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Entry Level 3D Modeling Animation Jobs in British Columbia

3D Character Artist

New Westminster, BC · On-site

CA$80K - CA$95K/yr

Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets ... Strong modeling skills in Maya or Blender, including hard-surface asset creation * Collaborative ...

... models Use GenAI tools such as ComfyUI to help artists generate concept frames, style frames ... Experience with the creation of animation assets, and techniques like image editing, masking, etc.

Technical Sales Consultant

Burnaby, BC · On-site

CA$70K - CA$75K/yr

Create high quality quotes, including 3D models and/or animations with the support of Engineering and Marketing departments * Calculate prices for formwork and scaffolding solutions to provide the ...

Product Designer I

Burnaby, BC · On-site

CA$62K - CA$88K/yr

Co-op, internship, or entry-level product design experience in a high-technology manufacturing environment. * Familiarity with 3D CAD software (SolidWorks preferred) for part and assembly modeling.

New

Layout Artist

Vancouver, BC

CA$33.85 - CA$44.42/hr

Translates storyboards, sketches and verbal instructions into 3D sequence of shots. Determines ... May create rough pre-visualization models, environments and effects to facilitate animation.

General understanding of 3D computer graphics, including modeling, lighting, and animation * Outstanding organizational and time management skills * Ability to take direction positively and ...

Experience with 3D Gaussian Splatting, NeRFs, or other radiance-field-based methods, including ... Familiarity with VFX/animation data formats and pipeline technologies (USD, OpenEXR, OCIO, etc ...

Entry Level 3D Modeling Animation information

What is an entry level 3D modeling animation job?

Entry level 3D modeling and animation jobs are positions for individuals who are new to the field of 3D art and animation, typically requiring basic proficiency in software like Blender, Maya, or 3ds Max. These roles often involve creating and refining digital models, textures, and simple animations for video games, movies, advertisements, or virtual reality projects. Entry level artists usually work under the guidance of senior artists to learn industry standards and workflows while building their portfolios and technical skills.

What are the key skills and qualifications needed to thrive as an entry level 3D modeling animation professional?

To thrive as an Entry Level 3D Modeling Animation professional, you need a solid understanding of 3D modeling principles, animation basics, and a portfolio demonstrating your skills, often supported by a degree or coursework in animation or a related field. Familiarity with industry-standard software such as Blender, Autodesk Maya, or 3ds Max is typically required. Creativity, attention to detail, and the ability to collaborate effectively with team members distinguish outstanding candidates. These skills enable the creation of compelling, technically-sound animations that meet project goals and client expectations.

What are some common challenges faced by entry level 3D modeling animation professionals, and how can they overcome them?

Entry-level 3D modeling and animation professionals often encounter challenges such as learning to use complex software, interpreting feedback from senior artists, and managing tight deadlines. Adapting to different animation styles and collaborating effectively with team members can also be demanding at first. To overcome these challenges, new hires should actively seek mentorship, participate in team meetings, and regularly practice using industry-standard tools. Keeping an open mind to feedback and dedicating time to personal projects can also help accelerate skill development and confidence in the role.

What is the difference between Entry Level 3D Modeling Animation vs Entry Level 3D Character Artist?

AspectEntry Level 3D Modeling AnimationEntry Level 3D Character Artist
Required SkillsBasic modeling, rigging, animation principlesModeling, texturing, character design
Work EnvironmentAnimation studios, game development, VFXGame studios, film production, character design firms
Common CertificationsPortfolio, basic 3D software proficiencyPortfolio, 3D software proficiency, art background

While both roles involve 3D software skills, Entry Level 3D Modeling Animation focuses on creating animated sequences and rigging characters, whereas Entry Level 3D Character Artist emphasizes designing and modeling detailed characters. Both roles are essential in entertainment industries but differ in their core tasks and skill sets.

How to start a career in 3D modeling animation?

To start a career in 3D modeling animation, develop skills in industry-standard software such as Blender, Maya, or 3ds Max, and build a portfolio showcasing your work. Gaining a foundational understanding of design principles, anatomy, and motion, along with completing relevant courses or certifications, can improve job prospects. Entry-level roles often require a strong demo reel and familiarity with workflows in animation and modeling environments.

Is there a demand for entry level 3D modeling animation?

Entry level 3D modeling animation roles are in demand across industries such as gaming, film, and advertising, especially for candidates skilled in software like Blender, Maya, or 3ds Max. Employers seek individuals with a strong portfolio, basic understanding of animation principles, and proficiency in industry-standard tools, making it a viable entry point into the creative tech field.

What are popular job titles related to Entry Level 3D Modeling Animation jobs in British Columbia?

For Entry Level 3D Modeling Animation jobs in British Columbia, the most frequently searched job titles are:

What job categories do people searching Entry Level 3D Modeling Animation jobs in British Columbia look for?

The top searched job categories for Entry Level 3D Modeling Animation jobs in British Columbia are:

What cities in British Columbia are hiring for Entry Level 3D Modeling Animation jobs?

Cities in British Columbia with the most Entry Level 3D Modeling Animation job openings:

Infographic showing various Entry Level 3D Modeling Animation job openings in British Columbia as of August 2026, with employment types broken down into 83% Full Time, 15% Part Time, and 2% Contract. Highlights an 84% Physical, 5% Hybrid, and 11% Remote job distribution.

CA$80K - CA$95K/yr

Full-time

Medical, Dental, Retirement, PTO

Re-posted 14 days ago


Job description

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, "Squad". Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

About the role:

As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You'll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
engine performance.


Responsibilities:

  • Own the full character asset pipeline from creation to implementation, including:
    • 3D modeling, sculpting, retopology
    • UV layout, map baking, and texturing
    • Basic skinning and in-engine implementation
  • Follow established art direction, pipelines, and technical constraints with a focus on efficiency and performance
  • Collaborate with Technical Artists, Animators, Designers, and other disciplines to ensure assets function correctly in-game
  • Participate in art reviews, applying feedback to refine work while contributing ideas that improve workflows and quality
  • Leverage and repurpose existing assets, materials, and textures to efficiently build new content
  • Maintain consistency in character style while balancing visual fidelity with technical limitations

Requirements:

  • Experience working with Unreal Engine 5, including asset implementation
  • Strong portfolio demonstrating:
    • Realistic human anatomy
    • Clothing and accessory creation
    • High-quality material and texture work
  • Expertise with Substance Painter and a solid understanding of PBR workflows and map baking
  • Proficiency in sculpting tools such as ZBrush or 3D-Coat
  • Strong modeling skills in Maya or Blender, including hard-surface asset creation
  • Collaborative mindset with openness to feedback and iteration
  • Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.



Bonus Skills:

  • Passion for grounded, immersive FPS games and military themes
  • Experience with Marvelous Designer
  • Basic knowledge of character skinning and rigging
  • Knowledge of groom / hair workflow via hair cards / splines.
  • Experience working with outsourcing partners, including providing feedback and documentation



This is afull-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.


This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!


If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of yourresume.


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.