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Entry Level 3D Production Artist Jobs (NOW HIRING)

Our creative professionals work hand-in-hand with all production teams -Project Management ... Your Role As a 3D Artist specializing in Real Time 3D technologies, you will bring environments ...

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We are hiring a hands-on technician to support production operations and 3D printing activities. This is a great opportunity for candidates with basic CAD skills or manufacturing experience who want ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

You will work alongside teams of Designers, Production Artists, and Producers to create and adapt ... into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

You will work alongside teams of Designers, Production Artists, and Producers to create and adapt ... into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be ...

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File preparation for print production and digital media * Maintain quality standards and meet ... 3D visualization; customized web solutions; digital shelf management, and more.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be ...

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Entry Level 3D Production Artist information

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$9

$24

$40

How much do entry level 3d production artist jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for entry level 3d production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

How to get a job as a 3D artist?

To get a job as a 3D production artist, develop strong skills in 3D modeling, texturing, and rendering using software like Blender, Maya, or 3ds Max. Build a portfolio showcasing your work, gain experience through internships or freelance projects, and stay updated on industry trends and tools to improve your employability.

How to get started as a 3D artist?

To start as a 3D production artist, develop skills in 3D modeling, texturing, and rendering using software like Blender, Maya, or 3ds Max. Building a strong portfolio, gaining experience through personal projects or internships, and learning industry-standard tools are essential steps to enter the field.

What is the difference between Entry Level 3D Production Artist vs Junior 3D Artist?

AspectEntry Level 3D Production ArtistJunior 3D Artist
CredentialsBasic 3D software knowledge, portfolioSimilar credentials, possibly more advanced skills
Work EnvironmentEntry-level studio or agency settingSimilar work environment, more collaborative projects
Industry UsageCommon in advertising, gaming, filmUsed interchangeably, often in same industries
Job FocusAssisting with 3D modeling, texturing, renderingCreating assets, refining models, supporting senior artists

The Entry Level 3D Production Artist and Junior 3D Artist roles are similar, often overlapping in skills and work environment. The main difference lies in experience level and scope of responsibilities, with the Junior 3D Artist typically handling more complex tasks and contributing more independently as they gain experience.

What art-related jobs are about $80,000 a year?

Entry level 3D production artists typically earn less than $80,000 annually, but experienced 3D artists, especially those working in game design, film, or advertising, can reach or exceed this salary with strong skills in software like Maya or Blender. Senior roles or specialized positions involving complex modeling, animation, or visual effects often offer salaries around $80,000 or higher.

Will 3D modelling be replaced by AI?

As an entry level 3D production artist, AI tools can assist with automating repetitive tasks and generating basic models, but they are unlikely to fully replace the need for skilled artists who create complex, detailed, and creative 3D models. Human expertise remains essential for artistic direction, problem-solving, and quality control in 3D modelling workflows. Developing proficiency in both traditional modelling skills and AI-assisted tools can enhance job prospects in this field.
What cities are hiring for Entry Level 3D Production Artist jobs? Cities with the most Entry Level 3D Production Artist job openings:
What are the most commonly searched types of 3D Production Artist jobs? The most popular types of 3D Production Artist jobs are:
What states have the most Entry Level 3D Production Artist jobs? States with the most job openings for Entry Level 3D Production Artist jobs include:
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 17 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 189 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.