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Entry Level Animation Software Engineer Jobs in Edison, NJ

Software Engineer, Onboarding

New York, NY Β· On-site

$168K - $275K/yr

As an engineer here, you'll own workstreams that expand Ramp's total serviceable market and improve ... Build software to grow Ramp to its next millions of users * Scale the output of our application ...

Software Developer Intern

Iselin, NJ Β· On-site

$19.50 - $25.75/hr

A software developer intern is an entry-level team member, typically a student or recent graduate, who joins a software development team to gain hands-on experience in coding, designing, and ...

Software Development Intern

Manhattan, NY Β· On-site

$21.25 - $27.75/hr

... content generation and editing, animation and visual effects, video streaming and mixing ... programming - Experience with QA process Additional Information

Software Engineer, Core Product

New York, NY Β· On-site

$168K - $275K/yr

Continuously improve Ramp's transaction and policy infrastructure for performance, accuracy, and resilience What We're Looking For * 2+ years of software engineering experience (backend or fullstack ...

Entry level Embedded Engineer

New York, NY Β· On-site

$143K - $189K/yr

C/C++/Python Embedded Software Engineer with Linux & hardware interface experience - #1 Importance: Write complete code.... - Design software features to meet product requirements - Write technical ...

Showing results 21-40

Entry Level Animation Software Engineer information

See Edison, NJ salary details

$24.8K

$108.6K

$195.7K

How much do entry level animation software engineer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for entry level animation software engineer in Edison, NJ is $108,560.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,300.00 and $124,200.00 per year, depending on experience, location, and employer.

What does an entry level animation software engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the key skills and qualifications needed to thrive as an entry level animation software engineer?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

What are the most commonly searched types of Animation Software Engineer jobs in Edison, NJ?

The most popular types of Animation Software Engineer jobs in Edison, NJ are:

Infographic showing various Entry Level Animation Software Engineer job openings in Edison, NJ as of August 2026, with employment types broken down into 86% Full Time, 10% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $108,560 per year, or $52.2 per hour.

Software Developer C# WPF

Manhattan, NY β€’ On-site

LaBine and Associates
Professional, Scientific, and Technical ServicesΒ β€’Β 11 - 50 employees

Full-time

Re-posted 15 days ago


Job description

Software Developer- C# WPF:
Current interviewing candidates for a full-time Front-End-C# WPF, MVVM developer.
Our client designs, develops, and maintains the most powerful trading tools on the market. Their target users are institutional traders in all asset classes and their front end experience is critical to their market access.
Responsibilities:
  • Work collaboratively on multiple teams to develop concepts, prototypes and front end production code.
  • Produce high quality, production-ready code working with other team members as a C# developer.
  • Understand and use existing styles and design patterns as well as develop new, extensible controls including maintaining multiple Style Dictionaries and themes.
  • Design and develop new components using current best practices blending code and design.
  • Create interactive prototypes to proof and test new interactions, visuals, and animations.
  • Iterate on prototype and product quality by testing for and fixing issues.

Skills/Requirements:
  • Minimum 2 years building software with C# and .Net Framework.
  • Strong C# development skills.
  • Skilled with using Microsoft Expression Blend.
  • Must be able to provide visual and code examples of user interface using WPF.
  • Git, CVS or other version control system exposure.
  • Agile development methods.
  • Thrive in the fast-paced delivery environment - Start-up experience a plus.
  • Must be able to work onsite at our Great Neck, Long Island New York office.

Nice to have:
  • Experience in the financial industry.
  • Experience working with a front-end team focused on the user experience.
  • Linux/Unix.
  • Shell/Pearl/BASH.
  • Experience with 3rd party toolkits such as Infragistics, DevExpress or Telerik.
  • Knowledge of FIX Protocol.

LaBine and Associates logo

About LaBine and Associates

Sourced by ZipRecruiter

LaBine and Associates is a full service talent acquisition firm specializing in executive search for a myriad of industries. Through our partnerships with experienced associates, we can also provide staffing support, expert consultants, and interim executives for your company’s needs. We have deep industry knowledge with understanding in multiple industries. Our specialists include experts in banking/finance, HR/Legal, Technology, Health Care, Life Sciences, Engineering, Energy, Supply Chain, Mining, Agribusiness and manufacturing.

Industry

Professional, scientific, and technical services

Company size

11 - 50 Employees

Headquarters location

San Mateo, CA, US

Year founded

2013

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