during the localization process?

Entry Level Game Localization Editors often encounter challenges such as adapting culturally-specific jokes or references to resonate with the target audience, maintaining consistency in terminology across large volumes of text, and working under tight deadlines to meet game release schedules. Additionally, they must collaborate closely with translators, developers, and QA testers to ensure the localized version preserves the game's original tone and intent. Balancing linguistic accuracy with creative adaptation is key, making attention to detail and communication skills particularly important in this role.

What are the key skills and qualifications needed to thrive as an Entry Level Game Localization Editor, and why are they important?

To thrive as an Entry Level Game Localization Editor, you need strong language proficiency in both the source and target languages, attention to detail, and a basic understanding of game content and culture, often supported by a relevant degree or equivalent experience. Familiarity with CAT (computer-assisted translation) tools, localization management platforms, and basic text editing software is typically required. Excellent communication, teamwork, and adaptability are essential soft skills for effective collaboration with localization teams and developers. These skills ensure accurate, culturally relevant translations that preserve the game's intent and provide an engaging experience for players.
What are the most commonly searched types of Game Localization Editor jobs in Seattle, WA? The most popular types of Game Localization Editor jobs in Seattle, WA are:
What are popular job titles related to Entry Level Game Localization Editor jobs in Seattle, WA? For Entry Level Game Localization Editor jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Entry Level Game Localization Editor jobs in Seattle, WA look for? The top searched job categories for Entry Level Game Localization Editor jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Entry Level Game Localization Editor jobs? Cities near Seattle, WA with the most Entry Level Game Localization Editor job openings:
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 15 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 191 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.