2

Entry Level Computer Graphics Programmer Jobs in Seattle, WA

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

Entry Level Software Engineer We are hiring an Entry-Level Software Engineer to support software ... Computer Science or related field Knowledge of programming languages such as Java or Python ...

next page

Showing results 1-20

Entry Level Computer Graphics Programmer information

See Seattle, WA salary details

$16

$30

$90

How much do entry level computer graphics programmer jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for entry level computer graphics programmer in Seattle, WA is $30.42, according to ZipRecruiter salary data. Most workers in this role earn between $19.42 and $26.25 per hour, depending on experience, location, and employer.

What does an Entry Level Computer Graphics Programmer do?

An Entry Level Computer Graphics Programmer creates and implements code to generate visual elements in software applications, such as video games, simulations, or design tools. They work with graphics APIs like OpenGL or DirectX to render images, animations, and visual effects. Their responsibilities may include optimizing graphics performance, debugging visual issues, and collaborating with artists and other developers to achieve desired visual outcomes. This role is ideal for those with a background in computer science and a passion for visual computing.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Programmer, and why are they important?

To thrive as an Entry Level Computer Graphics Programmer, you need a solid understanding of computer science fundamentals, mathematics (especially linear algebra), and programming languages such as C++ or Python, often supported by a relevant degree or coursework. Familiarity with graphics APIs like OpenGL or DirectX, shader programming, and tools such as Unity or Unreal Engine is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help you stand out in this field. These skills and qualities are crucial for designing efficient, visually compelling graphics solutions and collaborating on complex projects within the industry.

What types of projects and technologies can an Entry Level Computer Graphics Programmer expect to work on in their first year?

As an Entry Level Computer Graphics Programmer, you’ll typically start by assisting with the implementation of rendering features, debugging graphics code, and developing small components for larger visual systems. Expect to work with technologies such as OpenGL, DirectX, or Vulkan, alongside shader languages like GLSL or HLSL. You may collaborate closely with artists and senior developers to bring visual concepts to life, learning best practices for optimizing real-time graphics. This role often involves frequent code reviews, documentation, and rapid prototyping, helping you build a strong foundation for more advanced graphics programming tasks in the future.

What is the difference between Entry Level Computer Graphics Programmer vs Entry Level Software Developer?

AspectEntry Level Computer Graphics ProgrammerEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related; programming skills in multiple languages
Work EnvironmentGame studios, simulation companies, visual effects firmsTech companies, software firms, startups
Industry UsagePrimarily in gaming, entertainment, visualizationBroad across various industries including finance, healthcare, tech
Common Search/ComparisonYesYes

Entry Level Computer Graphics Programmers focus on creating visual effects, rendering, and graphics algorithms, often within gaming or entertainment industries. Entry Level Software Developers have a broader scope, developing applications across multiple sectors. While both roles require programming skills and a related degree, graphics programmers specialize in visual technologies, whereas software developers work on general software solutions.

What are the most commonly searched types of Computer Graphics Programmer jobs in Seattle, WA? The most popular types of Computer Graphics Programmer jobs in Seattle, WA are:
What are popular job titles related to Entry Level Computer Graphics Programmer jobs in Seattle, WA? For Entry Level Computer Graphics Programmer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Programmer jobs in Seattle, WA look for? The top searched job categories for Entry Level Computer Graphics Programmer jobs in Seattle, WA are:
Infographic showing various Entry Level Computer Graphics Programmer job openings in Seattle, WA as of July 2026, with employment types broken down into 56% Full Time, and 44% Contract. Highlights an 100% In-person job distribution, with an average salary of $63,268 per year, or $30.4 per hour.
Senior System Software Engineer - Neural Graphics Performance

Senior System Software Engineer - Neural Graphics Performance

NVIDIA

Redmond, WA • On-site

$156K - $193K/yr

Full-time

Re-posted 12 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

Job Summary:
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction, seeking a graphics performance engineer to enhance their Omniverse NuRec SDK. The role involves implementing and optimizing reconstruction and rendering algorithms to achieve outstanding performance on their latest hardware capabilities.
Responsibilities:
• Implement, validate, release and maintain highly-optimized reconstruction and rendering algorithms using CUDA and Slang.
• Optimize data processing pipelines for low latency and maximum throughput.
• Influence software architecture, validation strategy and technical roadmaps to ensure outstanding performance.
Qualifications:
Required:
• Master's of Science in Computer Science or Electrical engineering (or equivalent experience).
• 3 years of practical experience.
• Strong fundamentals in real-time computer graphics.
• Expertise in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.
• Expertise defining and driving performance metrics through profiling and benchmarking.
• Proficiency with Python and C++.
• Track record releasing production-grade software.
• Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).
• Excellent written, visual, and verbal communication to present performance challenges, tradeoffs, and architectural alternatives.
• Curiosity and drive to learn new technologies and partner across teams and functions.
Preferred:
• Contributions to 3D game engines, graphics or computer vision SDKs.
• Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).
• Experience developing high-performance distributed systems.
• Grounding in mathematical fundamentals such as linear algebra, numerical methods, statistics, and exploratory data analysis.
• History of multidisciplinary creativity and innovation around performance in multiple problem domains.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

What Nvidia employees say

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993