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Engineering Graphics Professor Jobs (NOW HIRING)

Graphics Software Engineer

College Park, MD ยท On-site

$138K - $171K/yr

... and professors, access to top-tier hardware, and opportunities for rapid professional development ... Infrastructure and platform engineering: Design, scale, and harden the institute's advanced XR ...

... graphics and architectural technology. In addition to teaching, all UW-Stout faculty are expected ... Engineering, Math, and Management. O&M primarily serves undergraduate majors in Management ...

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Engineering Graphics Professor information

What does an Engineering Graphics Professor do?

An Engineering Graphics Professor teaches students the principles and techniques of engineering drawing and computer-aided design (CAD). They cover topics such as technical sketching, geometric construction, orthographic projection, and the use of industry-standard CAD software. In addition to classroom instruction, these professors often assist students with lab work, projects, and provide guidance on how graphical communication is used in engineering fields. Their role is vital in preparing students for careers in engineering, architecture, and related disciplines.

What are the key skills and qualifications needed to thrive as an Engineering Graphics Professor, and why are they important?

To thrive as an Engineering Graphics Professor, you need a solid background in engineering design, technical drawing, and CAD, typically supported by an advanced degree in engineering or a related field. Proficiency in industry-standard design software such as AutoCAD, SolidWorks, or similar CAD tools, as well as familiarity with digital teaching platforms, is expected. Excellent communication, instructional abilities, and a passion for mentoring students help you excel in this academic role. These skills and qualities are essential to effectively teach complex concepts, foster student engagement, and prepare graduates for success in engineering careers.

What are some common challenges faced by Engineering Graphics Professors, and how can new hires prepare for them?

Engineering Graphics Professors often encounter challenges such as keeping up with rapidly evolving design software, engaging students with varying levels of technical proficiency, and balancing hands-on instruction with theoretical concepts. New hires can prepare by staying current with industry-standard CAD tools, continuously updating their teaching materials, and seeking professional development opportunities. Collaborating with colleagues and participating in curriculum development can also help address these challenges and enhance student learning outcomes.

What is the difference between Engineering Graphics Professor vs Mechanical Drafting Instructor?

AspectEngineering Graphics ProfessorMechanical Drafting Instructor
Required CredentialsMaster's or Ph.D. in Engineering or related field, teaching certificationAssociate's or Bachelor's in Drafting, CAD certification, teaching experience
Work EnvironmentUniversities, colleges, academic settingsVocational schools, technical colleges, training centers
Industry UsageAcademic institutions, research, higher educationTechnical training, workforce development
Common Search/ComparisonYesYes

Engineering Graphics Professors primarily teach at universities and hold advanced degrees, focusing on theoretical and advanced technical instruction. Mechanical Drafting Instructors typically work in technical schools or colleges, emphasizing practical CAD skills and drafting techniques. Both roles involve teaching and require related certifications, but they differ mainly in educational level and work environment.

Infographic showing various Engineering Graphics Professor job openings in the United States as of May 2026, with employment types broken down into 3% Internship, 89% Full Time, and 8% Part Time. Highlights an 97% In-person, and 3% Hybrid job distribution.

Graphics Software Engineer

Umd

College Park, MD โ€ข On-site

$138K - $171K/yr

Full-time

Posted 17 days ago


Job description

Job Description SummaryOrganization's Summary Statement:
The University of Maryland Institute for Health Computing (IHC) merges the computational expertise, clinical expertise, biomedical innovation, health data and academic resources of the University of Maryland, College Park; the University of Maryland, Baltimore; and the University of Maryland Medical System to innovate health care delivery and support the Montgomery County life science community.
Job Summary:
We are building next-generation intelligent, immersive, high-performance tools for healthcare, and are looking for a highly motivated, performance-oriented software engineer to own the full development stack. This position requires passion for real-time XR programming on cutting-edge hardware while closely integrating AI/ML for neural rendering, generative medical visualization, real-time inference, and data-driven enhancements. Expect to do deep dives in C++/C#/Python coding, low-latency optimizations, GPU expertise, and developing massively parallel software to run on IHC's state-of-the-art supercomputer, while shipping production-grade immersive applications that transform surgical planning, training, clinical workflows, and diagnostics.
This is a builder-first role with over 80% time devoted to hands-on coding, software architecture, optimization, deployment, and iteration in a fast-moving, interdisciplinary environment. This position involves mentoring junior talent, maintaining mission-critical infrastructure, and collaborating with computer scientists and clinicians to build and deploy visual computing tools to revolutionize healthcare. This position is in a supportive, mission-driven, research-lab environment with mentorship from senior scientists, engineers, researchers, and professors, access to top-tier hardware, and opportunities for rapid professional development while contributing to health computing. This position is fully onsite and requires presence at the IHC office in North Bethesda.
Responsibilities/Duties:
Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance XR + AI visualization systems - including real-time neural rendering (Gaussian splatting, NeRF variants), AI-enhanced volume rendering, generative modeling, multi-modal data fusion, Unity/Unreal pipelines, and edge-deployed inferencing. Own end-to-end implementation from prototype to polished product, targeting 90+ FPS on XR hardware.
Infrastructure and platform engineering: Design, scale, and harden the institute's advanced XR + GPU-accelerated ML compute ecosystem for real-time visual computing pipelines, cross-platform deployment, and performance tooling.
Mentor, Accelerate, Learn, and Collaborate: Work closely with senior team members, contribute to code reviews, mentor undergrads as you level up in modern XR + AI workflows. Hands-on experiential teaching of specialized classes, and more informal hands-on instruction for faculty/users at IHC.
High-impact flex work on emerging priorities, keeping pace with
Minimum Qualification:
Education: Bachelor's Degree in Computer Science, Computer Engineering, or a closely related field.
Experience: Strong academic record with relevant coursework in real-time graphics, computer vision, XR development, or AI-integrated systems.
Knowledge, Skills, and Abilities:
Foundational AI/ML knowledge: PyTorch/TensorFlow basics, computer vision/graphics concepts.
Solid C++ proficiency (performance-oriented coding) with working knowledge of C#.
Comfortable Python usage for ML prototyping, scripting, data handling, and rapid experimentation.
Familiarity with Windows, Linux, macOS, and mobile platforms.
Strong communication skills for both technical and non-technical audiences.
Excellent problem-solver who enjoys debugging, profiling, troubleshooting, and making programs
run smoothly.
Ability to work collaboratively in a team environment and independently when needed.
Strong analytical skills and attention to detail.
Genuine excitement to code interactive, intelligent, and immersive tools that advance healthcare.
Preferences:
Master's Degree in Computer Science, Computer Engineering, or a closely related field.
Experience with AR/VR/XR devices.
Understanding of modern graphics APIs (Vulkan preferred, DirectX 12, Metal, or OpenGL) with real-time rendering experience.
Basic GPU optimization awareness, CUDA, compute shaders.
Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine
Familiarity with 3D capture/reconstruction (multi-camera, light fields, SLAM) + ML preprocessing.
Licenses/ Certifications: N/A
Physical Demands: N/AAdditional Job Details

Required Application Materials: Cover Letter, CV and List of References (minimum of 3)

Best Consideration Date: April 3, 2026

Posting Close Date: N/A

Open Until Filled: Yes

Financial Disclosure RequiredNo

For more information on Financial Disclosure, please visit Maryland's State Ethics Commission website.

DepartmentCMNS-College of Computer, Math & Natural SciencesWorker Sub-Type Faculty RegularSalary Range$100,000 - $110,000
Benefits Summary

For more information on Regular Faculty benefits, select this link.

Background Checks

Offers of employment are contingent on completion of a background check. Information reported by the background check will not automatically disqualify anyone from employment. Before any adverse decision, the finalist will have an opportunity to provide information to the University regardingdisclosablebackground checkinformation. The University reserves the right to rescind the offer of employment or otherwise decline or terminate employment if the information reported by the background check is deemed incompatible with the position, regardless of when the background check is completed.

Employment Eligibility

The successful candidate must complete employment eligibility verification (on Form I-9) by presenting documents that establish identity and work authorization within the timeframe required by federal immigration law, and where applicable, to demonstrate renewed employment authorization. Failure to complete employment eligibility verification or reverification within the timeframe set forth by law may result in suspension or termination of employment.

EEO Statement

The University of Maryland, College Park is an Equal Opportunity Employer. All qualified applicants will receive equal consideration for employment. Please read the University's Equal Employment Opportunity Statement of Policy.

Title IX Non-Discrimination NoticeResources
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