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Entry Level Game Engine Programmer Jobs in Renton, WA

... game engine environment (Unity, Unreal, or equivalent). • Basic understanding of game loops ... as a game developer. Preferred : • Experience with Modern Game Engines through coursework ...

We are seeking a Build Engineer to join our Central Technology Build Engineering team as we develop and curate an Unreal Engine ecosystem to share across our internal game studios. You will join a ...

Software Engineer (Starlink Mobile)

Redmond, WA · On-site

$149.50K - $187K/yr

... game engine development, physics simulation, or other real-time, resource-constrained, high ... and engineering fundamentals • Excellent communication skills both written and verbal • ...

... game engine development, physics simulation, or other real-time, resource-constrained, high ... and engineering fundamentals. • Excellent communication skills both written and verbal. • ...

Software Engineer (Starlink Mobile)

Redmond, WA · On-site

$149.50K - $187K/yr

... game engine development, physics simulation, or other real-time, resource-constrained, high ... and engineering fundamentals • Excellent communication skills both written and verbal • ...

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How much do entry level game engine programmer jobs pay per hour?

As of May 30, 2026, the average hourly pay for entry level game engine programmer in Renton, WA is $30.06, according to ZipRecruiter salary data. Most workers in this role earn between $19.18 and $25.96 per hour, depending on experience, location, and employer.
What job categories do people searching Entry Level Game Engine Programmer jobs in Renton, WA look for? The top searched job categories for Entry Level Game Engine Programmer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Entry Level Game Engine Programmer jobs? Cities near Renton, WA with the most Entry Level Game Engine Programmer job openings:

Junior Game Developer

Worldscape

Redmond, WA • On-site

Full-time

Posted 23 days ago


Job description

Job Summary:
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across various environments. They are looking for a passionate Junior Game Developer to collaborate with senior engineers and contribute to building interactive game experiences while developing their skills in game programming and debugging.
Responsibilities:
• Implement gameplay features, mechanics, and systems under guidance from senior developers.
• Assist in developing and maintaining core game logic, tools, and player-facing functionality.
• Collaborate with designers and artists to translate creative ideas into working game features.
• Debug and resolve gameplay, performance, and stability issues.
• Participate in code reviews and incorporate feedback to improve code quality and maintainability.
• Contribute to sprint planning, task estimation, and agile development workflows.
• Write clear documentation for implemented features and systems.
• Continuously learn and apply best practices in game development, performance optimization, and player experience.
Qualifications:
Required:
• Bachelor’s degree (or equivalent practical experience) in Computer Science, Game Development, Software Engineering, or a related field.
• 0–2 years of experience in game development, internships, academic projects, or personal/game jam projects.
• Experience programming in C++, C#, or similar languages, ideally within a game engine environment (Unity, Unreal, or equivalent).
• Basic understanding of game loops, gameplay mechanics, and real-time systems.
• Familiarity with version control systems such as Git.
• Ability to communicate clearly, ask questions, and collaborate effectively in a team environment.
• Passion for games and a strong desire to grow as a game developer.
Preferred:
• Experience with Modern Game Engines through coursework, projects, or internships.
• Exposure to areas such as physics, animation systems, UI implementation, or gameplay scripting.
• Understanding of agile development practices and sprint-based delivery.
• A portfolio, GitHub repository, or demo projects showcasing gameplay or technical contributions.
Company:
Traditional software constrains the future of global supply chains, sustainability and environmental risk, infrastructure planning, defense, and more. Founded in 2023, the company is headquartered in Redmond, Washington, US, , with a team of 11-50 employees. The company is currently Early Stage.