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Entry Level Game Design Jobs in Oklahoma (NOW HIRING)

Child Care Teacher

Lawton, OK · On-site

$10 - $12/hr

Design and follow a full schedule of activities and discover suitable teaching material. * Provide ... Use a wide range of teaching methods (stories, media, indoor or outdoor games, drawing etc) to ...

Entry Level Game Design information

See Oklahoma salary details

$43.4K

$144K

How much do entry level game design jobs pay per year?

As of Aug 9, 2026, the average yearly pay for entry level game design in Oklahoma is $137,685.00, according to ZipRecruiter salary data. Most workers in this role earn between $143,100.00 and $143,100.00 per year, depending on experience, location, and employer.

Can I get into entry level game design with no experience?

Entry level game design positions often do not require extensive professional experience and may accept candidates with relevant skills such as basic programming, understanding of game engines like Unity or Unreal, and a portfolio of personal projects. Building a strong foundation in game development tools, creating a portfolio, and gaining knowledge through online courses can improve chances of entry into the field.

What are the key skills and qualifications needed to thrive as an entry level game designer?

Entry Level Game Designers need a solid understanding of game mechanics, creativity, and basic programming or scripting knowledge, often supported by a degree in game design, computer science, or a related field. Familiarity with game engines like Unity or Unreal Engine, as well as tools such as Photoshop or Maya, is typically required. Strong communication, teamwork, and problem-solving skills help individuals collaborate effectively and adapt to feedback. These skills and qualities are essential for creating engaging gameplay experiences and contributing successfully to multidisciplinary development teams.

What is an entry level game designer?

Entry level game designers are professionals who assist in the creation and development of video games, usually as part of a larger design team. They often focus on tasks such as designing levels, creating game mechanics, writing documentation, and playtesting. These positions are typically suitable for recent graduates or individuals with limited industry experience who want to start a career in game design. Entry level game designers collaborate closely with artists, programmers, and senior designers to bring ideas to life and improve gameplay. Strong creativity, communication skills, and a passion for gaming are important for this role.

What are some common challenges faced by entry level game designers, and how can they overcome them?

Entry-level game designers often face challenges such as balancing creative ideas with practical limitations like budget, technology, and deadlines. They may also need to adapt quickly to feedback from team members and learn industry-standard tools and workflows. To overcome these challenges, it's helpful to stay open to collaboration, actively seek mentorship from experienced designers, and continuously build technical and communication skills. Embracing constructive criticism and being willing to iterate on designs will help you grow and contribute effectively to the team.
What are the most commonly searched types of Game Design jobs in Oklahoma? The most popular types of Game Design jobs in Oklahoma are:
What are popular job titles related to Entry Level Game Design jobs in Oklahoma? For Entry Level Game Design jobs in Oklahoma, the most frequently searched job titles are:
What job categories do people searching Entry Level Game Design jobs in Oklahoma look for? The top searched job categories for Entry Level Game Design jobs in Oklahoma are:
What cities in Oklahoma are hiring for Entry Level Game Design jobs? Cities in Oklahoma with the most Entry Level Game Design job openings:
Infographic showing various Entry Level Game Design job openings in Oklahoma as of July 2026, with employment types broken down into 91% Full Time, 6% Part Time, and 3% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $137,685 per year, or $66.2 per hour.

Contractor

Re-posted 21 days ago


Job description

Software Engineer
Location: Broken Arrow | Pay: Negotiable | Shift: Monday-Friday, 8:00 AM-5:00 PM (hours may vary based on company needs) | Duration: 9-Month Contract

Purpose of Position:
We are seeking an entry-level Software Engineer responsible for developing software for a visual simulation system. This role involves contributing to real-time image generation, visual environment creation tools, display system design and alignment, and computer systems with information security considerations. The position applies fundamental engineering principles, progressing to more complex activities as knowledge and experience grow. Work is performed under the close supervision and guidance of senior team members.

Tasks and Responsibilities:
The Software Engineer will develop, support, and maintain software components, interfaces, and subsystems throughout the software development lifecycle. Responsibilities include identifying and analyzing requirements, software design and construction, testing and verification, problem resolution, and ongoing maintenance. The role involves collaborating within multidisciplinary teams, consulting with engineers across departments, and providing regular reports to management.

Additional duties include designing prototypes, conducting research and development, and supporting computer system requirements and hardware integration. The engineer will employ disciplined software development methods, including configuration management, testing techniques, and proper documentation. Staying current with advancements in technology through technical papers, conferences, and periodicals is essential.

The role requires a professional, cooperative demeanor when interacting with internal teams and external customers, demonstrating commitment to common goals and effective communication. The position is also accountable for adherence to export control restrictions, the security of company materials, and the accuracy and completeness of assigned tasks.

Minimum Education and Experience:

  • Bachelor's degree in Computer Science or a related technical field, or an equivalent combination of education and experience.

Knowledge, Skills, and Abilities:

  • Experience as an Unreal Engine Developer.
  • Proficiency in C++ programming.
  • Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL).
  • Strong understanding of object-oriented design, data structures, and algorithms.

Preferred Technical Experience:

  • Strong mathematics capability, including matrix algebra, projective geometry, and vector math.
  • Experience in game development.
  • Knowledge of STL and/or Boost libraries and data structures.
  • Familiarity with design patterns and multi-threading.
  • Experience with MS Visual Studio.
  • Scripting experience in Python or similar languages.
  • Ability to read and interpret technical specifications.
  • Exposure to Lean/Agile software development practices.
  • Understanding of multispectral sensors, night vision, radar systems, or geographic information systems (GIS).

This position requires a candidate with a strong foundation in programming and software engineering, a proactive attitude, and the ability to work effectively under supervision while adhering to project schedules and quality standards.

Job Order #119448

Stand-By Personnel | Skilled Division

**Application Time: 7:00 A.M. to 3:30P.M. Monday-Friday** **Tulsa Office Location:** 4305 S Mingo Road, Suite F, Tulsa, Oklahoma 74146 Walk-ins always welcome!

$50 advance available after your first day of work

Alternatively: You may submit your resume to: Resume@standbypersonnel.com

Referral Bonus: $125 for referring a Skilled Division employee and $200 for referring a Welder or CNC Machinist after 80 hours of work.

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