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Entry Level 3D Artist Jobs in Washington (NOW HIRING)

Entry Level 3D Artist information

See Washington salary details

$22

$44

$77

How much do entry level 3d artist jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for entry level 3d artist in Washington is $44.69, according to ZipRecruiter salary data. Most workers in this role earn between $30.77 and $55.00 per hour, depending on experience, location, and employer.

What does an entry level 3D artist do?

The job duties of an entry-level 3D artist involve creating 3-dimensional images for video games, multimedia productions, animation projects, or graphic arts assignments. As an artist in this field, you primarily use computer software, but you may draw or sketch concept art by hand. Your responsibilities as an entry-level employee often focus on character design or graphic elements. On a large production, such as a video game or animated film, you work as part of a visual effects team. Some artists work on 3D models of buildings or products. You work with software like CorelDraw, Maya, 3DS Max, and Blender.

What are the key skills and qualifications needed to thrive as an entry level 3d artist?

To thrive as an Entry Level 3D Artist, you need a solid understanding of 3D modeling, texturing, and rendering principles, typically supported by a relevant degree or portfolio of work. Proficiency in industry-standard software like Autodesk Maya, Blender, or 3ds Max, and familiarity with tools such as Substance Painter or ZBrush, is often required. Creativity, attention to detail, time management, and the ability to take feedback are crucial soft skills that set candidates apart. These skills and qualities are essential for producing high-quality assets, meeting project deadlines, and collaborating effectively within creative teams.

What are some common challenges faced by entry level 3d artists in their first professional projects?

Entry level 3D artists often encounter challenges such as adapting to studio pipelines, managing feedback from senior artists, and meeting tight deadlines. Learning to work within a collaborative environment, where assets must match the project's style and technical specifications, can also be an adjustment. Additionally, balancing creative vision with client or team requirements is a frequent learning curve, but overcoming these challenges helps build valuable skills and confidence for future growth.

What is the difference between Entry Level 3D Artist vs Junior 3D Modeler?

AspectEntry Level 3D ArtistJunior 3D Modeler
CredentialsBasic 3D courses, portfolioSimilar, often with portfolio focus
Work EnvironmentCreative studios, gaming, animationDesign firms, gaming, film
Industry UsageCommon entry point in digital artSpecialized in modeling tasks

Both roles typically require foundational 3D skills and portfolios. An Entry Level 3D Artist has a broader scope, including texturing, lighting, and scene setup, while a Junior 3D Modeler mainly focuses on creating 3D models. The roles often overlap, but the Artist position may involve more diverse tasks in a creative pipeline.

Are entry level 3D artists in high demand?

Entry level 3D artists are in growing demand across industries such as gaming, film, and advertising, especially as companies seek fresh talent skilled in software like Blender, Maya, or 3ds Max. The demand is driven by increasing use of 3D modeling and animation, with opportunities available for those with foundational skills and a portfolio. However, competition can be strong, and building a diverse skill set improves job prospects.

How much do entry level 3D artists make?

Entry-level 3D artists typically earn between $40,000 and $60,000 annually, depending on location, industry, and skill set. Starting salaries may be lower in some regions but can increase with proficiency in tools like Maya or Blender and relevant certifications.

What jobs can I do as an entry level 3D artist?

Entry level 3D artists can work as 3D modelers, texture artists, or environment artists in industries such as gaming, film, animation, or product design. These roles typically involve creating digital assets using tools like Blender, Maya, or 3ds Max and may require a portfolio or basic understanding of modeling, texturing, and rendering. Starting positions often include internships or junior artist roles that provide on-the-job training and skill development.

What are the most commonly searched types of 3D Artist jobs in Washington?

The most popular types of 3D Artist jobs in Washington are:

What are popular job titles related to Entry Level 3D Artist jobs in Washington?

For Entry Level 3D Artist jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Entry Level 3D Artist jobs in Washington look for?

The top searched job categories for Entry Level 3D Artist jobs in Washington are:

What cities in Washington are hiring for Entry Level 3D Artist jobs?

Cities in Washington with the most Entry Level 3D Artist job openings:

Infographic showing various Entry Level 3D Artist job openings in Washington as of August 2026, with employment types broken down into 7% Internship, 76% Full Time, 10% Part Time, and 7% Nights. Highlights an 88% In-person, and 12% Remote job distribution, with an average salary of $92,952 per year, or $44.7 per hour.

Student Lab Assistant [Art] I _On-Campus FWS

GW Student Employment Center for Career Services

Washington, DC • On-site

$18.40/hr

Full-time

Re-posted 14 days ago


Job description

Position Details
Position Information
Fill out your application carefully and completely, including attaching the correct documents as requested. You will NOT be able to withdraw and reapply if you make a mistake.
Positions may close unexpectedly if they reach a high number of applicants. It is in your best interest to apply promptly to any positions that interest you.
If this position title includes the label On-Campus FWS or Off-Campus FWS, it is for students with a Federal Work Study (FWS) award for the current school year ONLY. Applicants to these positions will be required to verify this by attaching their FWS Program Student Statement as a required document. Do not apply unless you meet this criterion.
Position Title
Student Lab Assistant [Art] I _On-Campus FWS
Level of Support
Student Support I
Position Type
On-Campus FWS
Number of Openings
10
Work Hours
During Standard Business Hours (M-F 8am-5pm), After Standard Business Hours (M-F after 5pm), Weekends (Saturday-Sunday)
Wage Per Hour
18.40
Division/School
Columbian College of Arts and Sciences
Department Name
627204 CORCORAN SCH-CENTRAL ADMINISTRATION
Department Bio
The FABLAB serves as the digital fabrication studio for a range of art classes. We also host drop-in students wishing to gain hands on access to this equipment which we ensure happens in a safe educational setting. The FABLAB is located on the basement level of the Corcoran Flagg Building (B148) .
Or
The Print Service Bureau is where students of the Corcoran can upload large artwork to be printed at high quality. This service is located in the Corcoran School of Art and Design, Flagg building, basement level - B137.
Position Specific Summary
The student will perform basic laboratory duties and maintain supplies and stocks/inventory. Tasks may include: assisting in specific projects being completed in the lab, cleaning equipment, assisting and monitoring lab usage. Special projects or other duties may be assigned related to specific departmental needs.
Standard Position Description
The student will perform basic laboratory duties and maintain supplies and stocks/inventory. Tasks may include: assisting in specific projects being completed in the lab, cleaning equipment, assisting and monitoring lab usage. Special projects or other duties may be assigned related to specific departmental needs.
Professional Outcomes
Critical Thinking, Communication, Teamwork, Leadership, Professionalism, Inclusion, Technology and Data, Career Development
Required Qualifications
This is an entry level position, little to no experience required, all training will be provided (Students working in an instructional capacity should be very familiar with the subject area in which they are working).
Preferred Qualifications
Familiarity with Adobe Suite(Illustrator, InDesign and Photoshop) and other fabrication software(Makerbot slicer, Fusion 360, and Rhino). Familiarity with fabrication hardware such as 3D printers is a plus. Will also be exposed to a heat press and embroidery machine. Knowledge of Epson printers.
Posting Detail Information
Job Open Date
07/22/2026
Job Close Date
03/01/2027
Campus Location
Foggy Bottom
Work Type Designation
In-Person
Hiring Manager Name
Kaitlin Jencso
Special Instructions Summary
EEO Statement
The university is an Equal Employment Opportunity/Affirmative Action (EEO/AA) employer committed to maintaining a nondiscriminatory, harassment-free, diverse work and education environment. The university does not unlawfully discriminate on the basis of protected characteristics or on any other basis prohibited by applicable law in any of its programs, activities, or employment practices.
For more information on this policy and its purpose, please read the Equal Employment Opportunity Policy Statement.
Background Check
The student employee will:
In this position, the student will not perform any functions and/or have access to any financially, safety, or security sensitive items listed above. - Background check not required.