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Entry Level Astronomy Software Engineer Jobs in Austin, TX

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance ...

Develops and uses test procedures, including assisting with the definition of test specifications with design / software engineering. * May work with test engineering on the design and development of ...

Develops and uses test procedures, including assisting with the definition of test specifications with design / software engineering. * May work with test engineering on the design and development of ...

Experience with hydraulic modeling software (e.g., Bentley WaterGEMS, Bentley SewerGEMS, Innovyze ... In the top 100 of Engineering News-Record's Top 500 Design Firms list, with more than 1,400 ...

WI-MAP Project Engineer (Entry-Level)

Austin, TX · On-site

$66K - $87K/yr

Experience with hydraulic modeling software (e.g., Bentley WaterGEMS, Bentley SewerGEMS, Innovyze ... In the top 100 of Engineering News-Record's Top 500 Design Firms list, with more than 1,400 ...

Broadcast Engineer I (Entry Level) Work Location: Austin, TX Position Summary The Broadcast ... Knowledge of OBS Studio, vMix, Adobe Creative Suite, or similar software. * Interest in obtaining ...

Showing results 21-40

Entry Level Astronomy Software Engineer information

See Austin, TX salary details

$23.8K

$103.9K

$187.3K

How much do entry level astronomy software engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for entry level astronomy software engineer in Austin, TX is $103,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,400.00 and $118,900.00 per year, depending on experience, location, and employer.

What does an entry level astronomy software engineer do?

An Entry Level Astronomy Software Engineer develops and maintains software tools used by astronomers for data collection, analysis, and visualization. They often work with large datasets from telescopes and space missions, writing code to process and interpret astronomical observations. These engineers collaborate with scientists to create applications that advance research in astronomy, and may also help automate tasks or improve software performance. Their work requires knowledge of programming languages like Python or C++, and a basic understanding of astronomical concepts.

What types of projects or tasks can an entry level astronomy software engineer expect to work on in their first year?

As an Entry Level Astronomy Software Engineer, you will typically work on tasks such as developing and maintaining software tools for data analysis, automating data processing pipelines, and supporting the integration of new instruments or telescopes. You may collaborate with astronomers and senior engineers to implement algorithms for image processing or help troubleshoot software issues that arise during observations. Early projects often involve learning codebases, writing unit tests, and gradually taking on more complex features as you become familiar with the scientific and technical requirements of the team.

What are the key skills and qualifications needed to thrive as an entry level astronomy software engineer, and why are they important?

To thrive as an Entry Level Astronomy Software Engineer, you need a solid background in computer science fundamentals, programming (commonly in Python, C++, or Java), and a basic understanding of astronomical concepts, typically supported by a degree in computer science, physics, or astronomy. Familiarity with software development tools, version control systems like Git, and experience with scientific computing libraries or astronomical data processing frameworks are highly valuable. Strong problem-solving skills, attention to detail, and effective communication make candidates stand out in collaborative, research-driven environments. These skills and qualities are crucial for developing robust, efficient software that supports scientific discovery and teamwork in astronomy projects.

What is the difference between Entry Level Astronomy Software Engineer vs Entry Level Data Analyst?

AspectEntry Level Astronomy Software EngineerEntry Level Data Analyst
Required CredentialsBachelor's in Astronomy, Computer Science, or related fieldBachelor's in Statistics, Mathematics, or related field
Work EnvironmentResearch labs, observatories, tech companiesBusiness, finance, healthcare sectors
Industry UsageScientific research, space agencies, tech firmsCorporate, consulting, government agencies
Common Search IntentJob roles combining astronomy and software skillsData analysis, reporting, visualization roles

Entry Level Astronomy Software Engineers focus on developing software for astronomical research and space applications, often requiring knowledge of physics and programming. In contrast, Entry Level Data Analysts interpret data to support business decisions, emphasizing statistical skills. While both roles involve programming and data handling, their industries and specific skill sets differ, making each suitable for different career interests.

What are 5 jobs that students of astronomy can obtain?

Students of astronomy can pursue entry-level roles such as astronomical research assistants, observatory technicians, data analysts, science educators, and software developers specializing in astronomical applications. These positions often require knowledge of programming, data analysis, and familiarity with telescopes or astronomical data. Gaining experience with tools like Python, MATLAB, or telescope operation can enhance job prospects in these fields.

What are the most commonly searched types of Astronomy Software Engineer jobs in Austin, TX?

The most popular types of Astronomy Software Engineer jobs in Austin, TX are:

What are popular job titles related to Entry Level Astronomy Software Engineer jobs in Austin, TX?

For Entry Level Astronomy Software Engineer jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Entry Level Astronomy Software Engineer jobs in Austin, TX look for?

The top searched job categories for Entry Level Astronomy Software Engineer jobs in Austin, TX are:

What cities near Austin, TX are hiring for Entry Level Astronomy Software Engineer jobs?

Cities near Austin, TX with the most Entry Level Astronomy Software Engineer job openings:

Infographic showing various Entry Level Astronomy Software Engineer job openings in Austin, TX as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $103,941 per year, or $50 per hour.

GPU Compiler Engineer

Nvidia

Austin, TX • On-site

Full-time

Posted 13 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

We are searching for a Backend Compiler Engineer for an exciting and fun role in our GPU Software organization. Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide leading edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.

What you will be doing: Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++ Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools Work with global compiler, hardware and application teams to oversee improvements and problem resolutions Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages What we need to see: B.S. or degree in Computer Science/Engineering or equivalent experience 2+ years of compiler code generation experience Excellent hands-on C++ programming skills Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems Good communication and documentation skills and self-motivated Ways to stand out from the crowd: M.S./PhD. with significant compiler related project or thesis work preferred Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR) Experience in developing CUDA, DirectX, OpenGL/Vulkan applications NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing

More recently, GPU deep learning ignited modern AI - the next era of computing - with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as "the AI computing company". With highly competitive salaries and a comprehensive benefits package, NVIDIA is widely considered to be one of the technology industry's most desirable employers.

We have some of the most brilliant and hardworking people in the world working with us and our product lines are growing fast in some of the hottest state of the art fields such as Deep Learning, Artificial Intelligence, Autonomous Vehicles, Virtual Reality, etc. Our diverse team of talented, capable, and professional people are our greatest asset. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 25, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

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Benefits

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US