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Entry Level 3D Character Rigging Internship Jobs

Adjunct Faculty DAA

San Jose, CA · On-site

$3.0K - $4.5K/mo

... internships, and practice; instructional management, tutoring; curriculum and course development; and creation of teaching and instructional materials. Classes include: * Character Rigging - emphasis ...

You'll focus on creating high-quality, foundational character animations for the Roblox platform ... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ...

Senior Facial Character TD (CONTRACT)

OR · On-site +1

$98K/yr

In this role, the Senior Facial Character TD is responsible for authoring effective FACS shapes ... 3D or 4D scan data from FACS sessions * Keeps up with state-of-the-art approaches to facial rigging ...

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Entry Level 3D Character Rigging Internship information

What are the most commonly searched types of 3D Character Rigging Internship jobs?

The most popular types of 3D Character Rigging Internship jobs are:

Infographic showing various Entry Level 3D Character Rigging Internship job openings in the United States as of July 2026, with employment types broken down into 14% Internship, 54% Full Time, 29% Part Time, 1% Temporary, and 2% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution.

3D Character Artist - Talent Pool (N Americas)

Side

Fort Lauderdale, FL • On-site

$115K - $121K/yr

Contractor

Re-posted 22 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.