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Director Remote Gaming Jobs (NOW HIRING)

... as gaming, social, finance, ecommerce, and entertainment. Founded in 2012 and headquartered in ... We are a remote-first company with US hubs in Redwood City, Los Angeles, and New York City. Travel ...

Director of Studio Engineering

Las Vegas, NV · On-site +1

$140.57K - $220K/yr

We've recently leveled up -IGT Gaming and Digital have joined forces with Everi , creating a ... Remote or hybrid, connected to the local entity. At IGT PlayDigital, we design and build mobile and ...

Game Designer, Mathematician

OR · Remote

$154.80K/yr

Evaluate existing casino concepts for adaptation into RSI's online real money gaming environment ... This is a non-negotiable requirement - candidates without direct slot game experience will not be ...

Director, Promotions

Atlanta, GA · On-site +1

$150K - $215K/yr

Experience in a mobile-first, fast-paced consumer technology or gaming environment strongly ... S. and are willing to consider remote candidates. #LI-Remote Working at PrizePicks: The typical ...

Remote or hybrid, connected to a local entity. What You Will Do As Senior Director of Content & Strategy at IGT PlayDigital, you will shape the roadmap for our games, blending market insight ...

... gaming and non-gaming verticals. This is a high-impact, quota-carrying role ideal for a self ... We are a remote-first company with US hubs in Redwood City, Los Angeles, and New York City. Travel ...

... direct from our team members! CD PROJEKT RED is seeking a Senior Gameplay Engineer to join our team ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

... direct from our team members! CD PROJEKT RED is seeking a Senior Gameplay Engineer to join our team ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

... direct from our team members! CD PROJEKT RED is seeking a Senior Gameplay Engineer to join our team ... Remote roles in the US are only available to candidates that reside in the following states:

Director, Compensation

$127.90K - $175K/yr

Strong verbal and written communication, especially at a company-wide level. #LI-TA1 #LI-REMOTE ... As a regulated gaming company, you may be required to obtain a gaming license issued by the ...

Director of Product, Live Services

El Segundo, CA · On-site +1

$248.20K - $259.90K/yr

The Opportunity: Mattel Game Studios is seeking a Director of Product, Live Services (LiveOps ... with partners (remote config, segmentation, in-game storefronts, experimentation, LiveOps CMS ...

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Director Remote Gaming information

What are the key skills and qualifications needed to thrive as a Director of Remote Gaming, and why are they important?

To thrive as a Director of Remote Gaming, you need expertise in gaming operations, regulatory compliance, and strategic leadership, often supported by a bachelor's degree in business, IT, or a related field. Familiarity with gaming platforms, remote server management, and industry-standard compliance tools such as GLI or ISO certifications is typically required. Exceptional communication, problem-solving, and team management skills set top candidates apart in this role. These skills are essential for ensuring secure, engaging, and compliant remote gaming experiences while driving business growth.

How does a Director of Remote Gaming typically collaborate with cross-functional teams to ensure successful product launches?

As a Director of Remote Gaming, you’ll regularly work with product development, marketing, compliance, and customer support teams to coordinate the delivery and launch of new gaming products. Effective communication is crucial, as you'll need to align diverse teams on timelines, regulatory requirements, and user experience goals. Regular meetings and progress updates help ensure everyone is on the same page and potential roadblocks are addressed early. This collaborative environment not only drives successful product rollouts but also fosters innovation and continuous improvement within the organization.

What does a Director of Remote Gaming do?

A Director of Remote Gaming oversees the strategy, operations, and compliance of online gaming platforms for a company. They are responsible for managing remote gaming teams, ensuring games meet regulatory requirements, and developing new products or features to enhance user engagement. This role typically involves collaboration with technology, marketing, and legal departments to ensure a seamless and secure gaming experience for users. Directors also monitor industry trends and competitor activity to keep their offerings competitive and innovative.
What cities are hiring for Director Remote Gaming jobs? Cities with the most Director Remote Gaming job openings:
What are the most commonly searched types of Remote Gaming jobs? The most popular types of Remote Gaming jobs are:
What states have the most Director Remote Gaming jobs? States with the most job openings for Director Remote Gaming jobs include:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 21 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a game’s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the project’s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelor’s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.