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Effects Jobs in New York (NOW HIRING)

Manage the Design Failure Mode and Effects Analysis (DFMEA) and utilize advanced root cause analysis to resolve engineering issues. Identify and implement process improvements to create engineering ...

Atmospheric & Visual Effects Enhancement * Enhance shots through the integration of atmospheric effects including dust, smoke, haze, depth cues, lens flares, light wraps, grain, and environmental ...

Atmospheric & Visual Effects Enhancement * Enhance shots through the integration of atmospheric effects including dust, smoke, haze, depth cues, lens flares, light wraps, grain, and environmental ...

Atmospheric & Visual Effects Enhancement * Enhance shots through the integration of atmospheric effects including dust, smoke, haze, depth cues, lens flares, light wraps, grain, and environmental ...

Create dynamic motion graphics, typography animations, and visual effects to enhance social content and drive engagement. * Repurpose existing footage into platform-specific edits that reflect trends ...

Create and customize pro After Effects graphics * Chose awesome music, SFX, and sound bytes * Implement creative decision making * Collaborate with clients and team members Qualifications * Must have ...

Create and customize pro After Effects graphics * Chose awesome music, SFX, and sound bytes * Implement creative decision making * Collaborate with clients and team members Qualifications * Must have ...

You will be monitoring levels of consciousness, measuring vital signs, and treating post-operative side effects of anesthesia medication such as pain or nausea. Responsibilities: Monitoring post ...

Specifically, you should be able to: • Conceptualize, visualize and design special effects, animation, or other visual images for our clients videos (explainer, promo and interview style) • ...

Pharmacist

Staten Island, NY · On-site

$63.25 - $76/hr

Counsel customers on reactions, side effects, dosage, and proper storage. * Offer expert support and guidance - Provide exceptional customer service and answer all questions around specific issues ...

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Effects information

What is an effects artist?

Effects, in the context of jobs, typically refer to professionals who create visual or audio enhancements for film, television, video games, or other media. These specialists work with software and physical materials to craft illusions, explosions, weather phenomena, and other visual or sound elements that are difficult or impossible to capture in real life. Effects artists may specialize in visual effects (VFX), practical effects (using physical props and models), or special effects (SFX), often collaborating with directors, animators, and editors to achieve the desired outcome. Their work is crucial for bringing imaginative concepts to life and enhancing storytelling.

What are some common challenges faced by effects artists when collaborating with other departments on a production?

Effects Artists often work closely with animation, lighting, and compositing teams to ensure that visual effects integrate seamlessly into the final shot. One common challenge is aligning the creative vision and technical requirements across departments, as each team may have different workflows and timelines. Effective communication and flexibility are essential for troubleshooting issues, such as discrepancies in asset formats or timing. Additionally, Effects Artists must frequently revise their work to accommodate last-minute changes, making adaptability and strong problem-solving skills crucial in this role.

What are the key skills and qualifications needed to thrive as a visual effects (VFX) artist, and why are they important?

To thrive as a Visual Effects (VFX) Artist, you need strong artistic ability, a solid understanding of animation and compositing, and typically a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Adobe After Effects, Autodesk Maya, Nuke, and Houdini is essential, along with familiarity with rendering engines and graphics pipelines. Creativity, attention to detail, collaboration, and the ability to manage time effectively help VFX artists stand out in this highly competitive industry. These skills and qualities are crucial for delivering visually compelling effects that enhance storytelling and meet production deadlines.

What is the difference between Effects vs Video Editor?

AspectEffectsVideo Editor
Required SkillsVisual effects, compositing, software proficiency (After Effects, Nuke)Video editing, storytelling, software proficiency (Premiere Pro, Final Cut)
Work EnvironmentPost-production studios, film, TV, advertisingFilm sets, post-production, online editing suites
Industry UsagePrimarily in visual effects and motion graphicsIn film, TV, online content creation

Effects specialists focus on creating visual effects and compositing, often working with software like After Effects. Video editors primarily assemble footage, add transitions, and craft the narrative. While both roles are essential in media production, Effects are more specialized in visual enhancements, whereas Video Editors handle the overall editing process.

Infographic showing various Effects job openings in New York as of August 2026, with employment types broken down into 1% Internship, 3% As Needed, 74% Full Time, 17% Part Time, and 5% Contract. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution.

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Full-time

Re-posted 10 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
Principal Visual Artist
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for
  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus
  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. This salary range is specific to New York City and may not be applicable to other locations. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
NYC Salary Range
$180,000-$225,000 USD
The salary range represents base pay only and does not include short-term or long-term incentive compensation. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
USA Remote Salary Range
$155,520-$194,400 USD
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