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Entry Level Character Design Jobs in Texas (NOW HIRING)

Associate Concept Artist

Austin, TX · On-site

$60K - $70K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ... character-based design experience. * A portfolio showing the full progression from research and ...

Associate Concept Artist

Austin, TX

$125K - $144K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ... character-based design experience. * A portfolio showing the full progression from research and ...

Associate Concept Artist

Austin, TX · On-site

$125K - $144K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

... every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise ... character-based design experience. * A portfolio showing the full progression from research and ...

Control Manager

Plano, TX · On-site

$133K/yr

  • PTO

Full-time Medical Sales Territory Representative - Entry Level We are a leading Medical Device and ... This role leads the design, integration, and evolut... Full-time #J-18808-Ljbffr

Entry Level Character Design information

See Texas salary details

$11

$16

$20

How much do entry level character design jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for entry level character design in Texas is $16.27, according to ZipRecruiter salary data. Most workers in this role earn between $14.57 and $17.69 per hour, depending on experience, location, and employer.

What does an entry level character design do?

A typical day for an Entry Level Character Designer involves brainstorming and sketching out initial character concepts, refining them based on feedback from art directors or senior designers, and preparing finalized assets for animation or game development. You’ll often work closely with other artists, animators, and writers to ensure your designs support the overall narrative and style of the project. Expect frequent meetings to review your work and make revisions as needed, as well as time dedicated to learning new tools or techniques. This collaborative process helps you gain valuable experience and mentorship, setting the stage for future growth in character design or related creative roles.

What is an entry level character design?

An Entry Level Character Design job involves creating original character concepts for video games, animation, comics, or other media. Designers at this level typically assist senior artists by sketching, refining designs, and ensuring characters fit the project's artistic style. They may work with modelers, animators, and writers to bring characters to life. Strong drawing skills, creativity, and proficiency in design software like Photoshop or Illustrator are essential. Entry-level designers often build portfolios showcasing their best work to secure opportunities.

What are the key skills and qualifications needed for entry level character design?

To succeed as an Entry Level Character Designer, you need strong drawing abilities, a solid understanding of anatomy and color theory, and a relevant portfolio showcasing original characters, often supported by a degree or coursework in art, illustration, or animation. Familiarity with digital illustration tools such as Adobe Photoshop, Illustrator, and sometimes 3D software like Blender or ZBrush is highly valued. Creativity, openness to feedback, and effective communication help you collaborate with team members and adapt to project needs. These skills allow you to create compelling, production-ready characters that fit the visual style and storytelling goals of the team.

What are the most commonly searched types of Character Design jobs in Texas?

The most popular types of Character Design jobs in Texas are:

What are popular job titles related to Entry Level Character Design jobs in Texas?

For Entry Level Character Design jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Entry Level Character Design jobs in Texas look for?

The top searched job categories for Entry Level Character Design jobs in Texas are:

What cities in Texas are hiring for Entry Level Character Design jobs?

Cities in Texas with the most Entry Level Character Design job openings:

Infographic showing various Entry Level Character Design job openings in Texas as of August 2026, with employment types broken down into 59% Full Time, and 41% Part Time. Highlights an 100% In-person job distribution, with an average salary of $33,844 per year, or $16.3 per hour.

Associate Concept Artist

Catface

Austin, TX • On-site

$60K - $70K/yr

Full-time

Medical, Dental, Vision, Retirement

Posted 6 days ago


Job description

Catface is a YouTube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.
Visit our YouTube Channels:
Aphmau Gaming
Aphmau Shuki
Aphmau Fantasy
Visit our websites:
Aphmau Store
Catface Website
About the Job
Millions of people watch Aphmau's stories every week. They know these characters better than almost anyone, they rewatch their favorite episodes, and they notice immediately when something feels off. Our Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.
We're looking for an Associate Merchandise Concept Designer to join that team in Austin, TX. This is a hands-on role for a designer who wants to own ideas from the blank page all the way to the artwork that our vendors use as a blueprint. You'll take an assigned product drops and develop it into real product concepts, sketching a genuine range of directions, refining the ones that land, and then building the final, production-usable artwork behind them.
The role sits at an unusual intersection: you need the drawing chops to render a character accurately, and the commercial instinct to know which of your ideas will sell. You'll work with moderate oversight, which means you're trusted to own your assignments and resolve routine creative problems to meet production deadlines, All while being supported by your team and leadership staff close by.
If you've ever wanted your design work to reach an audience of this size, and you like the idea of a fandom noticing the small details you got right, this is that job.
What You'll Do
You'll own defined portions of Aphmau merchandise collections end to end, research and mood boards, concept sketch ideation, and final artwork execution for your assigned products or categories.
Concept development
  • Develop multiple product-sketch directions for assigned characters, themes, categories, or collection stories, in addition to support ideas to polish, but enough real range to make a meaningful selection possible.
  • Explore product silhouettes, character applications, poses, expressions, patterns, graphics, materials, functions, and interactive features.
  • Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story connection, and consumer appeal.
  • Identify the hero pieces in a collection along with the supporting products, coordinated items, and collectible variations around them.
  • Suggest category, price point, production feasibility, and sales channel while a concept is still forming.
  • Annotate your sketches so the intended materials, artwork placements, features, and story references are unmistakable.

Final artwork
  • Translate approved concepts into polished final merchandise artwork, character illustrations, placement graphics, patterns, icons, decorative elements, colorways, and surface designs.
  • Prepare artwork at the correct dimensions, scale, resolution, color mode, and file format for each product category.
  • Build colorway and artwork-placement variations and organize layered master files so teammates and vendors can work with them.
  • Incorporate feedback from Brand, Licensing, Merchandise Production, and creative leadership without losing the approved story intent.
  • Review vendor proofs and artwork interpretations, flag deviations from approved artwork, and correct routine issues yourself.
  • Present your directions and explain the rationale behind each one.

What the work looks like
You'll typically have three to four collections in motion at once, each at a different stage across development. In a steady month that tends to land around 24-32 initial product sketches, 10-16 refined concepts, and 8-12 final-art deliverables. Some weeks are heavy on exploration and reference-gathering; others are heads-down file preparation ahead of a vendor handoff. Sketch reviews and feedback rounds are a regular rhythm, and you'll be expected to come to them with options and rational discussion.
Where the role fits
You'll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise Production, who will carry it through vendor development, sampling, and manufacturing. The quality and completeness of your files directly affect how smoothly a product gets made. You'll also partner regularly with Brand, Licensing, Merchandise Production, Marketing, and E-commerce.
What We're Looking For
Required:
  • 2-4 years of merchandise, consumer product, or character-based design experience.
  • A portfolio showing the full progression from research and ideation through finished, production-usable artwork. We want to see the thinking and the range, not just the polished final image.
  • Strong Adobe Illustrator and Photoshop skills, with real competence in pattern, icon, and surface design development.
  • Working knowledge of brand and character style guides and licensed product requirements.
  • Ability to manage several concurrent assignments against a development calendar and consistently hit dates.
  • Strong character drawing fundamentals - proportion, expression, and consistency to an established model.
  • Comfort giving and receiving direct creative critique, and the ability to separate feedback on the work from feedback on you.
  • Clear communication: you can explain why a concept works commercially, not just why you like it.
  • Discipline with file organization, naming conventions, and version control. Downstream teams depend on it.

Nice to have:
  • Experience designing across plush, collectibles, apparel, accessories, stationery, or home décor.
  • Experience working with overseas vendors and reviewing proofs, samples, or digital renderings.
  • Familiarity with creator-led brands, fandom-driven products, or licensed entertainment merchandise.
  • Genuine curiosity about the Aphmau universe, or the willingness to become a fast student of it. Story accuracy matters here as much as craft.

What We Offer
  • Excellent Medical, Dental and Vision health benefits
  • 401(k) contribution
  • Flexible time off
  • Lunch, snacks and drinks provided in the office
  • Pets in the office once a month
  • Onsite fitness center
  • Learning Stipend
  • Relocation assistance for those coming from outside Austin.