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Entry Level Game Developer Jobs in Jenks, OK (NOW HIRING)

We are seeking an entry-level Software Engineer responsible for developing software for a visual ... Experience as an Unreal Engine Developer. * Proficiency in C++ programming. * Background in game or ...

Entry Level Game Developer information

See Jenks, OK salary details

$27.8K

$92.7K

$153.8K

How much do entry level game developer jobs pay per year?

As of Jun 13, 2026, the average yearly pay for entry level game developer in Jenks, OK is $92,707.00, according to ZipRecruiter salary data. Most workers in this role earn between $69,700.00 and $106,000.00 per year, depending on experience, location, and employer.

Is 30 too old to get into game dev?

Entry level game developers come from diverse backgrounds and ages, and starting at 30 is not too late. Success depends on acquiring relevant skills such as programming, design, or art, and building a portfolio to demonstrate your abilities. Many employers value experience and passion over age, making it possible to enter the field at any age with dedication.

What are some common challenges faced by entry level game developers when working on their first projects?

Entry level game developers often encounter challenges such as balancing creative ideas with technical limitations, adapting to collaborative workflows, and managing tight deadlines. Learning to navigate large codebases, understanding version control systems, and effectively communicating with designers, artists, and senior programmers are key aspects of the role. Overcoming these hurdles requires a willingness to learn, ask questions, and seek feedback from teammates, which helps foster both technical and interpersonal growth within a supportive game development environment.

What Does an Entry-Level Game Developer Do?

As an entry-level game developer, your responsibilities revolve around programming the algorithms and code that control video games. Your duties are to develop action sequences in games, graphical user interfaces, and other basic tools that allow seamless gameplay. You must be conscious of console or computer requirements, such as memory usage and graphics chip limitations, and you should be able to identify and fix glitches in the game quickly. You work closely with other programmers and QA testers to ensure that you deal with these issues systematically.

What is the 80 20 rule in game development?

In game development, the 80/20 rule suggests that roughly 80% of the game's value comes from 20% of the features or work. Entry level game developers often focus on core mechanics and essential assets first to maximize impact and efficiency during development cycles.

Is AI replacing game devs?

AI is increasingly used in game development to assist with tasks like procedural content generation and testing, but it does not replace entry level game developers. Developers are needed to design, program, and oversee AI tools, ensuring creative and technical quality. Skills in programming, game engines, and AI integration remain essential for game development roles.

What is the difference between Entry Level Game Developer vs Junior Game Programmer?

AspectEntry Level Game DeveloperJunior Game Programmer
Required CredentialsBachelor's in Computer Science, Game Design, or related fieldBachelor's in Computer Science, Software Engineering, or related field
Work EnvironmentGame studios, indie developers, or freelance projectsGame development teams, software companies, or indie studios
Employer & Industry UsageCommonly used in gaming industry for entry rolesOften used interchangeably with Entry Level Game Developer in job listings
Common Search & Comparison IntentYesYes

Both roles typically require a bachelor's degree in a related field and involve working in game development environments. While the titles may differ slightly, they often refer to similar entry-level positions focused on coding, debugging, and supporting game projects. The main difference lies in terminology preference among employers, but both roles serve as starting points for a career in game programming.

What does an Entry Level Game Developer do?

An Entry Level Game Developer assists in the creation and implementation of video games by writing code, debugging, and collaborating with other team members such as artists and designers. They typically work under the supervision of senior developers and are often responsible for smaller features or specific tasks within a larger project. Their work may include programming gameplay mechanics, fixing bugs, and learning new tools and technologies used in game development. This role is an excellent starting point for those looking to gain experience and grow within the gaming industry.

What are the key skills and qualifications needed to thrive as an Entry Level Game Developer, and why are they important?

To thrive as an Entry Level Game Developer, you need a solid understanding of programming languages like C++ or C#, basic game design principles, and typically a degree in computer science, software engineering, or a related field. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and basic graphic or animation tools is highly beneficial. Creativity, teamwork, problem-solving, and effective communication are key soft skills that help you collaborate and adapt in dynamic development environments. These skills ensure you can efficiently contribute to game projects, meet technical requirements, and work well within multidisciplinary teams.

How to be a game developer with no experience?

Entry level game developers typically start by learning programming languages such as C# or C++, and gaining familiarity with game engines like Unity or Unreal Engine. Building a portfolio with small projects, participating in game jams, and pursuing online courses or certifications can help demonstrate skills to employers without prior professional experience.
What cities near Jenks, OK are hiring for Entry Level Game Developer jobs? Cities near Jenks, OK with the most Entry Level Game Developer job openings:
Software Engineer

Software Engineer

Stand-By Personnel

Broken Arrow, OK • On-site

Other

Posted 24 days ago


Job description

Software Engineer
Location: Broken Arrow | Pay: Negotiable | Shift: Monday-Friday, 8:00 AM-5:00 PM (hours may vary based on company needs) | Duration: 9-Month Contract

Purpose of Position:
We are seeking an entry-level Software Engineer responsible for developing software for a visual simulation system. This role involves contributing to real-time image generation, visual environment creation tools, display system design and alignment, and computer systems with information security considerations. The position applies fundamental engineering principles, progressing to more complex activities as knowledge and experience grow. Work is performed under the close supervision and guidance of senior team members.

Tasks and Responsibilities:
The Software Engineer will develop, support, and maintain software components, interfaces, and subsystems throughout the software development lifecycle. Responsibilities include identifying and analyzing requirements, software design and construction, testing and verification, problem resolution, and ongoing maintenance. The role involves collaborating within multidisciplinary teams, consulting with engineers across departments, and providing regular reports to management.

Additional duties include designing prototypes, conducting research and development, and supporting computer system requirements and hardware integration. The engineer will employ disciplined software development methods, including configuration management, testing techniques, and proper documentation. Staying current with advancements in technology through technical papers, conferences, and periodicals is essential.

The role requires a professional, cooperative demeanor when interacting with internal teams and external customers, demonstrating commitment to common goals and effective communication. The position is also accountable for adherence to export control restrictions, the security of company materials, and the accuracy and completeness of assigned tasks.

Minimum Education and Experience:

  • Bachelor's degree in Computer Science or a related technical field, or an equivalent combination of education and experience.

Knowledge, Skills, and Abilities:

  • Experience as an Unreal Engine Developer.
  • Proficiency in C++ programming.
  • Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL).
  • Strong understanding of object-oriented design, data structures, and algorithms.

Preferred Technical Experience:

  • Strong mathematics capability, including matrix algebra, projective geometry, and vector math.
  • Experience in game development.
  • Knowledge of STL and/or Boost libraries and data structures.
  • Familiarity with design patterns and multi-threading.
  • Experience with MS Visual Studio.
  • Scripting experience in Python or similar languages.
  • Ability to read and interpret technical specifications.
  • Exposure to Lean/Agile software development practices.
  • Understanding of multispectral sensors, night vision, radar systems, or geographic information systems (GIS).

This position requires a candidate with a strong foundation in programming and software engineering, a proactive attitude, and the ability to work effectively under supervision while adhering to project schedules and quality standards.

Job Order #119448

Stand-By Personnel | Skilled Division

**Application Time: 7:00 A.M. to 3:30P.M. Monday-Friday** **Tulsa Office Location:** 4305 S Mingo Road, Suite F, Tulsa, Oklahoma 74146 Walk-ins always welcome!

$50 advance available after your first day of work

Alternatively: You may submit your resume to: Resume@standbypersonnel.com

Referral Bonus: $125 for referring a Skilled Division employee and $200 for referring a Welder or CNC Machinist after 80 hours of work.

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