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Entry Level Computer Science Graphics Jobs in San Marino, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

S. in Computer Science or a related field, or equivalent professional experience * Proficiency with C++14/17 * Substantial experience with 3D graphics, rendering, and modeling algorithms

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ... Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ... Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL ...

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Entry Level Computer Science Graphics information

See San Marino, CA salary details

$12

$21

$32

How much do entry level computer science graphics jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for entry level computer science graphics in San Marino, CA is $21.50, according to ZipRecruiter salary data. Most workers in this role earn between $17.64 and $24.09 per hour, depending on experience, location, and employer.

What are entry level computer science graphics jobs?

Entry level computer science graphics jobs are positions aimed at recent graduates or individuals with limited professional experience, focusing on creating, rendering, or manipulating visual content using computer science principles. These roles often involve working with graphics programming, 2D/3D modeling, animation, or visualization, and may require knowledge of programming languages like C++, Python, or graphics APIs such as OpenGL and DirectX. Typical job titles include Junior Graphics Programmer, Graphics Software Engineer, or Visualization Developer, and these roles are commonly found in industries like gaming, film, virtual reality, and software development.

What types of projects and responsibilities can I expect in an entry level computer science graphics role?

As an entry-level professional in computer science graphics, you will typically work on tasks such as developing visual components for software applications, optimizing graphical user interfaces, and assisting with rendering and animation pipelines. You may collaborate closely with designers, senior developers, and QA teams to implement features and debug visual issues. Common challenges include learning specialized graphics libraries (like OpenGL or DirectX), understanding performance considerations, and adapting to fast-changing project requirements. This role offers a strong foundation for advancing into areas like game development, simulation, or 3D modeling as you gain experience.

What are the key skills and qualifications needed to thrive as an entry level computer science graphics professional, and why are they important?

To thrive as an Entry Level Computer Science Graphics professional, you need a solid understanding of computer graphics concepts, programming languages such as C++ or Python, and a relevant degree in computer science or a related field. Familiarity with graphics APIs like OpenGL, DirectX, or Unity, and experience with tools such as Blender or Adobe Creative Suite are typically required. Strong problem-solving skills, creativity, and effective communication help you collaborate with teams and develop innovative solutions. These skills and qualifications are crucial because they enable you to create visually compelling graphics and contribute to the technical and artistic aspects of software development.

What is the difference between Entry Level Computer Science Graphics vs Entry Level Web Developer?

AspectEntry Level Computer Science GraphicsEntry Level Web Developer
Required CredentialsBachelor's in Computer Science, Graphic Design, or related field; basic programming skillsBachelor's in Computer Science, Web Development, or related field; knowledge of HTML, CSS, JavaScript
Work EnvironmentDesign studios, tech companies, multimedia firmsTech companies, digital agencies, freelance
Industry UsageUsed in multimedia, gaming, UI/UX designUsed in website development, app creation, online platforms

Entry Level Computer Science Graphics focuses on visual design, multimedia, and graphics programming, often in creative or entertainment industries. Entry Level Web Developer emphasizes building and maintaining websites using coding languages like HTML, CSS, and JavaScript. While both roles require programming knowledge and are entry-level, they serve different industry needs and skill sets.

What cities near San Marino, CA are hiring for Entry Level Computer Science Graphics jobs?

Cities near San Marino, CA with the most Entry Level Computer Science Graphics job openings:

Infographic showing various Entry Level Computer Science Graphics job openings in San Marino, CA as of August 2026, with employment types broken down into 36% Part Time, and 64% Contract. Highlights an 100% In-person job distribution, with an average salary of $44,718 per year, or $21.5 per hour.

CAD Graphics Engine Software Engineer

Zoo

Los Angeles, CA • On-site, Remote

$150K - $186K/yr

Full-time

Re-posted 24 days ago


Job description

About The Role

We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!

What You'll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You'll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline