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Entry Level Animation Software Engineer Jobs in Novi, MI

This is an entry-level position, ideal for a recent graduate or early-career engineer eager to grow ... Good understanding of modern software development practices and design patterns. * Ability to work ...

Staff Software Engineer

Warren, MI ยท On-site

$189 - $240/hr

We are looking for a strong C++ Software Engineer to support development of next-generation ... Animation handling* Adaptive/responsive layouts* Multi-display architecture**Embedded / Automotive ...

As an entry-level Software Developer for this Fortune 500 automotive company, you'll be joining a team that is centered around developing and enhancing the software technology that supports all teams ...

We welcome applicants at varying experience levels, from entry level to senior level for this ... If a software engineer, write clean, efficient, and well-tested code that adheres to best practices ...

We welcome applicants at varying experience levels, from entry level to senior level for this ... If a software engineer, write clean, efficient, and well-tested code that adheres to best practices ...

We welcome applicants at varying experience levels, from entry level to senior level for this ... If a software engineer, write clean, efficient, and well-tested code that adheres to best practices ...

Staff Software Engineer

Warren, MI ยท On-site

$189K - $240K/yr

We are looking for a strong C++ Software Engineer to support development of next-generation ... Frame timing * Animation handling * Adaptive/responsive layouts * Multi-display architecture ...

Staff Software Engineer

Warren, MI ยท On-site

$189K - $240K/yr

We are looking for a strong C++ Software Engineer to support development of next-generation ... Frame timing * Animation handling * Adaptive/responsive layouts * Multi-display architecture ...

We welcome applicants at varying experience levels, from entry level to senior level for this ... If a software engineer, write clean, efficient, and well-tested code that adheres to best practices ...

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Entry Level Animation Software Engineer information

See Novi, MI salary details

$22.5K

$98.4K

$177.3K

How much do entry level animation software engineer jobs pay per year?

As of Aug 25, 2026, the average yearly pay for entry level animation software engineer in Novi, MI is $98,382.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,000.00 and $112,600.00 per year, depending on experience, location, and employer.

What does an entry level animation software engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the key skills and qualifications needed to thrive as an entry level animation software engineer?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

Infographic showing various Entry Level Animation Software Engineer job openings in Novi, MI as of August 2026, with employment types broken down into 85% Full Time, 11% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $98,382 per year, or $47.3 per hour.

Graphics Software Engineer

MatchPoint Solutions

Auburn Hills, MI โ€ข On-site

$80K - $90K/yr

Full-time

Re-posted 2 days ago


Job description

MatchPoint Solutions is a fast-growing, young, energetic global IT-Engineering services company with clients across the US. We provide technology solutions to various clients like Uber, Robinhood, Netflix, Airbnb, Google, Sephora, and more! More recently, we have expanded to working internationally in Canada, China, Ireland, UK, Brazil, and India. Through our culture of innovation, we inspire, build, and deliver business results, from idea to outcome. We keep our clients on the cutting edge of the latest technologies and provide solutions by using industry-specific best practices and expertise.
We are excited to be continuously expanding our team. If you are interested in this position, please send over your updated resume. We look forward to hearing from you!
Job Title: Graphics Software Engineer
Location: (Remote / Hybrid / On-site - City, Country) On Site
Employment Type: (Full-time / Part-time / Contract) FULL TIME
Pay Range: 80,000- 90,000 + Benefits
Seeking a talented design, implements, and optimizes rendering systems, shaders, and graphics features that deliver visual fidelity and real-time performance. The role is hands-on writing C++ and shader code, profiling CPU/GPU workloads, integrating art assets, and collaborating with UX tools (Altia Design/Kanzi Studio/Unity) and QA to ship stable, performant graphics for the target platforms Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.
Responsibilities:
  • Implement rendering features: Build lighting, materials, post processing, and animation systems to meet visual and functional requirements.
  • Write and optimize shaders: Author HLSL/GLSL/Metal shaders and tune them for correctness and performance across GPUs.
  • Profile and resolve bottlenecks: Use GPU/CPU profilers to identify hotspots and apply algorithmic or memory optimizations.
  • Integrate 3D assets and pipelines: Work with artists and tools to import, validate, and optimize meshes, textures, and materials.
  • Debug visual defects: Reproduce rendering issues, trace root causes, and implement robust fixes.
  • Maintain code quality: Write unit and integration tests, participate in code reviews, and follow engine coding standards.
  • Collaborate across teams: Coordinate with engine, tools, QA, and product to align on APIs, performance targets, and release scope.
  • Support platform portability: Implement abstractions and fallbacks for multiple graphics, APIs, and hardware capabilities.

MatchPoint Solutions provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.