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Entry Level Game Engine Developer Jobs in Austin, TX

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

It acts as an engine that accelerates our daily workflows, and a research enabler that unlocks the ... Developer Compensation and Benefits at Ericsson At Ericsson, we know that our people are the key to ...

UI/UX Designer - Robot Interfaces

Austin, TX · On-site

$93K - $116K/yr

Founded by former SpaceX engineers and backed by Bain Capital Ventures, TerraFirma is automating ... Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data ...

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Entry Level Game Engine Developer information

See Austin, TX salary details

$32.2K

$107.5K

$178.4K

How much do entry level game engine developer jobs pay per year?

As of Jun 20, 2026, the average yearly pay for entry level game engine developer in Austin, TX is $107,517.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,800.00 and $122,900.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level Game Engine Developer vs Junior Software Engineer?

AspectEntry Level Game Engine DeveloperJunior Software Engineer
Required CredentialsBachelor's in Computer Science, relevant coursework in graphics or game developmentBachelor's in Computer Science or related field, basic programming skills
Work EnvironmentGame studios, interactive entertainment companiesTech companies, software development firms
Employer & Industry UsagePrimarily in gaming and entertainment industryAcross various industries including tech, finance, healthcare
Common Search & Comparison IntentUnderstanding entry-level roles in game developmentExploring entry-level software development positions

While both roles are entry-level and require foundational programming skills, the Entry Level Game Engine Developer focuses specifically on developing and optimizing game engines within the gaming industry. In contrast, a Junior Software Engineer has a broader scope, working on various software projects across multiple industries. The choice depends on your interest in gaming versus general software development careers.

What are the most commonly searched types of Game Engine Developer jobs in Austin, TX? The most popular types of Game Engine Developer jobs in Austin, TX are:
What are popular job titles related to Entry Level Game Engine Developer jobs in Austin, TX? For Entry Level Game Engine Developer jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Entry Level Game Engine Developer jobs in Austin, TX look for? The top searched job categories for Entry Level Game Engine Developer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Entry Level Game Engine Developer jobs? Cities near Austin, TX with the most Entry Level Game Engine Developer job openings:
Infographic showing various Entry Level Game Engine Developer job openings in Austin, TX as of June 2026, with employment types broken down into 78% Full Time, 7% Part Time, 1% Temporary, 8% Contract, and 6% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $107,517 per year, or $51.7 per hour.
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Full-time

Posted 8 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.